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-   -   horizon bug in GWX (https://www.subsim.com/radioroom/showthread.php?t=103782)

_Gabriel_ 01-20-07 01:10 AM

Quote:

Originally Posted by WernerSobe
this method just kills the fog. So you actualy dont fix the bug by flipping the colors youre just removing the fog.

Hi,

well that dont kill the fog as you can see:


No Fog:
http://img263.imageshack.us/img263/2914/nonefog4ac.jpg

Light Fog:
http://img263.imageshack.us/img263/605/lightfog3xo.jpg



Greetings

_Gabriel_

Oops sorry forget to resize the pictures, dang to much early, its 7am ;)

WernerSobe 01-20-07 10:55 PM

make your own mission. put a ship next to your boat. go into free look and zoom out as far as you can. You will see that the ship will not fade out in fog but just disapear at maximum range.

Anyway this is not the fix for original problem but a way around. The bug in gwx 16km visibility is caused by a flipped texture.

_Gabriel_ 01-21-07 12:41 AM

Quote:

Originally Posted by WernerSobe
make your own mission. put a ship next to your boat. go into free look and zoom out as far as you can. You will see that the ship will not fade out in fog but just disapear at maximum range.

Anyway this is not the fix for original problem but a way around. The bug in gwx 16km visibility is caused by a flipped texture.

Hi,

well i check that out with a mission and sorry for me the ships fade in and out when i have fog and i use the 16km mod and the 16km atmosphere update.

EDIT: Sorry i forget that i altered the scene.dat at item "Underwater" the entry "UnderwaterFogEnd" to 50, a smaller value should work too, maybe thats the problem why we dont get the same results.


Greetings

Gabriel

geralt 01-21-07 04:21 AM

Quote:

Originally Posted by WernerSobe
...You will see that the ship will not fade out in fog but just disapear at maximum range.

Anyway this is not the fix for original problem but a way around. The bug in gwx 16km visibility is caused by a flipped texture.

ok here again 2 pics
http://img219.imageshack.us/img219/1960/ships16qu.jpg

http://img219.imageshack.us/img219/9992/ships25wo.jpg

I think (as _Gabirel_) that the ships are fading as they should in light fog
So if it's something wrong in the GWX scene.dat this 'way around' works for me but I've seen the original gap bug in all 16km mods I've tried.

Lanzfeld 02-07-07 11:50 PM

I have this same bug in NYGM 2.4 in light fog. A defined gap at the horizon.

Any fix?

Madox58 02-08-07 12:06 AM

I just got a really good look at this while flying.
http://i108.photobucket.com/albums/n...Sub/Render.jpg

I noticed if I rotate, it's a big circle around my camera position.
Since I was flying over a convoy, I saw ships just out of the circle
rendered in less detail and kind of hazey.
I did a quick check in camera.dat and the problem may be there.

Lanzfeld 02-08-07 12:43 AM

For me it is bad with light fog.

geralt 02-08-07 03:24 AM

Quote:

Originally Posted by Lanzfeld
I have this same bug in NYGM 2.4 in light fog. A defined gap at the horizon.

Any fix?

yes, as wrote Gabriel
Quote:

to fix that problem use SH3-Mini Tweaker load the scene.dat go to item "Other Fog Distances" and change the value for "FogDistances" from 24 to 25 or greater

Kumando 02-08-07 06:29 AM

Quote:

Originally Posted by geralt
Quote:

Originally Posted by WernerSobe
...You will see that the ship will not fade out in fog but just disapear at maximum range.

Anyway this is not the fix for original problem but a way around. The bug in gwx 16km visibility is caused by a flipped texture.

ok here again 2 pics
http://img219.imageshack.us/img219/1960/ships16qu.jpg

http://img219.imageshack.us/img219/9992/ships25wo.jpg

I think (as _Gabirel_) that the ships are fading as they should in light fog
So if it's something wrong in the GWX scene.dat this 'way around' works for me but I've seen the original gap bug in all 16km mods I've tried.

How do you got a periscope view like that one Geralt? I wanted one like that to.

Lanzfeld 02-08-07 10:00 AM

Could someone fix the scene file and post it for us to download?

geralt 02-08-07 10:17 AM

Quote:

Originally Posted by Lanzfeld
Could someone fix the scene file and post it for us to download?

no problem, but I don't have NYGM scene.dat file, actually I don't have even the stock... only GWX but already modified (not only fog)

but it's really simple operation:
- run TT's mini tweaker
- click 'locate your alternate game folder' ... simply navigate to your sh3
- click 'load tweak file' and select scene.dat
- under categories scroll down to 'other fog distances'
- click 'fogdistances=24', enter new value 25 and save new value
- close mini
- go to your sh3\data and move away the 'copy of scene.dat' file
I suggest moving it somewhere safe for future use it's the original unmodified scene.dat
- play the game


edit/ Kumando's request solved through PM

Lanzfeld 02-08-07 03:26 PM

but cant we fix the actual "flipped" texture?

geralt 02-08-07 03:51 PM

Quote:

Originally Posted by Lanzfeld
but cant we fix the actual "flipped" texture?

well I'm not sure I understand what's the flipped texture problem
I use the solution described above (originaly posted by Gabriel) and have no problems... 16km is a must for me

supposedtobeworking 02-08-07 04:00 PM

I changed the scene.dat values as you mentioned in minitweaker--it didn't work for me. The seperation between the water and sky on the horizon is still there. Will this change have any other affects on the game? should I change the other fog value back to 25? I saved the copy of scene.dat--I am assuming this is the GWX file and not vanilla 1.4b file, right? Thanks.

geralt 02-08-07 04:34 PM

Quote:

Originally Posted by supposedtobeworking
I changed the scene.dat values as you mentioned in minitweaker--it didn't work for me. The seperation between the water and sky on the horizon is still there. Will this change have any other affects on the game? should I change the other fog value back to 25? I saved the copy of scene.dat--I am assuming this is the GWX file and not vanilla 1.4b file, right? Thanks.

just for sure
the default 'bug' value is 24
new value is 25 which removes the gap...
after saving the new value you must revove the 'copy of ...' file from the data folder

it workes for me and Gabriel as well, I see no reason why it doesn't work for you
the best place to chceck the change is some naval training mission because there's no fog

copy of scene.dat is the original file before making any changes if you've GWX installed it's the GWX scene.dat (about 925kB)


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