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-   -   Despite all the great Mods...... (https://www.subsim.com/radioroom/showthread.php?t=103967)

Abd_von_Mumit 01-18-07 05:08 AM

Quote:

Originally Posted by Hartmann
Some little things that could boost a lot the experience and inmersion in the game

-All compartments modelled and full crew, roam free from bow to stern and tower.
(call of duty did that some time ago )

-Fully automatic crew managament,with options.

-Dynamic radio mensages and real wolfpacks

-Abandon ,scape of the boat in surface and surrender option

And a kind "Excuse me, Sir" from passing by crewmen every two minutes while you stand by the sonar man and listen to his whispered reports on enemies trying to sink you all. :D

AndyW 01-18-07 05:55 AM

A real multiplayer world, something like BF 1942 or Flashpoint - just with u-boats and with correct historic context.

This means online servers running from 1939 until 1945 and any time you enter a server you'll have to wait for a historically accurate slot to get a boat. You drive to your assigned area and meet your wolfpack of other online Kaleuns on the server map to hunt and get hunted.

In a perfect world, a comprehensive "Atlantic War" sim with a Flightsim (akin IL-2 or B-17), a naval simulation and a u-boat simulation in a combined game. But That's fantasy...

Cheers,
AndyW

oRGy 01-18-07 05:58 AM

Why not contribute to an open-source ww2 subsim instead of just complaining about SH3?

www.dangerdeep.net

(This applies to programmers, modellers, artists and researchers)

Boris 01-18-07 06:12 AM

Quote:

Originally Posted by oRGy
Why not contribute to an open-source ww2 subsim instead of just complaining about SH3?

www.dangerdeep.net

(This applies to programmers, modellers, artists and researchers)

Full respect to those guys, but it takes a well funded commercial project to really raise the bar I think.

oRGy 01-18-07 06:14 AM

No doubt thats what they said about Firefox and OpenOffice as well.

Simulations are ideal for open source development because there are no real artistic issues involved.

Tim Stan Armstrong 01-18-07 06:17 AM

Quote:

Originally Posted by Boris
Corsair is right in saying we have the best experience availabe so far. We should be happy with that.

But things can alwys be improved and there is alot to be desired, not just in subsims, but in all games for that matter. Everything can be more realistic, have more features etc. Just think how amazing games will be 10, 20 years into the future.

The complete WW2 subsim..., mark my words, SH3 will never be it. We are coming to a cusp, where the envelope of all that is possible with SH3 is being stretched. Some amazing things are still being done, but these are not things that will adress those massive holes that have always been there.

SH4 will no doubt make a few steps in the right direction, and hopefully SH5 will bring us even more improvements in the form of another U-Boot sim.

Just some of the things I have dreamt of seeing in a U-Boot sim... maybe SH10?:

Actual crews on ships going about their business (military and merchants), crews have to get to the guns to actually fire them etc.
Crews able to man the liferafts
crew treading water
other ships recueing crews
Allied and maybe even neutral crews waving hello at your boat as you go past
Pilots bailing out of planes
locks at either end of canals, like in kiel etc.
dynamic traffic in kanals, pedetrian traffic such as bicycle riders and fisherman on the shore.
more marine creatures
better effects, lingering smoke, lingering wakes... i want the smoke to billow!
Entire sub interior, maybe even interactive characters employing RPG elements
Your crew actually out on deck moving torpedoes etc.
Being able to look at the foredeck from the bridge
Being able to signal ships with the light (give warning, recruit subs you may have met to a wolfpack, say hello etc.)
Being able to recieve such signals
Aircraft actually moving on the decks of carriers, taking off, taxiing etc.
Realistic dynamic damage model, taking out antennas takes out comms, taking out the bridge takes out control of the ship...
Actual holes blown into ships (looks like sh4 already has this), even from the Deck gun
Propper camouflage schemes for the propper vessels of the propper countries, and seeing them change appropriately throughout the course of the war.
Same same for merchants
Names on the merchants
Numbers on the warships
city names on the stern of merchants
Real liveries of merchant lines appropriate to the countries
Dynamic mission changes, orders from BdU
Radio messages relevant to what is actually happening around you
WOLFPACKS! Fully functional AI subs, both friendly and enemy.
I want to be able to eat the food hanging from the ceiling (not entirely necessary)
Incredibly detailed harbour life, ships actually docking in port, going about their business.
Less generic looking towns, more coastal scenery, people bathing at beaches.
I want to be able to see the D-Day landing actuall happen, for example!!!
Interactive base, and maybe nightclub element, also with real characters and 3d environments (even something not too over the top like in pirates).
Supplies actually being transferred and being able to see this happen during resupplies.
Exotic locations should have an exotic feel! Crew wears tropical uniforms, you get resupplied with bananas insted of wurst, and little asians running around in penang (as an example).
More locally unique vessels like fishing boats, junks, depending on where you are.





Phew, feel free to continue the list... :)

**** mate you dont want much do you?!

Boris 01-18-07 06:31 AM

Yeah... as I said maybe SH10 :D

I just tried out that open source subsim, and despite is being a little dodgy and rough around the edges... the ocean graphics are bloody amazing!

It has to be seen to be believed!, the wake of the sub, the way the ocean ripples, the recflection of the sun on the water... bloody amazing, it looks real, far better that in SH3, and not even what I've seen of SHIV looks as good. The only thing missing is the actual wake rippling away from the vessels, but the foam looks real :o

Mooncatt 01-18-07 06:56 AM

sounds cool but i choose life:D
no seriously i would have gameplay over gfx

Boris 01-18-07 07:18 AM

Graphics is a gameplay multiplyer to me. Good gameplay needs to be had, but the better the graphics, the better the gameplay.

The Munster 01-18-07 07:39 AM

Hi, here is my tuppenth worth ..

Be in Harbour and hear an air raid siren going off before enemy aircraft arrive.

Torplexed 01-18-07 07:47 AM

One simple addition that doesn't demand much in the way of graphics I'd like to see included is mechanical breakdowns. Reading Clay Blair's book Hitler's U-Boat War you really get a sense of how many boats had to abort patrols for reasons that had nothing to do with battle damage. Broken compressors, leaking bilge pumps, cranky diesels, a batch of defective torpedoes, even sick or injured crewmen. SH2 had this feature in a limited way. It'd be frustrating as hell sometimes....but true to life. :cool:

johnm 01-18-07 07:51 AM

I'm not greedy, I'll settle for a watch officer who gets on deck when we surface!

and, maybe, be able to give orders before surfacing and have them get up and start firing without the hassle of ordering deck officer up, then gun crews, then open fire.

surrendering would be good too - you had it in SH2.

How about a destroyer command II?

Mowinz 01-18-07 09:32 AM

Quote:

Originally Posted by Boris

Allied and maybe even neutral crews waving hello at your boat as you go past

:)

That's too funny. Thanks!


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