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-   -   "Auto-aiming" for weak spots in GWX screwed up?? (https://www.subsim.com/radioroom/showthread.php?t=103361)

Kpt. Lehmann 01-08-07 05:51 PM

Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:

1) If we broke it... I'M GLAD BROKE IT!!!

2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)

3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.

4) We will not build a modlet that fixes it.

5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.

Samwolf 01-08-07 06:00 PM

Quote:

Originally Posted by Kpt. Lehmann
Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:

1) If we broke it... I'M GLAD BROKE IT!!!

2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)

3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.

4) We will not build a modlet that fixes it.

5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.

GWX ain't no arcade game :up:

Kpt. Lehmann 01-08-07 06:03 PM

Quote:

Originally Posted by Samwolf
Quote:

Originally Posted by Kpt. Lehmann
Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:

1) If we broke it... I'M GLAD BROKE IT!!!

2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)

3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.

4) We will not build a modlet that fixes it.

5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.

GWX ain't no arcade game :up:

Thank you. Infact, I'd like to see that "feature" broken in ALL ships in GWX if it isn't too difficult to do.

Yes I have a bee in my little white hat.:arrgh!:

TriskettheKid 01-08-07 06:09 PM

Quote:

Originally Posted by Kpt. Lehmann
Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:

1) If we broke it... I'M GLAD BROKE IT!!!

2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)

3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.

4) We will not build a modlet that fixes it.

5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.

I'm just wondering, though, there are critical hits still for those spots, right? The chance of such has just been reduced? I mean, I think that makes sense, considering that a shot to an ammo or fuel bunker should have a greater chance of a critical hit than such a shot to an engines room, or bow of the boat.

Kpt. Lehmann 01-08-07 06:18 PM

Quote:

Originally Posted by TriskettheKid
Quote:

Originally Posted by Kpt. Lehmann
Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:

1) If we broke it... I'M GLAD BROKE IT!!!

2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)

3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.

4) We will not build a modlet that fixes it.

5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.

I'm just wondering, though, there are critical hits still for those spots, right? The chance of such has just been reduced? I mean, I think that makes sense, considering that a shot to an ammo or fuel bunker should have a greater chance of a critical hit than such a shot to an engines room, or bow of the boat.

Simply put... we did not remove the opportunity for a critical hit to occur!

We removed the CERTAINTY that a critical hit would occur.

Carotio 01-08-07 06:56 PM

Quote:

Originally Posted by Kpt. Lehmann
Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:

1) If we broke it... I'M GLAD BROKE IT!!!

2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)

3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.

4) We will not build a modlet that fixes it.

5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.

Okay, please don't get me wrong here:
GWX offers a lot of new things compared to stock, NYGM, RuB, IUB, Living_SH3, UWAC and whatever there are of modpacks out there!
Especially, I think of all the new eye candy things of GWX such as bridges, new units and other stuff, and I wonder of all of these new things have ever been offered as single mods through subsim or UBRS?

I know, I am somehow "special" in the eyes of GWX team or its users, because I say this: we are some people who like the new eye candy of GWX and other mods, but actually prefer some of the arcade game style from stock!
Please don't just say choose GWX or don't choose GWX!
This has been a main reason for me to make tweak mods, not to destroy anything, just to get the eye candy for an arcade game style! A kind of "kids version" as another subsim user expressed it once...

So, if you or any other team member won't "unfix" GWX features back to stock version, whether because of time or interest, do you then mind if I or any other do it then?

(If you cannot read between the lines, then this was actually a permission question...;))

Paajtor 01-08-07 07:04 PM

Let me try to get this straight:

So I have a target locked (L-key) in F3-scope, range <1000m.
Manual Targetting OFF. (everyone should be able to play as he wants, right?)
I have only 1 torpedo left.
I want to lame my target, by hitting his propulsion-area, and surface to end with deckgun after coast is clear.
I get a solution on midship, open tube, unlock, aim for that stern-area, and fire a steam on highest speed, set on impact/magnetic at rudder-depth.
It's a preferred attack I like to use in those conditions (almost out of torps), and it's a 75% chance of a good hit, so there's a bit of luck involved...it's a matter of inches, if the torp explodes or zipps by.
After all, range and AOB changed a little bit, because I moved my aim along the enemy ship, back to it's stern...I just hope the magnetic setting compensates for this.
And if it works, I have a garanteed sink (of a T3, or other juicy target).
One torp midship won't give me that garantee, so I take the chance.

I haven't tried this tactic in GWX yet...but did use it in IUB and vanilla SH3.
So in GWX, this isn't possible anymore?

Kpt. Lehmann 01-08-07 07:07 PM

Quote:

Originally Posted by Carotio
Quote:

Originally Posted by Kpt. Lehmann
Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:

1) If we broke it... I'M GLAD BROKE IT!!!

2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)

3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.

4) We will not build a modlet that fixes it.

5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.

