![]() |
:oops: what? i scaled it to the size of the helmet they wear.
probs a silly thing to do. have you an answer to my hex editing problem?? i just cant find the right number to correct for the size of the name. sorry for being such a pain |
Scale it so he can wear the helmet.
I'll go back to the hex edit 101 and post there. |
ok cool thanks. i just tried it out and it worked perfectly all except that the normals were flipped. easily changed so ill try again. also he spins around a little too much :lol:
|
If you mean the actions in the water, this can be changed.
Hex editing or mini tweaker if there is a rule for debris. A rule can be written for mini tweaker also. |
i have had a look at the mini twaeker files for debris. there are some things that can be changed, including "life(span?)" ill play around and see what happens
|
how did you export it from max?? what options do i need to check. (im trying to flip the normals)
and also the obj in notepad you sent me looks different to the ones i export. |
http://i108.photobucket.com/albums/n...Sub/export.jpg
I did a bit of editting on the one I sent you. I never loose UVs when I edit that way. |
ok. so if i export like that then things should be fine if i just put theminto the dat without editing?
|
http://i108.photobucket.com/albums/n...6/Sub/flip.jpg
here's how you flip it. On export it may or may not import with UV's Never worked perfect for me everytime. That's why I edit the areas you saw. Compare that file to a new export and you'll see the difference. |
ok. thanks so much, this has been really helpfull
|
All times are GMT -5. The time now is 02:52 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.