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Question: will the mods mess with online play...Thx's ??
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I'm trying to figure out how to deal with aircraft in 1.3 and found this thread...is this mod 1.3 compatible? thanks.
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A must have mod. I made my own version using the same source from Beery and Real Fleet Boat.
I doubled the odds you get reported if seen and doubled the odds that the report will generate an actual air attack. Result? More realistic gameplay. It's just logical to assume that if your sub is detected by any jap with a radio that the japs are very interested in dealing with the threat. I now often see some heavy bombing going on where i "was" a few minutes ago when especially more than one ship is involved. I'm thinking each ship reports in by radio. I'll do some more study. Attacking a convoy by day should just about guarantee enemy aircraft are inbound if they spot the persiscope, ...which often happens since they very often fire at it. To much standard air patrol aircraft really does get frustratingly unrealistic. While more aircraft responses to actual soghtings of your sub adds great realism. |
captain kobuk is this for download...or can you list the settings you changed in the airstrike.cfg?
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Enemy Air Strike Probability Increase on Radio Messages Sent=60 Enemy Air Strike Probability Increase on Player Detection=80 Was 30 and 40. Just doubled the stock SH4 settings. Results have been pretty dramatic. Been having bombs dropped where i've just been every mission, two or three times each mission. Fair enough i think. Considering on most missions i sink over 60,000 tons with a high of 161,000 with 2 refills of torpedoes.:rotfl: |
thanks I'll plug it in and see how it feels.
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Me too,
Thanks CK:up: |
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It's totally natural to experiment. If I don't like it I'll try something else.
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While this is a question - it may be the proper place since the topic is modded airstrikes... is there a way to increase the deviation strikes have? When they launch they tend to be directly at you - so you get very little distance away before a strike appears. While I can see this for a strike on a radio report - the random ones shouldnt be so accurate. Any ideas?
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The result is a tolerable amount of the random airtraffic and it seems to be logical. Someone else commented that gistorically there was no way the japs could saturate the enture pacific with spotting planes. I've noticed most random flights do tend to be very close to intercepts but also maybe as much as 30% are completely avoidable with a course change at flank speed. Yes there could actually be something coded in the game to adjust "randomness" to alter their flight plans towards or away from ships they should actually not have detected. But it's difficult to be sure. There is enough random element for it to be ignored if the game does boost AI with some knowledge. To create the perfect mod though we should always observe how to improve the game. CaptaiinHaplo made an interesting point. |
Sadly, the links are broken. :(
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This thread is actually from the very first release of the game, and is quite old. Almost as old as Aktungbby... Anyway, you could use Webster's Better Air Patrols for v1.4 and v1.5 instead. He included that in his Game Fixes Only mod, which THEBERBSTER repackaged as All In One BeginnerMod SH4, which is not "beginner" at all. The thread is THEBERBSTEES All In One Beginners Mega Mod List For SH4. It has multiple options, and really dresses-up the stock game nicely. It is for v1.5 of the game, which is the U-Boat option included. :salute:
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Ouch! :har: |
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