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-   -   [REL] Modified campaign layer - less traffic (https://www.subsim.com/radioroom/showthread.php?t=109601)

CCIP 03-29-07 05:16 PM

Oh, one thing I wanted to ask about this mod - what'd you do (if anything) to the dynamic mission files and contact report responses?

Just wondering since they're in the pack too.

Camaero 04-20-07 01:36 AM

Any chance for a 1.2 version?:smug:

thasaint 05-01-07 07:46 PM

would like a 1.2 version as well, was too easy making run after run on those task forces with a tanker trailing behind like i was hitting a convoy night after night. wiped a task force of 2 kongos, takao, and a mogami clean my last patrol. too easy plodding along at 10 knots.

Hartmann 05-01-07 10:22 PM

Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Fercyful
great idea! please this will improve the overall FPS in game? Maybe have less traffic will save some CPU... here 14 FPS at pearls start (1.1 campaign) and I donīt like that
maybe with this one... any benchmark already outthere?

thanks! :arrgh!:

Sorry to dash your hopes, but the campaign makes hardly any difference to CPU load. It won't change your FPS at all, and the 14 in pearl (that's pretty good by the way - pearl is huge :p) is just because of the number of objects in your immediate vicinity.

The campaign itself donīt help in frame rates, but is not the same found a small convoy with 10 ships that found a task force with 5 battleships 12 cruisers and 15 destroyers(33) , in the last situation i have only 10 fps in the bridge view but sailing alone in the sea or in training missions i have got 17-20 fps.

In sh1 the most frequent Japanese convoys were small groups of ships
12 ships and 8 scorts for a large convoy or 3 merchants and 3 scorts for a small convoy (two sub chasers and one destroyer)

SteamWake 05-03-07 11:35 AM

From the comments above I assume this mod is NOT compatible with version 1.2 ?

Ive been looking for a mod very much like this. There are just too many units out there.

I would love to try this but Im patched up to 1.2 and dont want to tear it up any more.

Bilge_Rat 05-03-07 12:24 PM

I was wondering the same thing about the 1.2 version. I had tried this mod in 1.1 and found it worked well.

I see Dize has not posted since he released this mod, I dont know if he is still around.

Hawk_345 06-28-07 11:15 AM

i would also like to know if this will be made compatible with 1.2, and of course later with 1.3 if needed.

tater 06-28-07 11:43 AM

Shouldn't change anything as far as I know. I bet it works fine.

tater

denny927 12-20-11 02:47 AM

mmmm apart is not available in rapid****, what file i can modify and where for having the opposite?in other words more traffic?:salute:

thanks


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