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Ubisoft technically owns any modification of the game that is made anyway. So if uploading Ubi property as mods was an issue, they would have stopped it a long time ago.
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Mods = way more game sales = UBI happy .
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Ok I got the Bismark working 100% the problem was double gun info in dat file from old original ships. You need to add only the 3d models and all info not to make doubles otherwise there is conflict. This won’t crash the game but you’ll get wired things in game. Or you can use existing gun links to 3d models and related info from SH4. It kind of look silly if you use King George’s V 14 inch on Bismark but if you don’t want to mess with more files and add more work then original guns from SH4 should work for the beginner.
Boris is right there should be no problem with ported ships. Chris aka Orzel |
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On the other hand if people owning sh3 would buy sh4 just so they can play u-boot Kaleun with the improved technology, everything would be dandy. Now that I think of it, you could for example make a mod that actually copies stuff from a SH3 installation to the SH4 one. So if the guy in question doesn't have sh3 installed, he can't use it. At least not so easy. |
one should give a try, if the sh3-mission files, or stuff like that also works in sh4...the hardest thing i guess, is to get working german subs in place of the us-ones...but, maybe this all is possible.
:hmm: |
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Kotor2 was developed by Obsidian. Well LucasArts rushed it to release. In fact while Kotor 1 had nearly 3 years to develop Kotor2 had only just over 12 months. However Lucas also prevented Obsidian from creating a patch to add the removed content to the game. Apparently Obsidian wanted to do it for free, for the sake of thier reputation. They just stopped them. No answer just a severence of their professional relationship. I mean that doesn't even make sense. Wouldn't it sell better if there was an article in PC Gamer that stated that they had added huge amounts of content to the game and had made it totally complete? Lucas Arts shot themselves in the toe with that and it doesn't make any bit of sense to me at all. Though the stupidity and annoying Big Brotherness of Lucas can be seen in how Bioware, those seriously well respected and professionals, who made Kotor 1, were hasseled by Lucas Arts to the point that they refused to do Kotor 2. From a capitalist point of view none of this makes any sense. Mods are the friends of games, particularly niche games like SH3. People still buy it for the mods. I don't bloody well understand! Is it some creepy proprietary sociopathic corporate thing where they don't like to relent their intellectual property rights? Bugger me I'm tired of capitalism... I'm moving to Sweden.:D |
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It might make more sense to make the mod in the form of an executeable that first verifies the existence of SH3, perhaps even taking the data from it instead of including it in the mod. |
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More SHIII Ships
Now that I am aware of the composition of the SHIV roster, I think we should convert some warships from SHIII to SHIV (some of these can also be stand-in's for now):
- UK Renown class Battlecruiser (if Gerome doesn't mind). - UK Illustrious class CV. - UK Revenge class BB. - UK Dorchester class CA. - UK J class DD. There may be others - I just can't think of them right now. |
Was there not another American carrier somewhere? I distinctly recall an Essex class in one of the mods...
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Essex and Merchants
Yes, Cdre Gibs made an Essex class. It is a clone of the Illustrious though - I would rather see a new model for SHIV. I would also hesitate to import my own merchant kitbashes for the same reason - SHIV models have a higher level of detail and quality.:-?
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Well we've got Lancasters that were not there
So,why not RN ships that were really were there. The Illustrious would be a lot better than just the one-of-a-kind Wasp.
Can a B-24 Liberator be imported too? Or, is a flight model a little too much to achieve. |
Guys after looking into SH4 I can tell you that basically it is SH3 file structure with minor changes. What is different is the graphics engine but file structure is virtually the same well almost alike. Adding liberator 24 is as easy as it can be almost copy and paste. The only thing needed to be changed in the liberator 24 is the eqp. (the equipment file with bomb load etc.) This file needs new entries added that’s all.
Adding SH3 objects to SH4 is easier than dealing with “windows vista ultimate” you can trust me on that ;) PS. I just added stock Liberator 24 to SH4 and it even looks way better in SH4 than it was in SH3. Chris aka Orzel |
Actually there is Liberator 24 or close looking bomber named long range bomber in SH4 already. But the original Liberator from SH3 looks nice too in SH4.
Chris aka Orzel |
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