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Also one question: when i played 688i and the KILO was on the surface, i did not see any masts/antenas extended and when I picked him out on the radar, he did nothing, just floated in the water... I installed 1.04 patch. Is it possible to see AI kilo or other sub extend his equipment on the surface?:hmm:
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I've been through the readme . . . and it tastes sweet :yep: :up:
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:rock: Thank you Sonalysts!! I can't wait to get home and install the patch!
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great now CMs have 50% chance to be hit by torps....and seawolfs an even lesser chance to survive the first wave of ASWs
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@Captain Sub: I could swear i never saw the torpedo second from the left on your sig... What's his classification and tech specs?:hmm:
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Rocky: The change to the CM's is that there is a host-controlled option to set the rate that CM's cause torpedoes to detonate. It is not fixed at 50% and it does not reduce the chance that a torpedo will acquire and "hit" a decoy. So don't get excited unless you're hosting, and even if you are, don't get too excited...the decoys will still work even at the 0% detonation setting.
GG: That's the SS-N-27 ASM/LAM. |
Got it! http://www.subguru.com/DW_missions/DW_ref_info.xls
THNX for the info!:yep: |
Too bad the save game files won't work, I was still trying to complete the campaign, oh well, I don't mind starting over with a new patch :up:
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Finally :arrgh!: This is great news...
Almost didn't believe it when I saw it on the subsim frontpage news!!! |
:D Thanks to Jamie and all the crew at SCS - you delivered ! :|\\
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I haven't had an opportunity to fire up DW with the new patch yet. I know the readme said "Added variable in "dangerouswaters.ini" which controls the likelihood of all weapons acquiring dead/sinking platforms" which presumably means that torps etc can aquire a target that is 100% dead, which they didn't before. However, has the bug been fixed that made dead ships/subs disappear after they had hit bottom?
Nemo |
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