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-   -   GWX - How to tune down destroyers? (https://www.subsim.com/radioroom/showthread.php?t=103589)

Kumando 01-12-07 07:36 AM

Quote:

Originally Posted by melnibonian
Problems with DDs do not occur in 1939, but later in the war. After 1943 evading a DD is a real challenge. Early in the war things are sort of OK and if you're a bit careful you can avoid them without a real problem. Later though..........

But thats the way it was back then ;).

Oesten 01-12-07 07:46 AM

Quote:

Originally Posted by Ole
i got the same problem. i had no torpedos left, and a small merchant with an armed trawler were spotted (distance over 6500m). i decided to dive, stopped the engines and wanted to let them pass. the trawler found me, directly when distance was about 3000m. my engines were off, i switched to schleichfahrt before, so no torpedos were loading or repair was done.
he dropped what he had with him, i made my depth to 100m, i tried to avoid showing a big silhouette. he had no problems to find me again and again.
i mean, that was an armed trawler and its still 1940.
what can i do? i donīt want an easy gameplay, but it should be realistic, plz :cry:

Your engines were off, so the trawler couldn't have heard you. Fine.

But was your periscope up? If so, maybe he spotted it and came to investigate.

Morts 01-12-07 08:53 AM

if you have full Hull go down to 200+ meters (if the depth allows it) with flank speed while zigzaggin a little then when you're past 170 go silent running (2 kts) and stop zigzaggin
helps alot i have avoided alot of destroyers down there

i dont really know any shallow water tactics since i dont go there
and i dont go to harbors either since water is shallow there to

Vikinger 01-12-07 09:50 AM

Download a program called SH3 Mini Tweaker.

Whitin that program you can change the file AI sensor dat.

Ive tuned down a few values my self there coz i found it impossible to escape an elite crew on a DD. Its not easy to get rid of them but its possible now whit some tactical maneouvers.

Things i changed was hydrophone, sonar and visual.
I changed maxbearing to be little more narrow and that allow me to do tactical manevours. I also tuned down max range and increased min range a bit.
Now they dont spot me from 9km away and if they find me the minimum range simulate a "dead" zone so they aproximitly know where iam. Hard to pin point exact where iam like they where using a gps navigatior :)

I also tuned down Min height values for underwater. I noticed that even if i dived so deep so my sub was crusched the range for Min height was greater than the sub crusch depth. (this was in a VIIC)

I dunno if my values reflect realism but its possible to escape now by going deep(but not to deep so my sub is crusched and it also allow me to have some minor hulldamage as well) and do tactical maneouvers ( stay out from thier max bearing range)
And also that they can`t pinpoint me exactly where iam.

Hartmann 01-12-07 12:51 PM

Quote:

Originally Posted by Kumando
I dont seem to find any problems with destroyers in GWX you people claim, im in 1939, i did my first patrol had many encounters with destroyers and only one managed to damage my aft torpedo tubes, i could evade all the others running silent, deep whean i had the chance and always changing course for not being predictable.I had no difficulties at all and im a newbie player, maybe as the years go by this will change.

for this 1939 -40 was called "happy times"

Allies donīt use radars and they set depth charges not very deep.also asw tecnology was not very advanced, and planes availability very limited.

until 41 or more could be very difficult if not impossible heard a stopped submarine at some distance with passive hidrophones in silent running.
(no engines and screws turning, pumps stopped,everybody quiet and silent)

Later, with better active asdic, enigma codes and pouring planes over the atlantic sea allies can turning the tide in the war.

Ole 01-12-07 03:13 PM

Quote:

Originally Posted by Oesten
Quote:

Originally Posted by Ole
i got the same problem. i had no torpedos left, and a small merchant with an armed trawler were spotted (distance over 6500m). i decided to dive, stopped the engines and wanted to let them pass. the trawler found me, directly when distance was about 3000m. my engines were off, i switched to schleichfahrt before, so no torpedos were loading or repair was done.
he dropped what he had with him, i made my depth to 100m, i tried to avoid showing a big silhouette. he had no problems to find me again and again.
i mean, that was an armed trawler and its still 1940.
what can i do? i donīt want an easy gameplay, but it should be realistic, plz :cry:

Your engines were off, so the trawler couldn't have heard you. Fine.