Okay, please don't get me wrong here:
GWX offers a lot of new things compared to stock, NYGM, RuB, IUB, Living_SH3, UWAC and whatever there are of modpacks out there!
Especially, I think of all the new eye candy things of GWX such as bridges, new units and other stuff, and I wonder of all of these new things have ever been offered as single mods through subsim or UBRS?

I know, I am somehow "special" in the eyes of GWX team or its users, because I say this: we are some people who like the new eye candy of GWX and other mods, but actually prefer some of the arcade game style from stock!
Please don't just say choose GWX or don't choose GWX!
This has been a main reason for me to make tweak mods, not to destroy anything, just to get the eye candy for an arcade game style! A kind of "kids version" as another subsim user expressed it once...

So, if you or any other team member won't "unfix" GWX features back to stock version, whether because of time or interest, do you then mind if I or any other do it then?

(If you cannot read between the lines, then this was actually a permission question...;))

@Carotio,
Then you are being an opportunist and hijacking this thread.

To answer one of your questions above... NO! Much of what is in GWX was made by the GWX dev team and was not offered anywhere else. Too much to list here right now. There are literally THOUSANDS of elements that were made specifically for GWX.

Now SHOVE OFF and stop pestering me!

bigboywooly 01-08-07 07:11 PM

As I understand it its not too hard to fix in the new ships
Not that hard to " break " it in the old stock ships either :rotfl:

Personally I cant see the point of playing so that you know exactly where the torpedo will hit so you get a one shot kill
May as well be playing stock

Learn to use manual targetting or take the chance your fish will miss
I never knew that facility existed but I do use auto targetting most times so you adapt - learn to fire early or late to get the shot you want

Cant remember too many pics of allied freighters with the kill zones marked on the side for uboats to aim at

But each to their own I suppose
If you like arcade sims that is :rotfl:

bigboywooly 01-08-07 07:14 PM

Quote:

Originally Posted by Paajtor
Let me try to get this straight:

So I have a target locked (L-key) in F3-scope, range <1000m.
Manual Targetting OFF. (everyone should be able to play as he wants, right?)
I have only 1 torpedo left.
I want to disable my target, by hitting his propulsion-area, and surface to end with deckgun after coast is clear.
I get a solution on midship, open tube, unlock, aim for that stern-area, and fire a steam on highest speed, set on impact/magnetic at rudder-depth.
It's a preferred attack I like to use in those conditions (almost out of torps), and it's a 75% chance of a good hit, so there's a bit of luck involved.
After all, range and AOB changed a little bit, because I moved my aim along the enemy ship, back to it's stern...I just hope the magnetic setting compensates for this.

I haven't tried this tactic in GWX yet...but did use it in IUB and vanilla SH3.
So in GWX, this isn't possible anymore?

It isnt possible with the new ships and probably wasnt in GW either
As explained by Ref above the coordinates for the 2d compartments are in the cfg file
Am 99% sure not one shipbuilder changes those co ordinates for his new ship ergo it doesnt work
Stock ships it still works on as already posted above

Carotio 01-08-07 07:49 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Carotio
Quote:

Originally Posted by Kpt. Lehmann
Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:

1) If we broke it... I'M GLAD BROKE IT!!!

2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)

3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.

4) We will not build a modlet that fixes it.

5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.

Okay, please don't get me wrong here:
GWX offers a lot of new things compared to stock, NYGM, RuB, IUB, Living_SH3, UWAC and whatever there are of modpacks out there!
Especially, I think of all the new eye candy things of GWX such as bridges, new units and other stuff, and I wonder of all of these new things have ever been offered as single mods through subsim or UBRS?

I know, I am somehow "special" in the eyes of GWX team or its users, because I say this: we are some people who like the new eye candy of GWX and other mods, but actually prefer some of the arcade game style from stock!
Please don't just say choose GWX or don't choose GWX!
This has been a main reason for me to make tweak mods, not to destroy anything, just to get the eye candy for an arcade game style! A kind of "kids version" as another subsim user expressed it once...

So, if you or any other team member won't "unfix" GWX features back to stock version, whether because of time or interest, do you then mind if I or any other do it then?

(If you cannot read between the lines, then this was actually a permission question...;))

@Carotio,
Then you are being an opportunist and hijacking this thread.

To answer one of your questions above... NO! Much of what is in GWX was made by the GWX dev team and was not offered anywhere else. Too much to list here right now. There are literally THOUSANDS of elements that were made specifically for GWX.

Now SHOVE OFF and stop pestering me!

When I'm not asking, I'm accused of being a thief!
When I finally do ask, I'm pestering you????

I'm sorry! But this way, you just give the perfect pretext for me or anybody else NOT to ask in the future!
You said it yourself earlier! An apology means nothing if the behaviour continues!
Now, I broke my previous behaviour and DID ask, and what is the reply?
quote: "SHOVE OFF"

Somehow, I just knew something like this would be the answer... Anything I do from now on in your eyes is bad, whether I ask or not? Hmmm... :hmm:

Well, I'm not hi-jacking this thread in any way, cause I just give the info again:

@anybody else wanting the auto-aim back
yes, it has been done (but not by me!), the mod was only offered in ubisoft english forum, as far as I know!
http://forums.ubi.com/eve/forums/a/t...3/m/3211059025

Kpt. Lehmann 01-08-07 08:00 PM

Quote:

Originally Posted by Carotio
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Carotio
Quote:

Originally Posted by Kpt. Lehmann
Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:

1) If we broke it... I'M GLAD BROKE IT!!!

