SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Damage Control PLEASE! (https://www.subsim.com/radioroom/showthread.php?t=109044)

-Pv- 03-28-07 02:45 PM

"...But strangely enough, after that whenever i went to 'scope depth, we would sink like a rock until i blew ballast. Even tho there was no damage or flooding, we still could not have controlled dives. Eventualy I went to p-depth and sank like a rock, until the hull was crushed..."

Damage control works. just like SH3 it has these limitations (no work-arounds):

1) You have to have the damage crew manned by competent high skilled crew. Below 50% on the bar is too slow for emergency (I'm going to die) repairs.

2) When going into action where you might get damaged, sound Battle Stations which automatically activates your assigned repair crew AND all the compartments are manned by ALL the crew so you have maximum talent and compartment help managing damage.
Note: Battle Stations and Repair Crew commands are in the command tab that looks like a paper document. Battle stations activate the repair crew also, although you can activate repair crew by itself. Your crew will get VERY tired quickly if you leave these activated especially during X time.

3) After getting bulkhead damage. DO NOT SUBMERGE. EVER!
Your external hull has been premanantly damaged. Only a port call drydock can fix it. You have to dash and fight all the way to port on the surface. This is NOT a bug. It's intentional. It is unchanged from SH3 and the devs at that time explained this functionality.

Note: In SH3 we had a hull damage percentage indicator. When it was high we knew we could not submerge. This indicator was removed in SH4 and it causes a lot of confusion. YOUR CREW CAN ONLY REPAIR INTERNAL DAMAGE and to the external weapons and scopes. NOT HULL.

-Pv-

nattydread 03-28-07 03:07 PM

I have had damage control work. They repaired my main pump and my radio receiver. they couldnt repair my scopes, i assume because they were damaged beyond repair.

arkham1010 03-28-07 03:18 PM

Thats good information, thanks for the heads up.

HOWEVER....

you would think there would be a bit more information given to a captain that "hey, wehave a giant fracking hole in the hull can't submerge any more." I had no clue that the damage was that bad, and no alerts. Its a bit misleading when you see that your bulkhead is repaired and you start sinking with no internal flooding.

raymond6751 03-28-07 03:34 PM

Main problem is the manual eh?
 
Quote:

Originally Posted by arkham1010
Thats good information, thanks for the heads up.

HOWEVER....

you would think there would be a bit more information given to a captain that "hey, wehave a giant fracking hole in the hull can't submerge any more." I had no clue that the damage was that bad, and no alerts. Its a bit misleading when you see that your bulkhead is repaired and you start sinking with no internal flooding.

Many of the issues are simply poor documentation from Ubisoft. Maybe the writers never played the game? For instance, in one place it says you can disable the TDC for aimed POV shots, just click the X on the notepad. There isn't any notepad !

The doc writers should be shot out of a tube!!:rock:

DirtyHarry3033 03-28-07 04:01 PM

Quote:

Originally Posted by walsh2509
Now I don't know what the little red bar is with its 0.098 for the AA and 0.051 for the deck gun, but the repair times on the other shots are clear AA gun 1minute and Deck Gun 42 minutes.

As you can see from the toobar I have the Green light to say that my DCT are working and the DCT is full, though the green bar on that is about 50%. But I take it , that the sim takes that into account when processing the repair times.

I ran the sim on CT and moved the clock forward 2hrs, it was still the exact same times given for the repairs. I did it again for another few hours, still the same repair times left.

Now if the DCT does not work in CT , could someone let me know, thought all other parts do work as in Torp loading and such I would guess that the DCT should also work in CT.
..

Walsh2509, forgive a dumb question ;) But I noticed in your screenshots that your "Damage Control Station", "Damage Control Team" and "Auto Torpedo Loading" icons are green as opposed to the "normal" yellow color. I assume this means they are "activated", i.e. your Auto Loading is turned on since it is green, and if it was off the icon would be yellow?

I've always wondered how you can tell if something is activated or not - my icons don't change color, never have. They are always yellow whether I click, or don't click 'em.

So anyway, what did you do to get 'em to change color to indicate the status? Any chance the probs with my icons are a CP issue like the "cardboard cutout" crew? My copy is legit, and I've never seen the cardboard dudes, but it looks like you're getting functionality that I'm not.

