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-   -   How do I sink zigzaging ships ? (https://www.subsim.com/radioroom/showthread.php?t=105537)

gamers2000 02-11-07 11:59 AM

How deep? I normally go to 100 cos that's where the green bar at the altimeter(?-played too much FS to remember the SH3 equavalent) stops.

bigboywooly 02-11-07 12:08 PM

If you have no damage you can quite safely go too 220 mtr plus

Brag 02-11-07 12:08 PM

If your hull is in good condition, you should be ok at 250 meters. I am real careful going to such depth. We've had reports of boats being crushed at 200 meters or a bit less. Usually because the boat been previously damaged.

emtmedic005 02-11-07 12:09 PM

If ur stuck n shallow water, dive down to with ur engines at slow.. if your already at PR depth then shut off the engines and dive normally, its alright to touch bottom, but do it when ur "dead" in the water, that means no speed. Just wait it out and hope no one farts.

von Zelda 02-11-07 01:23 PM

Manual solution for zig-zag target
 
Quote:

Originally Posted by Killer-Carrot
as the title says. I am having problems with it. I usually miss all torpedoes i shoot at it.
I go to about 700 metres and sometimes get a lucky hit, but most of the times the ship im shooting changes course so i miss.
How do i sink them without wasting 4 torpedoes ?

Target speed is the most critical factor in a manual torpedo solution. Since target is zig-zaging, its speed (from point A to point B) is less than its actual speed. So, if you use actual speed you will miss. Also, you must establish an angle on the bow to its true course.

Plot target's position on nav map (mark 1) and note the time. Now, estimate target's general course and get in front for a good firing position. By the time you do this the target should have traveled a good bit. So, mark a second point on the nav map (mark 2) and note the time.

Draw a line which represents the target's true course. Hopfully you've set up approximately 500 to 800 meters off this true course with a good firing angle. Using the angle tool draw a line to the intercept point of your zero bearing and target's true course which you have just established. Then mark the third point further down the line of target's true course. This is your angle on the bow (AOB) for the intercept point at a zero bearing. Set this number in your Target Data Computer. (When you input this number your periscope/uzo must be on the zero bearing.) You can now rotate the periscope or uzo and have an accurate AOB, don't change it.

Back to calculating target speed. Determine the time target traveled from mark 1 to mark 2 and then determine the distanced traveled from mark 1 to mark 2. Then use this equation to determine speed in knots. Distance in kmeters x 32.5 divided by minutes = speed in knots.

The more times you make this calculation from the original mark on the nav map, the more accurate your estimate of speed will be. Because the greater the time and distanced traveled in your equation, the lesser the affect for rounding of the meters and time will be. Manually input your estimate for relative speed into the TDC.

Manually input an estimate for distance into the TDC. Measure your distance to the intercept point of your course to that of the target's true course as plotted above.

Last, rotate and pick a bearing on the periscope or uzo that will give you a good 90-degree impact on the target as it travels along its course. Open outer doors and wait until it gets to this spot and fire.

Hope this is helpful.

U-104 02-11-07 02:00 PM

do not go to 200m with a 50% hull.:dead::damn:

Sailor Steve 02-11-07 04:01 PM

Quote:

Originally Posted by gamers2000
altimeter(?-played too much FS to remember the SH3 equavalent)

Depth-guage.

I try to limit myself to the green and yellow bands when I can.

Rykaird 02-12-07 03:24 PM

Your CE will holler out "approaching critical depth" when you get near the red band. He's a bit cautious, though, so keep taking her down into the red, where you'll find the real critical depth - glass starts breaking, and valves start spraying water, and the lights go on and off.

At that point, you are getting a bit deep. But anything less than that, hop in your bunk and take a nap. The crew will admire your coolness quite literally "under pressure."

Seriously, there are lots of warning signs as to where in the red things get interesting. Try it in the Academy, give your instructor a story to tell.

Khourieat 02-12-07 03:31 PM

Quote:

Originally Posted by U-104
do not go to 200m with a 50% hull.:dead::damn:

Or to 70m at 2% HI :rotfl:
those destroyers are really good at what they're named for...

