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Not a GWX one |
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just took out a nelson, i was feeling impatient and used 9 torps.
in fairness it had stopped dead and was starting to sink abit after the first 2, but being in very shallow waters it didn't sink far before resting on the sea-bed in a upright position, i think this stopped the ship flooding at the normal rate. nothing else for it, was going have to kill via hit-points. fired another 2, one was a dud, swung around a fired my stern fish. the ship was aflame. then i got pestered by a couple of dd's, by the time i had sent them the wrong way (made them both get stuck on the beach heheheheh) all front my front torps had reloaded (~45mins). got into place, fired all 4 at 7m magnetic. all 4 blew under the centre of the ship. it split immediately. :arrgh!: |
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I think the military ships are a little easier, not sure if by in game design or just by my personal experience thus far. I've almost always taken down a military vessel with one shot or crippled her so badly she disengages. Merchant vessels on the other hand, tend to be a little tougher as they are designed to stay afloat under greater weights and stresses. The "trick" I believe in interrupting supply to the allies is to take down as may ships carrying cargo as possible. Military ships were cheap and easily replaced, while supply ships were few and costly to build. (Don't get me wrong I start to salivate at the sight of a capital just like the rest, but I tend to save my torps for the merchants.) Anyway I had a good run at a large convoy just after I had posted last. Sent all eels below keel in bad weather with magnetic pistol (bad weather requires point blank shots so less likely to experience pre-mature detonation) sunk all ships hit with one shot except for the Pyro which too two because it made a run for it after first hit. I used 7 shots for six sunk: 3 large Merchants/cargo, 1 medium merchant/cargo, 1 Pyro and 1 DD who snuck up on me from behind in the weather. Some of the eels detonated in the spots listed by Brag and others here, but all energy should have been passed to the ship explaining their rather rapid demise. Or maybe I just got lucky. :-? Ichi.. PS. Thanks for the welcome, I've been a ghost for some time, but thought I'd fianally chime in. z |
Well IMO 2 torps to sink a Rodney is crazy....they should take plenty more than that. They were comparitively modern, a fair size, and quite well protected. No way 2 torps should be able to do for one of them.
Carriers, especially the 'early' non-purpose-built ones, should be more vulnerable. Light armour for their size and stability issues (not to mention being filled with all sorts of things that burn and go 'boom') makes them far more vulnerable. Generally, a warship should be HARDER to sink than the same size (or even larger) merchant vessel. Why? Warships are designed with the sort of damage caused by torps/bombs/shells in mind, merchants are not. Warships have far larger crews, allowing for greater damage control efforts, and they tend to be more compartmentalised, carry more pumps etc...in short, the majority of cargo vessels in WWII were built from early 1900 to late 1930s. Many were hardly compartmentalised at all. The fact that warships seem easier to kill is an unfortunate side effect of the damage model in the sim, I believe. |
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Pretty sure he's running GWX. I think I'm the odd one out in this thread as I use NYGM (and I've never actually fired at a warship!!).
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[quote=Zatoichi]
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Now there's hope; with counseling and prescription "Spotonagra" every torpedo can enjoy life without the embarrassment of Pre-Mature Detonation (PMD). You or your torpedo can talk to your doctor to see what's right for you. Spotonagra is not for everyone, talk to your torpedo's doctor or chemist before using Spotonagra. Some side effects can be: enlarged ego, false sense of accomplishment and increase depth charging due to pissed off DD escorts. ...Together we can make a torpedo happy. |
SteelTrap,
I agree that the large war ships should been tougher to sink; they were, after all, built for endurance and devastating offensive power and not for speed. The escort ships, on the other hand, were built for speed and not as well armored. In vanilla SH3 as-well-as GWX I tend to tear through the lighter class escorts with one shot, I have even taken one out by being too close to the surface during a DC run where he took keel damage from my tower. (Didn't do me much good ether, but down he went, just the same.) I imagine that all those nice sealed compartments don't amount to much if the ammo and fuel stored there starts to go POP. I'm not running in there with a fire hose. "I say, would you mind popping down to the munitions store and dousing that inferno? There's a good chap.":huh: No thanks. Ichi... |
[quote=Zatoichi]
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I run GWX.
And I am quite serious about the number of shots it takes to down certain ships. I have sunk every merchant ship in one shot, even the big 20+k ton passenger ships. Warships, again, anything 10K tons or less can be sunk with ease in one shot (this includes Southamptons, Didos, and Fidos). Carriers and most of the BBs can be sunk in a single shot. I found this out when a shot of mine missed where I was aiming on a moving Revenge, nailing the BB in the back, right by the screws. Took 3 screws and her rudder, and within an hour in game, she was on her way to the bottom. The biggest ships, the Iowa-class and the HMS Hood, I have yet to sink in 1 shot. I have sunk both in 2 shots. But I'd say that most of the time it takes up to 3 shots to sink. Like I said, most ships CAN be one shotted, but that does not mean that that is the case all the time. Most ships around 15k tons can be one shotted pretty much all the time. The bigger ships can be done in with one shot, but it's nowhere near as certain with the smaller ones. Again, this also assumes you are patient and not under major time constraints. |
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To confirm what Brag has claimed, yesterday evening I bagged a Revenge-class BB with a torpedo hit to its bow.
What happened was that I was on my way back to Wilhemshaven with only 2 torpedoes left. I received an intel report about a slow convoy & since it wasn't far away I decided to intercept it, and sink the largest ships I could with my remaining torpedos. Well, the largest ship I saw was the BB, so I aimed one eel under the forwardmost turret, and the last one under the smoke stack - I was hoping to hit the ammo storage and engine room respectively. Unfortunately an escort got too close & started pinging. As a result the convoy started weaving which screwed up the targeting solution. The first eel missed just forward of the BB, but the second hit at the bow, roughly at the area where the ship's anchors are stowed. The hit started a small fire, and the bow became lower and lower in the water until it submerged. At the end the ship went down almost vertically, in less than half an hour game time! BTW this is my first ever capital ship victim in SH3 after numerous patrols, so as you can imagine I'm rather pleased with myself. :) |
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