Anyone else have the icons that don't change color???

TIA for any help!

DH

gord96 03-28-07 04:12 PM

good question. my icons don't chage color either. which is very annoying cause I have a hard time tell if they are activated. :damn:

DirtyHarry3033 03-28-07 04:14 PM

Walsh2509, nevermind my last post - just looked closer and on my system the icon color does change to a barely-noticable, slightly brighter yellow when clicked. So slight I can hardly tell the difference, maybe I'm a bit color-blind in that part of the spectrum.

So another question, did you get a mod to make selected icons green instead of that slightly brighter yellow? If so I'd be in your debt if you could tell me where you got it!

DH

Penelope_Grey 03-28-07 05:23 PM

I have had the same problem as these guys. Damage control was not working, god, I said it before, will say it again, this new crew management takes some getting used to. Silent Hunter 3 just click the damaged compartment and hey presto. With this. ugh...

I got attacked, by hunter planes, and I crash dived after fending them off, only, I had no electric propulsion and I sank like a brick, took compressed air to get me out of it and back up top.

Shaffer4 03-28-07 06:34 PM

I've never had a problem repairing damage so far. I've even been able to repair the bulkhead.

The Green buttons are a mod availible in the Mods section.

Faamecanic 03-28-07 07:01 PM

Quote:

Originally Posted by DirtyHarry3033
Walsh2509, forgive a dumb question ;) But I noticed in your screenshots that your "Damage Control Station", "Damage Control Team" and "Auto Torpedo Loading" icons are green as opposed to the "normal" yellow color. I assume this means they are "activated", i.e. your Auto Loading is turned on since it is green, and if it was off the icon would be yellow?

I've always wondered how you can tell if something is activated or not - my icons don't change color, never have. They are always yellow whether I click, or don't click 'em.

So anyway, what did you do to get 'em to change color to indicate the status? Any chance the probs with my icons are a CP issue like the "cardboard cutout" crew? My copy is legit, and I've never seen the cardboard dudes, but it looks like you're getting functionality that I'm not.

Anyone else have the icons that don't change color???

TIA for any help!

DH

The green color buttons are from a mod..check out the subsim home page or go to the sh4 mods section of the forum to get it. It ROCKS :rock:

DirtyHarry3033 03-28-07 07:11 PM

Thanks Shaffer4, got it.

Question: does it mess up radio and gramophone? I was clicking on everything to see what would light up green and what wouldn't, and I couldn't open either the radio or the gramophone at all after installing it. They were working fine a couple days ago. Not a big deal either way, far as I can tell there's nothing to listen to on the radio anyway and if I want music I can run my mp3 player in the background. Just curious ;)

H00K 03-28-07 07:44 PM

Building a good damage control team
 
Hi all,

I've never posted to these forums (or even registered before); kinda been a lurker since Silent Hunter III ;) So, what the heck, I'll give a brief introduction and a big thanx for all the great info and people I've seen here the last few years.

I've been playing sub sims since the original Silent Service on the C=64 (my favorite of all time) and I'm enjoying the refinement as the genre ages (like me). I'm an IT professional in the defense industry in Orlando, FL and am a ripe (though I don't smell ripe) 36 yr old kid. I feel kinda embarrassed for never having posted and lurking all these years; so it's about time I did! Thanks again, everyone, for being here and creating such a great community!

Now for my question:


I've been trying to figure out how to build the most effective damage control team but I am not having any luck...ugh

I started by choosing all the crew members with the highest mechanical skill, but that evil green bar only went up about 10%. I tried a mix of electrical and mechanical guys all above 90 in skill and still the green bar taunted by refusing to rise past 10%. This was, of course, while cruising undamaged and not in battle.

I had noticed during a previous battle that the bar would rise nearly to the top no matter who I picked while damaged, in combat and damaged. But try as I might, I could not get the bar up while not in battle.

Does anyone have any tips on building a good Damage Control Team?

Any advice would be much appreciated!


-H00K

Seal 03-28-07 08:10 PM

The same problem here. Thank you in advance :D


All times are GMT -5. The time now is 04:38 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.