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My comments earlier are basically somewhat offhanded remarks about the objective/subjective problem. Most DW Scenarios are objectively functional. About the only ones that are not are those that started in water too shallow for the FFG since its draft was corrected in 1.04, and those are getting fixed. It's just seems silly for me or to certify, for example, SeaQueen's RIMPAC mission, since we know without even playing it that it won't be "broken" and anything else I might have to say is just my opinion. (Then again, that's never stopped me before...too easy!!!:hmm:)
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As for RIMPAC, I played on manual TMA, and I ended up bloggling the positions of the screen ships before I had to go deep to avoid detection. I ended up within about 4nm of one of the DDG's because of that, but the AI couldn't capitalize on that. After evading or or two shots from the SVTTs I was in position to take out the Nimitz. I ended up two hits short since to of the wakehomers went backward first, but a breif sprint and a few shanked ASROCs later and the Nimitz was on the bottom. The design was all fine, but I thought that it was rather sad that the AI couldn't hit me when they should have had me on active or at least triangulated passive. |
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They came pretty much straight on.
I thought this one was a bit harder than the other one. The screen was harder to penetrate, and the skimmers had more firepower to bring to bear. I don't think the other scenario had any ASROC shooters, and there were definitely no airborne helos. Skimmers generally do a poor job of reacting because they race in with their sonars washed out, so helos and ASROC capability can make a big difference. |
Interesting. I tend to prefer an angle that's a little bit offset because I can more easily slip around the escorts. Then drive right at high value units.
In NATO EXWAR, the escorts are picked randomly so it should be different every time. Also, in a later version, I also added airborn helos, because I realized they never had time to get a helo airborn. Sometimes there's VLA and sometimes there's not. It depends on what escorts are drawn. Also, the shotgun ship should always have VLA. Quote:
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I just noticed this old thread. In general, I agree.
SC/DW scenarios have always been a confusing mixed bag which has kept me from investing significant time in these two games. The engines and platforms are mouth watering attractive. However, the scenarios too often leave you frustrated with what you are supposed to do it, how to do it, and bugs and things that don't work. Too many of the scenarios that work as designed turn into little riddles or puzzles as opposed to questions of repeateable skills development and utilization. Althought a rating system would not solve all the underlying problems, not having to wade through frustrating and pointless scenarios would be a key help. The system should also rate scenarios by a number of essential parameters like: Bug checked. Difficulty. Length. Hot or cold. Skill set focus. Complete briefing (or assumed knowledge like having read some novel). ... |
I can recommend the mission "Aleutian Operations" by Furia, because it's is challenging and has lots of different objectives. The only thing that I didn't like is that you have to sent your helo away to rescue a pilot and because of the huge distance you constanly lose the link. Apart from that the mission is just great!:rock:
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