![]() |
Okay... now I'm getting interested. :huh:
Verrrrry cool direction you are taking there Priater sir. Totally wild stuff. :up: :up: :up: |
Quote:
The balloon needs a damage model too so when the ship went down the ballon would have gone too Interesting idea mate Am enjoying this so far Crack on |
It's gettin' better!!:up:
I've flown the lastest test ship for 20 minutes now at 20 Knots!:rock: AND it's climbing!!!:rotfl: Nice lazy left hand bank and climb!!!!!:rock: Here it is going out at 10 Knots or so http://i108.photobucket.com/albums/n...Sub/Blimp4.jpg Here it is a few tests later at around 5 knots or so climbing and coming back around!! http://i108.photobucket.com/albums/n...Sub/Blimp3.jpg :rock: :rock: Now, after 21 straight hours, I'm takin a break.:lol: Then the weapons test can start!!:arrgh!: OH YES!!! She's fully armed for attack trials!!!:up: |
Bloody amazing this is mate...here's wishing you every success :up:
|
Kudos mate
:up: Looking good |
Priater,
You have got to be joking. Just when I thought well that's about all we can introduce, then comes this, how far can this game expand ! Well done on your efforts, your hard work is much appreciated here at this forum. |
Whoa! This is looking really great :up:
If this winds up being tagged somehow as part of or a replacement for a ship, would it be able to have sensors and stuff so it would be able to spot the player's u-boat at greater distance than a normal ship and call for help from nearby destroyers or aircraft and stuff? This would be cool enough if they just turn out to be eye candy, but if they would really "work" and affect gameplay - awesome! Great idea! :rock: |
This Air Ship is FULLY ARMED AND SENSORED!!!:o
And it is a bear to bring down!!!!:smug: If you see it, it probably sees you and is calling in everything in the area!!!:doh: My advise???:hmm: CRASH DIVE!!!! AAALLLLLAAAAAARMMMMM!!!!!:o Historically, VERY few were lost to enemy action but claimed more than a few U-Boats. Specially on the East Coast. And to think, I was working on something totally different when this interested me.:88) |
I imagine they can be given sensors
Even DC Silent death from above :rotfl: |
Quote:
thing to test out.:hmm: However, some of the changes needed to get down to even 20 knots may not allow a higher speed without the aircraft launching into outter space or straight into the ocean!:o It is a VERY, VERY fine adjustment that took me 21 straight hours to stumble upon!!!!:oops: |
Quote:
If you miss a ship sailing at 6\7 kts at high TC whats the point of having aircraft flying at 10 kts ? Yes you do miss ships too at high TC not just aircraft Heap plenty work for no gain Also damn unrealistic for an aircraft to be doing 10kts AND still be flying If you wanted it done for another reason I still dont understand what possibly for |
OK, If we want to talk time compression here are some of my
ideas from other Games I've done Mod work in. 1st: Time compression is usually a skip frame deal. That's why you get jumped. 2nd: You CAN trick it with ghost units in most cases. EXAMPLE: I attach an invisible "to your eye" unit with no weapons or sensors, sent out AHEAD of true game units. TC detects, drop to real time, NOW you have a chance. YOU WOULD NEVER KNOW! (And if you've ever played Quake 1 - 3, NeverWinter Nights, and such? Well, it happened to you, YOU JUST DIDN'T KNOW!!!!) As for going 10 knots?:rotfl: That's an AIR SHIP!!!:rotfl: And YES! It will speed up!:rock: BUT YOU WON"T LIKE IT!!!!:lol: |
Wasnt talking about your airship mate
You carry on with that - looks cool I think Letums ideas is to slow them down so you dont miss them or get jumped Skipping a frame or 2 maybe a low TC but at 1024\2048 and even 4096 as some ppl are running means the damn things skip the whole atlantic without ever coming close to the player Lower TC is the only sure way of not missing out on things Besides who wants to play a game on high TC everywhere anyway Tis a sim not an arcade game Back OT For a first SH3 addition from you thats a tough one to beat mate :up: |
Just dropping a unit to 10 knots won't fix the TC cause the units behind would pass them on a skip.
Better to send out FASTER ghosts! HMMM, How do I know this?:smug: |
:rotfl:
Dont complicate matters Better to slow TC down Now if that airship isnt done why are you talking to me :rotfl: Only j\k |
All times are GMT -5. The time now is 09:20 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.