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-   -   GWX First Impressions (https://www.subsim.com/radioroom/showthread.php?t=103174)

AVGWarhawk 01-05-07 10:45 AM

@Hemisent :up::up::up::up::up:

AS 01-05-07 10:20 PM

Er...sorry to disturb you again, but do I have to register to download that repair time mod??? Filefront didnīt accept any of my usernames, even weird ones like figures and letters etc.

I WANT THIS MOD!!! Now I go and cry into sleep, so there!

Cheers, AS

HEMISENT 01-05-07 11:01 PM

Quote:

Originally Posted by AS
Er...sorry to disturb you again, but do I have to register to download that repair time mod??? Filefront didnīt accept any of my usernames, even weird ones like figures and letters etc.

I WANT THIS MOD!!! Now I go and cry into sleep, so there!

Cheers, AS

Not that i'm aware of. I clicked the link right off drifter's post-took me to Filefront then it was right there. I know they ask you to register in upper left corner but I didn't. All I can say is try it again.

theluckyone17 01-06-07 12:28 AM

Anybody else getting that choppiness, btw? Originally I was only getting it in the harbor, just after starting a patrol. This last saved game I loaded, I was getting it in the bridge view... constant jittery/choppiness. Oddly enough, it doesn't appear to be a usual frame rate issue, since I can pan nice and smoothly with the mouse, and the sliding windows move nice and smooth. Other views are usually fine, but can get some intermittent choppiness depending on what I'm looking at. It shows up the most on the bridge view, however. My GeForce 6200OC (256 MB AGP) ain't the cream of the crop, but it's handled everything SH3 has thrown at it up to this point.

HEMISENT 01-06-07 05:59 AM

Quote:

Originally Posted by theluckyone17
Anybody else getting that choppiness, btw? Originally I was only getting it in the harbor, just after starting a patrol. This last saved game I loaded, I was getting it in the bridge view... constant jittery/choppiness. Oddly enough, it doesn't appear to be a usual frame rate issue, since I can pan nice and smoothly with the mouse, and the sliding windows move nice and smooth. Other views are usually fine, but can get some intermittent choppiness depending on what I'm looking at. It shows up the most on the bridge view, however. My GeForce 6200OC (256 MB AGP) ain't the cream of the crop, but it's handled everything SH3 has thrown at it up to this point.

I've experienced that too but generally when in port, in very stormy weather and near a convoy-in other words when there's a lot going on.
Only happens (to me) under heavy load. Like I said earlier I think I'm due to upgrade a bit 'cause I sure as hell ain't giving this up.

Hartmann 01-06-07 06:21 PM

Quote:

Originally Posted by HEMISENT
Quote:

Originally Posted by theluckyone17
Anybody else getting that choppiness, btw? Originally I was only getting it in the harbor, just after starting a patrol. This last saved game I loaded, I was getting it in the bridge view... constant jittery/choppiness. Oddly enough, it doesn't appear to be a usual frame rate issue, since I can pan nice and smoothly with the mouse, and the sliding windows move nice and smooth. Other views are usually fine, but can get some intermittent choppiness depending on what I'm looking at. It shows up the most on the bridge view, however. My GeForce 6200OC (256 MB AGP) ain't the cream of the crop, but it's handled everything SH3 has thrown at it up to this point.

I've experienced that too but generally when in port, in very stormy weather and near a convoy-in other words when there's a lot going on.
Only happens (to me) under heavy load. Like I said earlier I think I'm due to upgrade a bit 'cause I sure as hell ain't giving this up.

I donīt know ,but GWX uses bigger textures in ships, crew skins and other stuff or use the normal SH3 textures.???
perhaps some new graphic cards or poweful and are able to move textures than a older card :hmm:

theluckyone17 01-06-07 09:51 PM

I could see that happening, actually... the choppiness was happening around the convoy, now that I think about it. And for the first few moments after starting a patrol in the harbor. The harbor choppiness disappears usually after I first start to make way, though. I was hoping the choppiness might disappear, too.

I'll poke around later, maybe. (Is this how modders get started? I'm starting to feel addicted). I don't want to hijack the thread, too ;o)

HEMISENT 01-06-07 10:46 PM

Quote:

Originally Posted by theluckyone17
I could see that happening, actually... the choppiness was happening around the convoy, now that I think about it. And for the first few moments after starting a patrol in the harbor. The harbor choppiness disappears usually after I first start to make way, though. I was hoping the choppiness might disappear, too.

actually it does about 16 - 20 km out of port things smooth out, tc works ok.

