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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Battle stations & Silent Running on all HUD stations (https://www.subsim.com/radioroom/showthread.php?t=109493)

ReallyDedPoet 04-01-07 08:07 AM

Nice addition:yep:

E.Hartmann 04-01-07 04:51 PM

How about the two blank buttons I have? Does anyone else have this? Its weather and a nother one I can't remember. There is no icon but the mouse over tells you what it is.

**UPDATE**

I installed the mod but it deleted the navigator buttons for range and range at speed. These are the blanks buttons and when I removed this mod, they came back.

Mast 04-01-07 05:04 PM

Nice, I like it! :up:

Mast

richoahu 04-15-07 02:23 PM

i installed jsme into the game directory. i then ran the progrm. had it make a snapshot of the files.

so i thought i was going to be ok!! so then i went to get my first mob, this one to place the silent run and battlstations on all menues. well i downloaded it into the mod file. but when i run jsme it doesn't list any mods to use.

what am i missing? i will try another mod as well.

Iceberg 04-15-07 03:19 PM

@richoahu

Have you extracted the file you have downloaded or have you just put the compressed rar file in the mods directory?

JSGME does not extract the files from compressed archives. That part you have to do yourself.

Take a look at this message for more details on the file structure to use for JSGME.

Oh and one more thing, JSGME does not refresh automatically which means, if you add stuff to the mods directory, just close and restart JSGME and it will see the new mods.

richoahu 04-15-07 03:48 PM

okies, i got them to show up. they needed "folders". but now when i move them to "active" then run the game nothing is diferent in the game. only one mod came zipped. and i just unziped it and placed the entire folder in mods. thats how i saw all the other mods needed folders.


example, the greenlamp.rar didn't come compressed..at least i don't think it is. at first i just dropped it in the mods folder, ran the jsme and nothing there. so now i made a folder called "greenlamp" dropped the rar file into it and now i can see it in jsme, but when i run the game, nothing has changed.

i think i am almost there, just missing something small, i hope!

7Enigma 04-15-07 04:29 PM

Quote:

Originally Posted by richoahu
okies, i got them to show up. they needed "folders". but now when i move them to "active" then run the game nothing is diferent in the game. only one mod came zipped. and i just unziped it and placed the entire folder in mods. thats how i saw all the other mods needed folders.


example, the greenlamp.rar didn't come compressed..at least i don't think it is. at first i just dropped it in the mods folder, ran the jsme and nothing there. so now i made a folder called "greenlamp" dropped the rar file into it and now i can see it in jsme, but when i run the game, nothing has changed.

i think i am almost there, just missing something small, i hope!

The .rar extension is a compressed Winrar file, very similar to a .zip file you're probably familiar with. You need to download (free) Winrar:

http://www.rarlab.com/rar/wrar362.exe

Just install Winrar and then you can double-click on the mods and it will open the compressed files. Then you can drag the data folder into the Mods folder in the SH4 directory. Basically you did everything right except uncompress the file.

HTH

richoahu 04-15-07 10:51 PM

that did it!!!

thank you very much!

Iceberg 04-17-07 06:38 PM

V1.2 ready.
 
Updated for V1.2.

Click here to download.

Enjoy! :)

Let me know if you have any issues.

OS1Mac 04-18-07 07:21 PM

Love this mod! Thanks!

Redwine 04-18-07 07:46 PM

Quote:

Originally Posted by Iceberg
Updated for V1.2.

Click here to download.

Enjoy! :)

Let me know if you have any issues.

Hey... Iceberg, i have it installed into V1.2 and working fine :hmm:, but i used your previous version ...:)

Are there any changes into the mod ?

BBury 04-18-07 07:49 PM

I'm using the previous one as well in 1.2 with no problems. I also would like to know what's changed if anything.

Iceberg 04-18-07 09:10 PM

I had to make a new one for version 1.2 because some buttons on the HUD have been added with the patch 1.2.

By looking in the cfg file, I can tell you that 1.2 adds a button to access the Torpedo loadout screen from the Navigation map menu and it adds a button to access the Attack Map and one to access the Torpedo loadout screen from the Periscope menu.

So using my mod for 1.1 works well with 1.2 but you're missing those new buttons from 1.2!

The mod itself has not changed, it still adds the same 2 buttons on every menu.

Ziem 04-19-07 03:07 AM

Iceberg, Thanks for your mod. Great addition. FYI I also added the the damage team to all bars because sometimes I forgot to tell them to stand down, got a lot of complaints from the crew for that.. :D

Z.

Fercyful 04-19-07 03:38 PM

thanks for the update! :up:

:arrgh!:


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