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There is a way to do it 100% manually which some purist like to do to immerse themselves into the game....
Personally...I did it so much on the Hampton and on the Parche that I would rather spend my time sinking ships and utilizing some other dude to figure out the solutions. I did it enough myself for some guy ;) |
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I was so dangerous they made me Time-Range plotter. Gave me lots of time to look over the Geo plot's shoulder and offer "helpful" comments. Once, in the trainer, I noticed that the Eng's PK range solution was great, except for the huge island sonar would have to be getting bearings through. When the chart was applied to the geo plot the range walked in to "Oh, Crap" levels and we snap-shot at a Charlie II that had already fired at us five minutes before. I hope Mama got a nice telegram. |
I will admit...the majority of my time was CEP....what a drag that thing was except at battle stations.. :)
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In other words, while in real life AoB may be used to figure out course, I've found that by marking a target's position over time I can estimate course and then get a reasonable value for AoB for the purposes of a firing solution. So no, the game does not send the AoB to the TDC automatically (in manual targeting mode) and it doesn't really give you a course for free (although with map updates on it more or less does). |
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If anyone is still wondering; Here is a crude drawing that explains how to find the AOB:
http://img263.imageshack.us/img263/1489/aobdw8.jpg |
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Here I am replying before I have read the entire thread. Generally I am getting fixes on the target with radar, connecting two fixes six minutes apart to estimate average course and speed. I use the average course to set my AoB and my solution will remain correct so long as I have taken a true average zig pattern. Plotting the course line and points that predict where he will be at six minute intervals along the average course let me determine changes in course or speed that I need to compensate for. By the time he comes into sight I have a good idea what he is going to do and how I will react to it. I try to wait at a right angle course to the track about 700 yards off the track, at periscope depth and ½ kt running silent. Lately I have been coupling the above with what we are calling the Dick O'Kane attack method. Although O'Kane was a TDC/PK wizard, he preferred not to use the contraption for its intended purpose! What's the saying that no device is so perfectly designed that it cannot be perverted into doing something useful?:arrgh!: I'm curious. Could you two real sub guys check out http://www.subsim.com/radioroom/show...6&postcount=67 and let me know if you ever did anything similar? Also, this will give you some feel for how the game mechanics work. You might be interested in MoBo, the Electronic Maneuvering Board and Dead Reckoning Tracker at http://www.subsim.com/radioroom/show...79&postcount=1 |
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http://xl-logic.com/mobo/tutorial_pi...0070827_01.PNG This was a fairly simple example I drew up previously to show folks how to easily calculate AoB with the formula if you put your sub on a 90° beam of the target's expected course. And from the other side... http://xl-logic.com/mobo/tutorial_pi...0070827_02.PNG |
Another way to simply think about it is to imagine you're holding two flashlights on the bridge of the target ship. Straight ahead is 0, directly behind you is 180. Aim one directly ahead of you, and the other at the submarine. Whatever the angle between the two flashlight beams, that's your AOB. In other words, if the sub is directly aside you on the starboard side, it'd be a 90 degree starboard AOB. If it's directly aside you on the port side, it's a 90 degree port AOB.
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and when my submarine is in standby in periscopedepth, targeting a destroyer with the stern?is the same thing i suppose?
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The heading of your boat has nothing to do with the AoB so the AoB is the same if you're using bow or stern tubes.
If the time it takes to enter AoB is causing you problems than you don't have a very good set up and if you're attacking a DD in shallow water than you better have a very good set up or I predict a very short career for you. With map contacts on the very best way to get AoB is to use the three minute rule and the target course and speed. I do it three times if I have the time, this gives you very good course and speed. Draw a line through all the Xs and than take the ruler tool with tool helper on. This gives you a compass rose. Put the rose on the target course ahead of the target and read the number closest to the target, this is the target's true course. Remember this number, it will give you AoB later. Go the the periscope and start inputting you data. Turn on the Position Keeper. First input Speed, from the three minute rule, Second the AoB. "Wait a minute I don't have an AoB" you say . "Yes you do" I say. You have the target course. Go to the AoB input dial and turn it Port or Starboard depending on which side of the target you'll be shooting at, and turn it a few degrees, just take a guess. You will see the target ship symbol on the top left dial of the TDC turn when you send AoB to the TDC. The bow of the symbol will point to a number on the outer ring of the dial, this number is the heading of the target. A target moving from left to right straight across the screen will be heading 90° or due west. Turn the Aob dial till the bow points to the number 9 on the outer ring when you send to TDC. Do this for whatever course you got for your target and your AoB is set into the TDC and with the PK on it will update as the ship gets closer. As long as the dial points to the correct course you have a near perfect AoB. Next you need range and bearing, get this from the steadimeter. Check your firing solution on the attack map and make adjustments as necessary. "Wait a minute I don't have time to do all this" you say. "You better have the time" I say "Else you'll never live to see the inside of Tokyo Bay". Those DDs patrol in a more or less circular pattern, wait till he comes around again and make the time. Angry DD + shallow water = short career. Hope you are doing this at night or bad weather, even less chance of seeing Tokyo if you're not. If I was in your shoes I'd use a vector analysis shot for this DD. All you need is course and speed and your all set. "Wait a minute I don't know what a vector analysis shot is" you say. "See Rockin Robbins bag of tricks sticky thread for full details" I say. Good luck and good hunting Magic |
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TG |
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