But was your periscope up? If so, maybe he spotted it and came to investigate.

i dived after my crew spotted the trawler, the periscop was down. that was a bit strange, maybe theyīre using "Bernard - the medium": "I can feel him, Sir. Go flank, left 20° and drop on my command...!" (huh, sounds like the soap-story from above :rotfl:)

dougandtoni 01-12-07 03:47 PM

Quote:

Originally Posted by HundertzehnGustav
i fiddled with the gwx sensors... and am pleased with the results...

so i take it i put it on the web for people to take?

Yes I would be interested

Tachyon 01-12-07 04:21 PM

Quote:

for this 1039 -40 was called "happy times"
!?

:o

Ok, enough fooling around...I totally agree with you

andy_311 01-12-07 08:52 PM

Quote:

Originally Posted by Kumando
I dont seem to find any problems with destroyers in GWX you people claim, im in 1939, i did my first patrol had many encounters with destroyers and only one managed to damage my aft torpedo tubes, i could evade all the others running silent, deep whean i had the chance and always changing course for not being predictable.I had no difficulties at all and im a newbie player, maybe as the years go by this will change.

Now try it with 9 Fletcher DD's in Late 44 as they come at you at 35knts.

Hartmann 01-12-07 11:53 PM

Quote:

Originally Posted by Tachyon
Quote:

for this 1039 -40 was called "happy times"
!?

:o

Ok, enough fooling around...I totally agree with you

is 1939-1940 :lol: edited and corrected

Corsair 01-13-07 03:42 AM

Quote:

Originally Posted by andy_311
Quote:

Originally Posted by Kumando
I dont seem to find any problems with destroyers in GWX you people claim, im in 1939, i did my first patrol had many encounters with destroyers and only one managed to damage my aft torpedo tubes, i could evade all the others running silent, deep whean i had the chance and always changing course for not being predictable.I had no difficulties at all and im a newbie player, maybe as the years go by this will change.

Now try it with 9 Fletcher DD's in Late 44 as they come at you at 35knts.

I'm usually dead before that time...:cry:

sergbuto 01-13-07 06:41 AM

Quote:

Originally Posted by Hartmann
for this 1939 -40 was called "happy times"

Allies donīt use radars and they set depth charges not very deep.also asw tecnology was not very advanced, and planes availability very limited.

Yes, they would not call those times "happy" if U-boat captains had to dive to 200 meters and go for silent running every time they would detect a DD at 8000 meters, would it?

oRGy 01-13-07 10:34 AM

Seems to be the only thing that doesn't sound right about GWX to me; though since I don't play SH3 anymore, I can't confirm.

bigboywooly 01-13-07 10:57 AM

Doesnt affect me in that way
Was only spotted yesterday while 2km from a convoy as I was ahead full decks awash
Silent running 80m and they left
I harassed the convoy all throuh the night with no damage taken till I ran out of fish

Even crept up a lone merc at 700m decks awash in the evening at ahead slow
He didnt know I was there till I opened fire on him

Nov 1940

tmdgm 01-13-07 11:17 AM

Quote:

Originally Posted by Vikinger
Download a program called SH3 Mini Tweaker.

Whitin that program you can change the file AI sensor dat.

Ive tuned down a few values my self there coz i found it impossible to escape an elite crew on a DD. Its not easy to get rid of them but its possible now whit some tactical maneouvers.

Things i changed was hydrophone, sonar and visual.
I changed maxbearing to be little more narrow and that allow me to do tactical manevours. I also tuned down max range and increased min range a bit.
Now they dont spot me from 9km away and if they find me the minimum range simulate a "dead" zone so they aproximitly know where iam. Hard to pin point exact where iam like they where using a gps navigatior :)

I also tuned down Min height values for underwater. I noticed that even if i dived so deep so my sub was crusched the range for Min height was greater than the sub crusch depth. (this was in a VIIC)

I dunno if my values reflect realism but its possible to escape now by going deep(but not to deep so my sub is crusched and it also allow me to have some minor hulldamage as well) and do tactical maneouvers ( stay out from thier max bearing range)
And also that they can`t pinpoint me exactly where iam.

Thanks Viking. Do you have a guide on what to change, which files and what you changed things to? Haven't done this so let's assume I'm a dummy. ;)

Boy, didn't think this thread would cause such a fuss. But I would like to turn a few settings down. At least till I get better. Don't want it to be easy, but also don't want it to see a destroyer and die type of playing in 1939. Past 1942, I'm good with learning a few hard lessons.


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