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-   -   How did it know?? (https://www.subsim.com/radioroom/showthread.php?t=105274)

immortal44 02-07-07 08:25 AM

In case you're not using GWX yet: get it!

d/l'd it as I was installing the game ;)

And don't forget this!!! Subsims take A LOT of Practice!!! :yep: But it's well worth the effort. I've been playing subsims since Gato came out for the Commodore 64 (sweet machine!) and I still get my butt kicked sometimes.

Actually this is why I'm enjoying it. Most games are too easy...

Yep, it's a fantastic game and I love the visuals of the sea with sunrises and sunsets.

Can't stop checking out the visuals (helps to have 1600x1200)!! It's a shame I'm playing 100% realism, liked watching my sub surface, fly-by and dive in the academy with the free cam. Great to be on the bridge and just watching the world pass by.

But you'd better hunt other prey!

Where's the sport in that :lol:

You might want to consider changing yer nick

Died on my first patrol, kind of fitting.

AVGWarhawk 02-07-07 08:40 AM

No silent running in that scenerio you posted? Yes? Probably the issue on that one which means Bernard was in the forward torpedo room breaking wind:nope:. Anyway, the game is very immersive specifically if you add some of the great mods developed.

As far as your first patrol being a complete washout(no pun intended) read my sig and find out you are not alone! We are taking applications for the club:up:


Enjoy and welcome aboard.

Brag 02-07-07 02:38 PM

Immortal & DrMilton, welcome!

Don't forget: you have the advantage only when those DDs are unaware of your presence. The moment they know you're around, you're the prey. Only stealth will save you.

When the DDs are on top of you, dropping DCs, use flank speed until you reach 6 knots. Immediately order 2 kts & drift turning slightly. By the time the DCs explode, you'll be about 80-90 meters away from the position they are dropping on. Now they have to find you new position almost from scratch. ;)

svenks 02-07-07 03:53 PM

Hi Immortal44

OK, so you have GWX. In that case, I'm pretty sure they spotted your conning tower. If you are at PD, all stopped, your boat will slowly rise. This is a feature of GWX that has caused some controversy.
You've got to keep moving (ahead slow), but you can do more: Don't PD, set your depth manually, 13 - 15 meter. Also, do not raise the scope more than you need to, and keep it up as shortly as possible.
Then there is the aspect issue: Keep you bow or stern pointed towards the DD whenever possible, and above all: Don't mess with destroyers.

BRGDS
Sven

Jimbuna 02-07-07 05:29 PM

Don't take unnecessary chances and live to fight another day :yep: :up:

High Voltage 02-07-07 05:37 PM

i haven't checked this out yet, but if i manually set my depth for 16m and order all-stop will I just rise a bit or will I just keep rising until my conning tower is sticking out of the water?

If that is the case I guess I'd have to set my intercept point further back so I could just keep slowly creeping towards my target during an attack...

Jimbuna 02-07-07 05:40 PM

You should only rise 2 or 3 metres :arrgh!:

immortal44 02-07-07 08:54 PM

If you are at PD, all stopped, your boat will slowly rise

I was aware of that, I browed the gwx manual before playing it.

I do have a question about something else but I didn't want to start a new thread. What are the recommended interface mods? Things like the stop watch mod, more realistic interfaces for say nav map, the nomograph tool, different charts, draggable tools etc?

Has anyone grouped a bunch of these into a combined mod or will I just have to download them all seperately and test them out?

Edited to add, knowing things can be dragged made me check gwx and much of it is already there ;). Anything else you guys would recommend? Is there anyway to get map coordinates? I'm getting locations in messages but don't know where the position is without the latitude and longitude readings on the nav map.

mookiemookie 02-07-07 09:10 PM

Quote:

Originally Posted by immortal44
Earlier on I spent maybe an hour or more setting up a target only to ID it as a neutral ship a few minutes before I would have sent it to the bottom :doh:

Welcome to the life of a real U-boat kaleun. This is completely normal and to be expected. :yep:

Quote:

Originally Posted by immortal44
Is there anyway to get map coordinates? I'm getting locations in messages but don't know where the position is without the latitude and longitude readings on the nav map.

Yes. This website: http://www.ubootwaffe.net/quadrant.cgi will translate between grid squares and lat/long coordinates. That being said, don't bother yourself with chasing after the ships in those messages. While those messages are historically accurate and were indeed sent on those days, they don't exist in the SH3 world (with some exceptions of major battles, etc.) So don't plan on beating Lemp to sinking the Athenia or anything. :up:

Jimbuna 02-08-07 05:25 AM

Quote:

Yes. This website: http://www.ubootwaffe.net/quadrant.cgi will translate between grid squares and lat/long coordinates. That being said, don't bother yourself with chasing after the ships in those messages. While those messages are historically accurate and were indeed sent on those days, they don't exist in the SH3 world (with some exceptions of major battles, etc.) So don't plan on beating Lemp to sinking the Athenia or anything. :up:
Precisely :yep: :up:

robj250 02-08-07 09:51 AM

When I have a DD in my vicinity and I "want it" or have to deal with it, I set my torpedoes, go silent running, if possible, stop engines, and have given bow shots successfully. :rock:

But if I'm dealing with a convoy, I avoid the Escorts as much as possible. I always have a stern torpedo set for taking them out.

Just love it when they get surprised with a bow shot (just like in the movies Run Silent and Run Deep when they went to the Bungo Strait) :sunny:

Rob


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