Quote:

I'll poke around later, maybe. (Is this how modders get started? I'm starting to feel addicted). I don't want to hijack the thread, too ;o)
YUP! Better than purple microd.... err' never mind-Join the club

Kpt. Lehmann 01-06-07 11:15 PM

Just some quick notes:

Harbor areas create a very large FPS hit even in stock SH3... The addition of harbor traffic increases that significantly... However, as someone mentioned above... the choppiness will smooth out a bit as you go. It takes a moment for everything to be rendered. I get the chop too. Once I rotate the bridge cam 360 degress though... it is lessened.

@Hartmann,
Regarding texture sizes in GWX:
In GW we had placed many textures in the texture folder... which as we learned, slows things down as it is an "extra" place that the engine must check for final textures.

In GWX we loaded all possible textures into their home .dat files AFTER ensuring that they are/were NO LARGER than the original stock resolution textures.

In game performance is generally better in GWX than in GW for the reasons stated above... but LOAD TIMES are longer due to the size of the campaign files and shipping/units being tracked by the game.

More than 10,000 such objects are tracked continuously by the game. Those objects are rendered in 3D at roughly 35 kilometers from you in game.

SH3, straight out of the box is generally more "system spec sensitive" it seems to me... than are other games I own that would appear to be the other way round.

If your system is below "recommended" specs you can run into problem areas.

If you keep your system "clean" (defragged/spyware free/external programs shut down etc..) you will generally get better performance.

FYI also, I will be looking into adapting a version of Nvdrifter's Long Repair times version 1.31 Lite for the final Spring update. If you must use an add on for repair times... please use that one. It does not appear to cause any problems with the sensors. Previous versions... though it may not be apparent to the user... cause significant sensor breakage.

irish1958 01-07-07 11:55 AM

notes
 
Congratulations Hemisent on a great thread. Since I don't know anyone in my area who plays GWX/SHIII, I really don't get any feedback or other's impressions of the game. I play WaW with both GWX and NYGM mods, and I must confess I like GWX more. However GWX is many months newer and support and development for the NYGM mod appears to have been discontinued. I liked the torpedo malfunctions in NYGM's mod. So far I haven't noticed any in GWX. If there is a random screwup in the function of the torpedoes in GWX, I haven't experienced it as of yet. All my eels appear 100% accurate. I like the longer repair time also. Kpt L, please consider making this an option in the next upgrade of GWX. JSCones: for all your good work, I am sending you a years supply of Rogain. Enjoy!! I hope the developers of SHIV leave a lot for all you talented modelers to do. They might not realize it, but a lot of the sustained interest in this game is because of you. And for all you modelers: "Keep up the Good Work"

bookworm_020 01-07-07 05:13 PM

Just got to play GWX yesterday for the first time, and I love it! Came across a convoy on my second patrol with a southampton light cruiser, four torps later she went down!

I'm getting lower tonages that I had with vallina SH3, but it makes you truly pleasure the phrase "She's going down!":up:

HEMISENT 01-07-07 07:05 PM

Quote:

Originally Posted by irish1958
I liked the torpedo malfunctions in NYGM's mod. So far I haven't noticed any in GWX. If there is a random screwup in the function of the torpedoes in GWX, I haven't experienced it as of yet. All my eels appear 100% accurate.

Thanks for the kind words Irish, I appreciate it. As for the NYGM torpedo screw ups......Guess what? I've got them entered into NYGM and Preliminary testing shows that they work. Did you read this entire post thru from the beginning? So far in my testing at least the random depth setting issue from NYGM is working as it's always done-Playing a WAW patrol right now with it. Will advise once patrol is completed but it's looking good.

irish1958 01-07-07 10:09 PM

response
 
Donke

TarJak 01-07-07 11:55 PM

Nice review Hemisent.

Speaking of keeping your system clean; over the weekend I happened to be looking at the files in my SH3 installation and found that when using the hi res mods, with screenshots enabled there are some huge files being created each time I hit the Print Screen key to take shots.

I was also running GrabClipSave, but because I hadn't disabled the screen shot feature in the config file for the hi res mod, a .TGA file of aroun 7.5MB was being created each time I hit the key. I also got a .JPG of the same thing that wheighed in at aroun 220kb or so.

So if you have the hi res mod enabled and you take screenies I'd advise you to check your hard disk for files called shotnnnnnn where n represents a number for that shot to clean out.

The other interesting thing that I discovered was that when I opened the .TGA files in photoshop the water was actually transparent, but if I opened the file in GIMP they were properly coloured just like the screen. Saving them using GIMP gave me a size of between 80kb and 120kb depending on the screen res I was using at the time I took the shot, so I've now disabled the .TGA creation in the hi res mod and have gotten back abou 3GB of HDD space that I thought was gone for other reasons.

JScones 01-08-07 02:54 AM

Quote:

Originally Posted by irish1958
JSCones: for all your good work, I am sending you a years supply of Rogain.

:rotfl: Thanks mate (had to search first to learn what Rogain was though :oops:).


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