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-   -   Some Real Frustrations Makes Game Hard To Play (https://www.subsim.com/radioroom/showthread.php?t=109986)

Capt. D 03-31-07 03:50 PM

Quote:

Originally Posted by jdski
You can raise and lower the scopes just the same as in SH3. Doesn't matter where you are and by using ctrl pageup or ctrl pagedown raises them all the way. Altenatively you can use the button. You don't have to move from your nav station or any other to use the periscope button.
THe recognition manual is the same as it was in SH3. Merchants are clustered together under one general catagory for all counties, and warships are clustered together under thier nationalities. The problem is that it doenst stick to the page you have open if you close the manual.
Jumpy mouse is mostly due to your graphic settings. My rule of thumb for games that go beyond my systems capacities is to start with the lowest setting and start turning things up from there noting their impact on performance. Enviromental effects are the biggest framerate killer. I can keep it on sometimes, but fog and monoliths bring me to a crawl.

Thanks for the info. Checked out the manual and no mention of that. Might have to get out the SH3 one for some additional info.

As far as the rec. manual goes - I know SH1 was primitive to say the least as only Japanese ships were in it, however the ease of which it was used far out weighs the primitive part. As DirtyHarry 3033 mentions in his note - maybe a drop down menu to chose the nation and then tabs to get you where you want to go - would make the time spent in the manual a min. as more important things to do come up..

Anyway thanks for the info. I'll have to say that the more you try and play the better it becomes, however there are still far too many issues that need to be corrected.

happy Hunting :ping:

akdavis 03-31-07 04:20 PM

Quote:

Originally Posted by DirtyHarry3033
Another thing that drives me crazy is that little "event camera" window or whatever it is, that opens up every time you fire a torp. It invaribly pops up over the TDC controls meaning I have to close it or drag it out of the way, if I want to fire a spread. And 9 times out of 10, when I try to do that, due to the "slow mouse" I activate it to full-screen, so MORE time lost getting the next shot off :(

You can turn the event camera off under the difficulty options. I tried to edit the setting int he main.cfg file, but that did not take effect. I've only been able to turn it on and off through the options window, so I'm not sure what to do if you are in the midst of a patrol.

On the recognition manual, ideal would be a text box you can enter the class into and jump straight to the page when the class of a ship is already known by the player (perhaps include a bit of logic so that a minor mispelling does not get you stuck). You should have to search some for an unknown type, but there should be a way to jump closer to what you are looking for as well (like Japanese destroyers, or tankers, etc.). Also, as has been said, when you close the RM and open it back up, it should return to the last page you were viewing. And it damn well needs a NIGHT FILTER!

joea 03-31-07 04:41 PM

Hmmmm the rec manual is one of the things that annoyed me about SH3, I mean having to flip through, too bad it wasn't fixed. As mentioned you could turn event camera off in SH3 and it seems in SH4 as well. Never liked it myself.

DirtyHarry3033 03-31-07 05:36 PM

Yeah I know the event camera can be turned off. Stupid me, I started the patrol with it on though and as mentioned, it can't be turned off until you're back in port :( Next patrol, it is history!!! I wouldn't mind so much, it if would "remember" the position you drag it to, so next time it wouldn't be in the way...

Ackdavis, I've tried hacking the .cfg files also with no joy. Soon as I load the save game, the .cfg is reset to what I started my patrol with. I figure there is another file somewhere with the "patrol settings" and it automatically overwrites the main.cfg when you load the saved game.

Iron Budokan 03-31-07 06:09 PM

Quote:

Originally Posted by depaos
I find this game too buggy for the moment to play it in career mode.
Because with time compression you can die without apparent reason!?
I start two career then i die when i was trying to reach the objective :doh: . I don't understand why

Sorry for my bad english

The 1.1 patch states clearly in the Read Me that you can experience damage because of collisions at very high TC.

akdavis 03-31-07 07:44 PM

Quote:

Originally Posted by DirtyHarry3033
Yeah I know the event camera can be turned off. Stupid me, I started the patrol with it on though and as mentioned, it can't be turned off until you're back in port :( Next patrol, it is history!!! I wouldn't mind so much, it if would "remember" the position you drag it to, so next time it wouldn't be in the way...

Ackdavis, I've tried hacking the .cfg files also with no joy. Soon as I load the save game, the .cfg is reset to what I started my patrol with. I figure there is another file somewhere with the "patrol settings" and it automatically overwrites the main.cfg when you load the saved game.

Are you using the main.cfg found in the My Documents/SH4 folder? The one in the install directory is only read once and does not control your settings. I've made other changes in the .cfg and had them take effect. Just the event camera variable doesn't seem to work. I suspect the sim doesn't actually read the event camera setting from the main.cfg, but from another file.

For mid-patrol, you might try changing it in one of the various gameplaysettings.cfg files in My Documents/SH4. One of those should be for you current campaign.

DirtyHarry3033 03-31-07 08:03 PM

AKD, actually it was the \My Documents\SH4\data\cfg\GameplaySettings.cfg that I was editing, now that I check ;) It contains these entries:

[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=false
NoEventCamera=false
NoExternalView=false
NoStabilizeView=false
MPShowPlayerNames=true
MPShowTorpedoes=true

[MiscSettings]
MeasurementUnits=imperial

These look to be the same ones you can set up in your office at HQ. No matter what I did to this file though, the changes were always undone as soon as I loaded a saved game.

DH

Drokkon 03-31-07 09:29 PM

I like the ideas you have about the reconization manual. I would also like to see a hot key for battle stations. Its just odd only being able to call for it in 1 screen.

akdavis 03-31-07 10:08 PM

Quote:

Originally Posted by DirtyHarry3033
AKD, actually it was the \My Documents\SH4\data\cfg\GameplaySettings.cfg that I was editing, now that I check ;) It contains these entries:

[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=false
NoEventCamera=false
NoExternalView=false
NoStabilizeView=false
MPShowPlayerNames=true
MPShowTorpedoes=true

[MiscSettings]
MeasurementUnits=imperial

These look to be the same ones you can set up in your office at HQ. No matter what I did to this file though, the changes were always undone as soon as I loaded a saved game.

DH

there are also gameplaysettings.cfg files in the save games. might be worth toying with those, as well.


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