SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   FSAA/Anti-aliasing/Major resolution problem (merged) (https://www.subsim.com/radioroom/showthread.php?t=106588)

NefariousKoel 02-21-07 12:08 AM

I'm thinking the engine for SH4, since it's based on SH3, will have the same setup. I could be wrong, though. Perhaps forcing it works?

Ark 02-21-07 12:21 AM

Quote:

Originally Posted by NefariousKoel
I'm thinking the engine for SH4, since it's based on SH3, will have the same setup. I could be wrong, though. Perhaps forcing it works?

I hope so.

Forcing FSAA in GRAW and Vegas doesn't work though (my biggest worry being this scenario).

Heck, give me SH3's graphics with transparent water and dynamic shadows and I'm happier than a pig in ....... lol

Ark 02-21-07 02:12 AM

Hmm, my hopes are somewhat renewed. I've been watching some little vids here and there, and it looks as if there are videos without the post-processing effects, BUT with the dynamic shine and whatnot. There does appear to be FSAA in the videos that are available (though it is hard to tell for sure), but I'm not sure how old/new the videos are. From the video on the Marinesims page (Dev Diary 2, IIRC), there doesn't appear to be much shimmering which is inherent with a lack of FSAA (though the there does appear to be quite a bit of jaggies/shimmering present on the sub cables). This leads me to beleive that either; A) The video was created before the Post-Pro. effects were added in, B) The Post-Pro. effects have been disabled, or C) FSAA does work with Post-Pro. enabled, but itwas too dark to the really see the Post-Pro.effects.

Seth, can you please n here and lay this issue to rest?

Guido 02-21-07 02:20 AM

you guyz do know that the current hardware could only do one or the other, its not ubis fault, on the 360 of course it could do both with its unified architecture.
The new 8800 can also do both, fear not ye sea dogs............ upgrade upgrade upgrade. lol

EDIT : btw If shift page up turns on bloom, does pressing it again disable it? as it didnt seem to on my vista x64 install.

Ark 02-21-07 02:34 AM

Quote:

Originally Posted by Guido
you guyz do know that the current hardware could only do one or the other, its not ubis fault, on the 360 of course it could do both with its unified architecture.
The new 8800 can also do both, fear not ye sea dogs............ upgrade upgrade upgrade. lol

Actually, Post-Processing effects and FSAA doesn't work due to a limitation within the modified Unreal2 engine. Ubisoft said so in the GRAW and Vegas forums a while back. It isn't a hardware limitation. The only questions that remain, are if SHIV uses this same/similar engine, and how our newer cards will handle this software limitation. Nobody but the Devs, Ubi, and the Beta testers really know for sure.

If the newer hardware can do both at the same time, and this negates the limitation within the software, then GREAT. I have a shiney new 8800 GTX that hasn't been installed yet just waiting to surface. :) However, the hardware can be the greatest thing since sliced bread, but if the software can't do it, the hardware won't be able to change that.

Time will tell. :)

With regards to your "bloom" question (I'm guessing you are referring to SH3?), I think if you hit it a few times it changes the intensity...until you get to the "off". I haven't checked in a while though, so I'm not positive.

Guido 02-21-07 02:39 AM

ahh cool, thanks for that, I will try later.

yes, agreed hardware wont help much if it is indeed software limited, oh the complexities of modern submarine warfare!

Boris 02-21-07 03:56 AM

I don't think we should be worried. The gameplay tralier from gamespot seems to have AA turned on. The cables on the ships look too full and smooth, if AA was turned off they'd appear as pixelated dots.

Gizzmoe 02-21-07 10:45 AM

Quote:

Originally Posted by Ark
Seth, can you please n here and lay this issue to rest?

The beta testers have signed a NDA and canīt give you any informations.

Boris 02-21-07 10:47 AM

Here... looks pretty smoothed out to me. This sould alay some fears.

http://www.aotd-clan.com/Bilder/balao.jpg

flintlock 02-21-07 12:13 PM

That last screenshot looks fine (in a 4:3 kinda way). There's other media out there where things look pretty smooth too. For code testing purposes or whatnot, AA may simply be off to not unnecessarily tax the hardware.

Ark 02-21-07 03:48 PM

Quote:

Originally Posted by flintlock
That last screenshot looks fine (in a 4:3 kinda way). There's other media out there where things look pretty smooth too. For code testing purposes or whatnot, AA may simply be off to not unnecessarily tax the hardware.


Hmmm, good point. I didn't think of that. We'll find out soon though I imagine.

One of the members at the Official Silent Hunter forums at Ubi's site added my question to the "Ask the Devs" thread, so maybe we will here some official word soon.

flintlock 02-21-07 04:54 PM

Quote:

Originally Posted by Ark
One of the members at the Official Silent Hunter forums at Ubi's site added my question to the "Ask the Devs" thread, so maybe we will here some official word soon.

Good stuff. It certainly would be nice to get an official response, rather than all the rampant speculation.

Barkhorn1x 02-21-07 05:00 PM

Quote:

Originally Posted by flintlock
Good stuff. It certainly would be nice to get an official response, rather than all the rampant speculation.

I agree w/ you in principle but must point out that if it wern't for rampant speculation there would be a total of about 5 posts a day on this board.

:|\\

Barkhorn.

Boris 02-21-07 05:13 PM

This speculation is fun. Nothing like waiting for a game or mod to come out.

flintlock 02-21-07 05:46 PM

For mods, I have all the patience in the world, for new games -- not s much. :)


All times are GMT -5. The time now is 04:23 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.