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-   -   Idea for a whale-sounds mod (https://www.subsim.com/radioroom/showthread.php?t=105375)

irish1958 02-09-07 09:59 AM

Whale sounds
 
On my last mission, I got whale sounds on my hydrophone. They lasted for about ten minutes, and then faded out. I am using GWX.

Nippelspanner 02-09-07 10:12 AM

Quote:

Originally Posted by irish1958
On my last mission, I got whale sounds on my hydrophone. They lasted for about ten minutes, and then faded out. I am using GWX.

You heard Dolphins, not Whales... Next time check the surface, they are jumping through the water...

Mush Martin 02-09-07 10:52 AM

Quote:

Originally Posted by Paajtor
The more you post, MM, the more I get the impression you're not sober. :rotfl:

Thats the rub I dont drink really..

a82aHawkman 03-21-07 12:53 PM

Try this Thread as well......


http://www.subsim.com/radioroom/showthread.php?t=98125


:yep:

bigboywooly 03-21-07 01:36 PM

Hi and welcome a82a

I would think its pretty doable to clone an Ai sub
Give it whale sounds
But make the sub invisible underwater

That way it can be scripted but not seen
Only heard

:hmm:

Jimbuna 03-21-07 03:40 PM

If a whale is do-able, how about a shrimp farting ? :D

Rubini 03-21-07 05:11 PM

Great idea to have whale sounds! I guess that we already think about this long time ago. But now with Ref's knowledge I'm sure that it is doable.:rock:
And I agree, isn't really necessary to have a 3d whale in game.

Paajtor 03-21-07 06:24 PM

Quote:

Originally Posted by a82aHawkman
Try this Thread as well......


http://www.subsim.com/radioroom/showthread.php?t=98125


:yep:

:nope: :D

That's not what I would like.
It's the same hydrophone-sound, over and over again, with the same whale everytime...might just as well load it on the grammophone.
With whale-sound emitters actually being generated in the 3D-world, it would become allot more believable...certainly, if they're generated in predefined areas, and in random numbers (alone, or in groups/families, or just none at that moment) and species, travelling along scripted paths, pretty much like any kind of ship in SH3.

Imagine your SO: "Sir, we're in humpback-territories again...wanna have a listen?";)

GT182 03-21-07 06:52 PM

Quote:

Originally Posted by jimbuna
If a whale is do-able, how about a shrimp farting? :D

Jim, you need to come up for air every once in awhile and take a break from trying to record shrimp farts. You've been down at 250 meters much too long mate. They must be cute but do we really need them? :rotfl:

Humping humpbacks would be much better, and louder too for us to hear. :yep:

Jan Kyster 03-22-07 10:26 AM

Quote:

Originally Posted by Paajtor
...Imagine your SO: "Sir, we're in humpback-territories again...wanna have a listen?";)

That reminds me of U-534...

Oberbootsman Emil Häfner sees a splash close to the ship. "Alaaaarm! Shell impact 50 meters starboard!" Watch officer spins around at the shout and in the same moment a large whale appears in the surface. Phew, what a scare. The lone whale follows the sub lovingly for several days, making strong advances and rubbing against the hull's casing so the entire sub is shaking violently. Finally he gives up the cold, unapproachable maiden, makes a big blow with it's mighty tail and swims away....

(from the book: "U-534, the nazi submarine at Anholt" by Steen Johannsen)

They had a very long and rather interesting last patrol, but that's maybe for another thread...


Btw. re. dolphins... last night we went out of Bergen. Suddenly the Flottengeleiter in front of us starts what looked like strong evasive manoeuvres and I first thought if we were under air attack, when I realised he was evading some... dolphins?!! :rotfl: Either he's way to scared for this war or maybe just a very friendly and caring guy?

Paajtor 03-22-07 10:35 AM

Quote:

Originally Posted by Jan Kyster
The lone whale follows the sub lovingly for several days, making strong advances and rubbing against the hull's casing so the entire sub is shaking violently. Finally he gives up the cold, unapproachable maiden, makes a big blow with it's mighty tail and swims away....

That may not be as "romantic" as the writer thought it was.
Whales have a skin that renews itself very fast, so their constantly losing old skin.
Whenever they get the chance to rub it off, they do so.
Sometimes, they visit certain shallow areas, to rub against the stoney sea-bottom...Beluga's are known to do that often.
Some scientists even think, that whales jump for the same reason (and not just for joy)...after a whale has made some large jumps, the sea is scattered with old skin parts.

Flybywire 03-24-07 09:59 AM

I was just wondering where you are with this mod? :-?

Jimbuna 03-24-07 12:09 PM

Last I heard they were still fishing around :D

Paajtor 03-24-07 06:24 PM

Quote:

Originally Posted by Flybywire
I was just wondering where you are with this mod? :-?

Who? Me? :rotfl:
It was just an idea...I wouldn't know how to create an invisible sub, behaving like a whale, and emitting random sounds, and in certain areas...or something like that?

I posted a little of what I know about whales, hoping that some better talented guy would jump on it.
It would make long patrols a little more adventureous, and the ocean more alive.

Madox58 03-24-07 08:13 PM

Any tiny object can be used as long as it's classed as a ship.
And sim file is done.
Attach the sound files and there you go!

heck I got a whale model as far as that goes.

I wonder if it's imported to the DLF.dat if it would move? :hmm:

Maybe I'll try it soon.

Anyone have some whale sounds?
:rotfl:


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