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The mods are not the same at all. |
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edit: the ONLY thing i did do, was two things: a.) i redid some of the texture formatting so they could be packed into a dat. b.) retouched some of the Radrio room because i thought the orginal white cabinent trim wasn't desierable, so i took some of GWX's textures and overlayed them onto some of the radio room texture files. edit: Frankly, being accused of "doing a donuts" is why i say time and time again that when something isnt an orginal work, i make sure i say so. It's not like i went here and said "Hey, I created these from scratch! Ain't my worki bad ass?!" No.... thats what donuts did. There are few things i can claim "intellectual rights" to, and texture's of any shape or form aint it. So thats THREE times (or is it four?) that ive said i didnt create it. |
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:o :o Dirty crew and quarters!
:rock: :rock: Love the real look Duc!!!:sunny: Superb! |
Great as always Ducimus.
Please don't stop mate! A big Thanks!:arrgh!: Rubini. |
Thank's!:up:
By the way, is there a way to use the NYGM corrected position of the observation periscope in GWX? |
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LOL, you did look at the screenshots didnt you? While i've disected NYGM nine ways to sunday, whats installed on my drive is GWX. edit: I suppose i should have specefied that, but i didnt really think it mattered. the DAT just contains the raw construction of the interior. Most of the guage fixes and such are in the sim files. You could concievalby use these dats in any mod you wanted, but the gauge fixes wouldn't carry over without the sim files. Both supermods make use of the sim file gauge fixes, so there wasn't any point in including them in. |
I didn't quite understand your reply, but I was just asking here since You noted the pic was of NYGM, insted of creating a new thread. Notting else.
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This looks great!
I've wondered, has anyone thougt about doing one that looks kinda like this? http://www.msichicago.org/exhibit/U5...e_control.html Is it possible? The lighting and such? I certainly have zero skills..... |
Ducimus, Is there a way to get into the radio room desk to mess it up with papers etc?
Or can you tell me the TGA file which is used for the desktop area?:up: |
Can't tell you off the top of my head. Get the texture dat extraction program and pull them out of the dat. Most surfaces textures are reused and wrap around objects, *some* (maybe like 1 or 2) are not. Offhand i think the radioroom desk shares the same texture as the captains bunk, so it might not be possible.
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Thanks Duc, I'll play around some more and see what happens:up:
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Moin,
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Regards, DD |
Does anyone know alternative download sites while they are not hosted at original site. I really like to seeh them in my ship ;)
Thanx in Advance! |
So would I:yep:
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