"BERNARD!! That's not what I meant by crash dive....:nope: "

AVGWarhawk 02-12-07 03:31 PM

Quote:

Originally Posted by Killer-Carrot
thanks for the replies.
I was gona go closer myself but ive seen people write that torps need at least 500m to arm or they are gona bounce off the hull

oh and since i already made a thread i have another question.
How do you evade warships in shallow waters, i have about 5 of them pinging me and dropping depth charges around me all the time.
I am as deep as i can go - 30m just 3m to the seafloor. Ive tried silent running or just tried to evade them by going ahead flank :D
but none of it works.

DO NOT GO INTO THE SHALLOWS. BAD THINGS HAPPEN THERE. STAY AWAY FROM THE CHANNEL. THERE BE DEATH THERE. STAY WERE IT IS VERY DEEP AND GO TO 250M TO SURVIVE. HEED MY WARNING.

Khourieat 02-12-07 03:34 PM

Quote:

Originally Posted by Rykaird
Your CE will holler out "approaching critical depth" when you get near the red band. He's a bit cautious, though, so keep taking her down into the red, where you'll find the real critical depth - glass starts breaking, and valves start spraying water, and the lights go on and off.

At that point, you are getting a bit deep. But anything less than that, hop in your bunk and take a nap. The crew will admire your coolness quite literally "under pressure."

Seriously, there are lots of warning signs as to where in the red things get interesting. Try it in the Academy, give your instructor a story to tell.

:rotfl:

So hey! This one time, in u-boote camp I took this dive down to 300m, killed all hands on board. Man...you should've been there!!

:arrgh!:

Jimbuna 02-12-07 03:36 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Killer-Carrot
thanks for the replies.
I was gona go closer myself but ive seen people write that torps need at least 500m to arm or they are gona bounce off the hull

oh and since i already made a thread i have another question.
How do you evade warships in shallow waters, i have about 5 of them pinging me and dropping depth charges around me all the time.
I am as deep as i can go - 30m just 3m to the seafloor. Ive tried silent running or just tried to evade them by going ahead flank :D
but none of it works.

DO NOT GO INTO THE SHALLOWS. BAD THINGS HAPPEN THERE. STAY AWAY FROM THE CHANNEL. THERE BE DEATH THERE. STAY WERE IT IS VERY DEEP AND GO TO 250M TO SURVIVE. HEED MY WARNING.

And..........BE MORE AGGRESSIVE :lol:

Morts 02-12-07 03:38 PM

Quote:

Originally Posted by jimbuna
And..........BE MORE AGGRESSIVE :lol:

you dont ********** tell me what the h*** to do you m************ I****
( J/K )
ohhh you meant against the enemy
im sorry:rotfl: :rotfl:

azn_132 02-12-07 03:41 PM

Quote:

Originally Posted by Morts
Quote:

Originally Posted by jimbuna
And..........BE MORE AGGRESSIVE :lol:

you dont ********** tell me what the h*** to do you m************ I****
( J/K )
ohhh you meant against the enemy
im sorry:rotfl: :rotfl:

Man, control ur mouth.:rotfl:

Rykaird 02-12-07 03:44 PM

Quote:

Originally Posted by Khourieat
Quote:

Originally Posted by Rykaird
Your CE will holler out "approaching critical depth" when you get near the red band. He's a bit cautious, though, so keep taking her down into the red, where you'll find the real critical depth - glass starts breaking, and valves start spraying water, and the lights go on and off.

At that point, you are getting a bit deep. But anything less than that, hop in your bunk and take a nap. The crew will admire your coolness quite literally "under pressure."

Seriously, there are lots of warning signs as to where in the red things get interesting. Try it in the Academy, give your instructor a story to tell.

:rotfl:

So hey! This one time, in u-boote camp I took this dive down to 300m, killed all hands on board. Man...you should've been there!!

:arrgh!:

That would make a most excellent epitaph on a gravestone, all right.


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