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well that dont kill the fog as you can see: No Fog: http://img263.imageshack.us/img263/2914/nonefog4ac.jpg Light Fog: http://img263.imageshack.us/img263/605/lightfog3xo.jpg Greetings _Gabriel_ Oops sorry forget to resize the pictures, dang to much early, its 7am ;) |
make your own mission. put a ship next to your boat. go into free look and zoom out as far as you can. You will see that the ship will not fade out in fog but just disapear at maximum range.
Anyway this is not the fix for original problem but a way around. The bug in gwx 16km visibility is caused by a flipped texture. |
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well i check that out with a mission and sorry for me the ships fade in and out when i have fog and i use the 16km mod and the 16km atmosphere update. EDIT: Sorry i forget that i altered the scene.dat at item "Underwater" the entry "UnderwaterFogEnd" to 50, a smaller value should work too, maybe thats the problem why we dont get the same results. Greetings Gabriel |
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http://img219.imageshack.us/img219/1960/ships16qu.jpg http://img219.imageshack.us/img219/9992/ships25wo.jpg I think (as _Gabirel_) that the ships are fading as they should in light fog So if it's something wrong in the GWX scene.dat this 'way around' works for me but I've seen the original gap bug in all 16km mods I've tried. |
I have this same bug in NYGM 2.4 in light fog. A defined gap at the horizon.
Any fix? |
I just got a really good look at this while flying.
http://i108.photobucket.com/albums/n...Sub/Render.jpg I noticed if I rotate, it's a big circle around my camera position. Since I was flying over a convoy, I saw ships just out of the circle rendered in less detail and kind of hazey. I did a quick check in camera.dat and the problem may be there. |
For me it is bad with light fog.
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Could someone fix the scene file and post it for us to download?
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but it's really simple operation: - run TT's mini tweaker - click 'locate your alternate game folder' ... simply navigate to your sh3 - click 'load tweak file' and select scene.dat - under categories scroll down to 'other fog distances' - click 'fogdistances=24', enter new value 25 and save new value - close mini - go to your sh3\data and move away the 'copy of scene.dat' file I suggest moving it somewhere safe for future use it's the original unmodified scene.dat - play the game edit/ Kumando's request solved through PM |
but cant we fix the actual "flipped" texture?
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I use the solution described above (originaly posted by Gabriel) and have no problems... 16km is a must for me |
I changed the scene.dat values as you mentioned in minitweaker--it didn't work for me. The seperation between the water and sky on the horizon is still there. Will this change have any other affects on the game? should I change the other fog value back to 25? I saved the copy of scene.dat--I am assuming this is the GWX file and not vanilla 1.4b file, right? Thanks.
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the default 'bug' value is 24 new value is 25 which removes the gap... after saving the new value you must revove the 'copy of ...' file from the data folder it workes for me and Gabriel as well, I see no reason why it doesn't work for you the best place to chceck the change is some naval training mission because there's no fog copy of scene.dat is the original file before making any changes if you've GWX installed it's the GWX scene.dat (about 925kB) |
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