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Less than a week after PH I saw a US taskforce of (amongst other things) 4 BB's. I believe the US only had 1 operational BB after 7th Dec 41. On my first patrol from Manilla I came upon a Japanese invasion TF with 3 Mogami class CA's. It's just too easy to find the big battlewagans that most real sub commanders never got a sniff of. I doubt this will be patched, but I hope it will be modded so that there is a more realistic amount of carrier, battleships, etc, sailing around. I would add I can completely understand why the devs did this.. the casual gamer will want to see the Yamato, Akagi, etc.. and get the chance to sink them.. but a more realistic approach would mean you'd probably play the career mode many times before you saw such a ship. |
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Yes I was expecting such a response from some individuals. "Make your own Mod" "Dont like it, dont use it" ...etc.... So...are we allowed to express opinions? How do we crticize gently so as not to inflame? |
So... don't use the mod's that do things that you don't like? :doh:
Expressing opinions is fine, but it came across kind of condescending, IMHO |
What cake walk? DD drop precision DC...when they do attack. Not to mention the screwed up TDC and fast torpedos, that well, do not go fast. TDC calculations are why off. Apparent bug. The planes attack a bit much but hey, keeps me on my toes.
One thing is for sure, you can choose the mods that you work better for you. Currently I find the ship numerous and I find that unescorted vessels all the time. That was how it was. The modders get my full support on anything they create or fix whether I install or not is up to me. Do I feel some of the Atlantic is spilling over? A very small amount. But one has to realize there was a huge amount of study that went into the SH3 mods. That huge amount of study needs to happen here as well. One can not get it all done in a week. Please note, there is a forum for study on reality and fiction within this forum. It is stickied. It has begun. Give the men a chance. The modders dedicate their time for the love of the game/WW 2 specifically. Two mods I currently use that have made a world of difference for me: Green color HUD mod for the buttons. Reduced radio clutter on the clipboard. Man, world of difference from me that I got from a couple of guys willing to tinker with it for a better game:rock: I'm really looking forward to some more mods. MOD away men:up: |
Personnaly, i view this thread as an attack, or at the least derogatory, and i dont see it as constructive posted in the manner it is. Hence my reply, which was reserved i might add. I think its out of place to basically chew people out for what they decide to mod.
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Well I'm a great believer in realism but what the game offers at present is no more than a cake walk....Shesh my first mission out of Hawaii was to insert an agent inside Tokyo Bay...Now this would have made a real skipper cringe with fear...Well it was a cakewalk....I sighted but One ship by a non existent SD radar..But thought I better give it a wide berth..Guys That bay should have have been crawling with ALL manner of small craft from Sampans to Small ships..Not one NADA!!
I'll give my whole hearted support to all the modders because IF we get the patches then in 6 months time THIS game will be unrecognisable from when I first purchased it....Based on the assumption that 75% of the modding will be a carry-over exercise from SH3....The modders will know exactly how to and where. Then you can bet that SH4 the modded game will be a realistic rendition of pacific theatre Sub war against the Japanese, not a turkey shoot which I'm afraid to say right now that's all this game IS.:damn: Deep Six |
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I think the conclusions people are jumping into are completely wrong. Noone here wants hard escorts, just esccorts that aren't blind. Likewise, noone here wants a game that's neccesarily hard - but as hard or challenging as it should be. I tap my old 'realistic result' sign again - what counts is an overall plausible outcome. If a game about Pacific subs kills you more often than in 1 of 5 careers when you don't misbehave, something may be fishy. When a game about pacific subs allows you to run amok sinking ships on impulse, and dismiss your enemy as incompetent, then something is even more wrong. In the end, what we really need is a good, plausible balance that rewards good, realistic behaviour and punishes players who act rashly and unrealistically. |
I just had a great idea... everybody is saying that the US crew was inexperienced in teh early war.. yet we start the campaign with a quite efficient crew..
What about a mod that give you a much less experienced and capable crew in the begining.. say even the watch and engine room is below 70% efficiency even if you put your best crew there... If US had inexperienced crew in the begining, why should we have a 100% effective watch and 100% effective engine room? AS I read (not sure if its true) for example if your engine room is not 100% effective your engines are louder, the acceleration is slower , top speed is less.. If this is true.. .we can have a quite challenging early war with a "GREEN CREW MOD" .. :D see we already have a name for it too... Any modder up for this task ? |
Well, when it comes to anything i do, i stand by my words. Thats my bandwidth they're using if they D/L my mod. Yesterday alone i had 1400 MB's of traffic from a 25 MB file. So when i feel ive been singled out, i get a little upset.
As for having a point, if he does, im not seeing it. I dunno about others, but most of what ive been doing is fixing what bugs i can, or doing workarounds to make the game less painful until the next patch. |
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Just sayin'. Hope you didn't take my comments regarding historical accuracy in the wrong way. I use and enjoy FTT. :) PD |
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On the other hand, if unmodded SH4 has a survival rate that's higher than it was in reality, RFB will make the game more deadly. In my experience with SH4 so far, I'm not getting the impression that it's not deadly enough. I've been attacked by aircraft three times on my first patrol - they all missed, but if they keep attacking as they have been they're gonna get lucky sometime, and it doesn't take much to bring the death toll up to that 22% level (a single deadly attack in 5 careers will do it). On the other hand, targets should be far fewer and farther between than they are in the unmodded game. Something has to be done to reduce the target population. There's room for many mods with many different focuses. RFB will be focused squarely on realism and on giving players the same range of experiences that real WW2 Pacific submarine skippers had. |
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STFU and begin modding!!! :) |
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Long live the U-boats. :rock: |
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