2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)

3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.

4) We will not build a modlet that fixes it.

5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.

Okay, please don't get me wrong here:
GWX offers a lot of new things compared to stock, NYGM, RuB, IUB, Living_SH3, UWAC and whatever there are of modpacks out there!
Especially, I think of all the new eye candy things of GWX such as bridges, new units and other stuff, and I wonder of all of these new things have ever been offered as single mods through subsim or UBRS?

I know, I am somehow "special" in the eyes of GWX team or its users, because I say this: we are some people who like the new eye candy of GWX and other mods, but actually prefer some of the arcade game style from stock!
Please don't just say choose GWX or don't choose GWX!
This has been a main reason for me to make tweak mods, not to destroy anything, just to get the eye candy for an arcade game style! A kind of "kids version" as another subsim user expressed it once...

So, if you or any other team member won't "unfix" GWX features back to stock version, whether because of time or interest, do you then mind if I or any other do it then?

(If you cannot read between the lines, then this was actually a permission question...;))

@Carotio,
Then you are being an opportunist and hijacking this thread.

To answer one of your questions above... NO! Much of what is in GWX was made by the GWX dev team and was not offered anywhere else. Too much to list here right now. There are literally THOUSANDS of elements that were made specifically for GWX.

Now SHOVE OFF and stop pestering me!

When I'm not asking, I'm accused of being a thief!
When I finally do ask, I'm pestering you????

I'm sorry! But this way, you just give the perfect pretext for me or anybody else NOT to ask in the future!
You said it yourself earlier! An apology means nothing if the behaviour continues!
Now, I broke my previous behaviour and DID ask, and what is the reply?
quote: "SHOVE OFF"

Somehow, I just knew something like this would be the answer... Anything I do from now on in your eyes is bad, whether I ask or not? Hmmm... :hmm:

Well, I'm not hi-jacking this thread in any way, cause I just give the info again:

@anybody else wanting the auto-aim back
yes, it has been done (but not by me!), the mod was only offered in ubisoft english forum, as far as I know!

@Carotio
Negative, you are indeed hijacking the thread and you have basically just admitted to doing so.

You are simply trying to maneuver the situation to get what you want and to (yet again) make yourself out to be a martyr in the process. This is a continuance of the SAME OLD BEHAVIOR YOU'VE EXHIBITED BEFORE!

LOL. Same old same old vulture stuff from you.

"Mommy! Daddy! The big bad Grey Wolves are picking on me! They're being bullies! WAAAaaaa!!!"

You can continue to expect resistance any time you screw with GWX files.

Without our help, you won't be able to properly implement automatically targetable zones for the new GWX ships anyway.

Carotio 01-08-07 08:10 PM

Quote:

Originally Posted by Kpt. Lehmann
@Carotio
Negative, you are indeed hijacking the thread and you have basically just admitted to doing so.

You are simply trying to maneuver the situation to get what you want and to (yet again) make yourself out to be a martyr in the process. This is a continuance of the SAME OLD BEHAVIOR YOU'VE EXHIBITED BEFORE!

LOL. Same old same old vulture stuff from you.

"Mommy! Daddy! The big bad Grey Wolves are picking on me! They're being bullies! WAAAaaaa!!!"

You can continue to expect resistance any time you screw with GWX files.

Whatever...

Quote:

Without our help, you won't be able to properly implement automatically targetable zones for the new GWX ships anyway.
As I wrote: I didn't do it, someone else did it, and it works! So don't need your help, as if you ever wanted to help...

Kpt. Lehmann 01-08-07 08:15 PM

Quote:

Originally Posted by Carotio
Quote:

Originally Posted by Kpt. Lehmann
@Carotio
Negative, you are indeed hijacking the thread and you have basically just admitted to doing so.

You are simply trying to maneuver the situation to get what you want and to (yet again) make yourself out to be a martyr in the process. This is a continuance of the SAME OLD BEHAVIOR YOU'VE EXHIBITED BEFORE!

LOL. Same old same old vulture stuff from you.

"Mommy! Daddy! The big bad Grey Wolves are picking on me! They're being bullies! WAAAaaaa!!!"

You can continue to expect resistance any time you screw with GWX files.

Whatever...

Quote:

Without our help, you won't be able to properly implement automatically targetable zones for the new GWX ships anyway.
As I wrote: I didn't do it, someone else did it, and it works! So don't need your help, as if you ever wanted to help...

Yawn.:|\\

Venatore 01-08-07 08:47 PM

:dead: Zzzzzzzz

http://i137.photobucket.com/albums/q...ate/Image1.jpg


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