SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Tweaked air strikes (https://www.subsim.com/radioroom/showthread.php?t=109586)

SHARKMEAT 07-12-07 07:12 PM

Question: will the mods mess with online play...Thx's ??

supposedtobeworking 07-28-07 09:41 PM

I'm trying to figure out how to deal with aircraft in 1.3 and found this thread...is this mod 1.3 compatible? thanks.

magick 08-03-07 05:52 PM

Quote:

Originally Posted by ParaB
ParaB's tweaked air strikes, JSGME-compatible version, V 1.0

I didn't like the way enemy airstrikes were currently implemented in the game, especially their frequency and effectiveness. For example, in some map regions I picked up enemy planes on radar pretty much every half an hour. And they were always coming right at me. This is far from being realistic, since the pacific theater of war covers a gigantic area, and neither the japanese nor the allies did have the ressources to put up constant air patrols in these numbers.

Another problem was the IMO lousy effectiveness of enemy air strikes. During one patrol I just sailed down the japanese coast and simply ignored all air strikes, I must have suffered at least a dozen attacks without getting a scratch...

Also enemy planes attacking my boat at night with pretty much zero visibility didn't seem right.

What my little mod does:

It reduces the probability of enemy air strikes and increases the pauses between them. To make up for that, the effectiveness of airstrikes has been considerably increased during day (but decreased during night).

In gameplay terms this means that you'll get attacked by aircraft a lot less, but if you see an aircraft they will pose a much more serious threat.

This mod works best during early war, 1941/42.

During testing I encountered far less air strikes, but already the third one (two H8Ks) sank my boat during their first pass.

Testing these changes is a bit difficult because of the random elements that are involved, so I'd be very grateful for some feedback, to help me improve the mod, if necessary.


Download LInk: (left-click)

http://freenet-homepage.de/parabellu...ir_strikes.zip


Installation:

Unzip the folder into your ...\SH4\MODS folder and install/deinstall via JSGME.




Hello ParaB, can't find no "mods" folder on the stock game:( Surely wanted to have this mod because I am sick of those airplanes to, there are way to much in the stockgame, not realistic anymore:(

CaptainKobuk 08-03-07 08:47 PM

A must have mod. I made my own version using the same source from Beery and Real Fleet Boat.

I doubled the odds you get reported if seen and doubled the odds that the report will generate an actual air attack. Result? More realistic gameplay. It's just logical to assume that if your sub is detected by any jap with a radio that the japs are very interested in dealing with the threat. I now often see some heavy bombing going on where i "was" a few minutes ago when especially more than one ship is involved. I'm thinking each ship reports in by radio. I'll do some more study. Attacking a convoy by day should just about guarantee enemy aircraft are inbound if they spot the persiscope, ...which often happens since they very often fire at it.

To much standard air patrol aircraft really does get frustratingly unrealistic. While more aircraft responses to actual soghtings of your sub adds great realism.

supposedtobeworking 08-04-07 01:53 AM

captain kobuk is this for download...or can you list the settings you changed in the airstrike.cfg?

CaptainKobuk 08-04-07 08:42 AM

Quote:

Originally Posted by supposedtobeworking
captain kobuk is this for download...or can you list the settings you changed in the airstrike.cfg?

http://www.megaupload.com/?d=8L0WU0FZ

Enemy Air Strike Probability Increase on Radio Messages Sent=60
Enemy Air Strike Probability Increase on Player Detection=80


Was 30 and 40. Just doubled the stock SH4 settings.

Results have been pretty dramatic. Been having bombs dropped where i've just been every mission, two or three times each mission. Fair enough i think. Considering on most missions i sink over 60,000 tons with a high of 161,000 with 2 refills of torpedoes.:rotfl:

supposedtobeworking 08-04-07 11:18 AM

thanks I'll plug it in and see how it feels.

Bando 08-04-07 01:34 PM

Me too,

Thanks CK:up:

Sailor Steve 08-04-07 04:32 PM

Quote:

Originally Posted by supposedtobeworking
thanks I'll plug it in and see how it feels.

All right, none of that on a public forum!:rotfl:

supposedtobeworking 08-04-07 05:42 PM

It's totally natural to experiment. If I don't like it I'll try something else.

CaptainHaplo 08-04-07 07:25 PM

While this is a question - it may be the proper place since the topic is modded airstrikes... is there a way to increase the deviation strikes have? When they launch they tend to be directly at you - so you get very little distance away before a strike appears. While I can see this for a strike on a radio report - the random ones shouldnt be so accurate. Any ideas?

CaptainKobuk 08-04-07 10:27 PM

Quote:

Originally Posted by CaptainHaplo
While this is a question - it may be the proper place since the topic is modded airstrikes... is there a way to increase the deviation strikes have? When they launch they tend to be directly at you - so you get very little distance away before a strike appears. While I can see this for a strike on a radio report - the random ones shouldnt be so accurate. Any ideas?

In my mod i've doubled the number of game time ticks between AI airstrike decisions from 10 to 20. And halved the chance each airstrike decision will result in a random patrol flight.

The result is a tolerable amount of the random airtraffic and it seems to be logical. Someone else commented that gistorically there was no way the japs could saturate the enture pacific with spotting planes.

I've noticed most random flights do tend to be very close to intercepts but also maybe as much as 30% are completely avoidable with a course change at flank speed. Yes there could actually be something coded in the game to adjust "randomness" to alter their flight plans towards or away from ships they should actually not have detected. But it's difficult to be sure. There is enough random element for it to be ignored if the game does boost AI with some knowledge. To create the perfect mod though we should always observe how to improve the game. CaptaiinHaplo made an interesting point.

NeonsStyle 12-28-24 08:44 AM

Sadly, the links are broken. :(

propbeanie 12-28-24 12:02 PM

This thread is actually from the very first release of the game, and is quite old. Almost as old as Aktungbby... Anyway, you could use Webster's Better Air Patrols for v1.4 and v1.5 instead. He included that in his Game Fixes Only mod, which THEBERBSTER repackaged as All In One BeginnerMod SH4, which is not "beginner" at all. The thread is THEBERBSTEES All In One Beginners Mega Mod List For SH4. It has multiple options, and really dresses-up the stock game nicely. It is for v1.5 of the game, which is the U-Boat option included. :salute:

KaleunMarco 12-28-24 12:06 PM

Quote:

Originally Posted by propbeanie (Post 2938361)
This thread is actually from the very first release of the game, and is quite old. Almost as old as Aktungbby... :salute:


Ouch!
:har:


All times are GMT -5. The time now is 12:08 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.