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Downloading :up:
amazing work , i will try, I love tweak myself big mods, adding things until it looks good for my taste. |
Thanks for the inspiring thread first :|\\
Using bits and pieces of it, but it gave me confidence to try and get the trim tanks working again. After two days of study I finally succeded and now my boat can dive to any depth and surface again without moving. So thanks again :up: no more disobedient crew here - trying to get us all killed! Re. your last questions: sorry, still using type VII here... :smug: |
Slightly on/off topic....does anyone know where I can get the sky in GWX ? I'd very much like to incorporate it in NYGM-TW 2.2 if possible.
I also like Duc's argument for the hull integrity, would be nice to add a random level of uncertainty though....i.e if hull integrity reads 40%, well it could be +/- 15%. |
Version 3 of this mod is coming soon. ( Good greif i need to give it a rest.)
Some changes im sure some will like. Some quick items from the updated readme. Quote:
Now all that said Im going run a career game with my new built in Gibralter run to make sure it works how i want it to before i release this. Im 99% positive it will work, but i figured i'd better be a good boy and play it for "testing" first to make sure it works as advertised. ;) |
Damn i wish i could change the post title.
The changes i made to the 29th flotilla work like a charm. I just ran a career game. Started in La Rochelle in 9/41. Went through gibralter, and sank ships on the way to my patrol grid. By the time i did my patrol grid, it was like 29 sept. The base changed to Salamis, i went there, docked, and im now in my new home port. Works out pretty cool. Unfortunatly this is a scripted sort of thing. If you try to transfer from another flotilla you'll get instant teleported. This only works if you START in 1941 with the 23/29th flotilla. Heres the patrol log, works like a charm! Quote:
Speaking of Gibralter: Just in case you've never done it before. The first thing you need to do is figure out how long you can go underwater, from submergence to surfacing. See pic: http://www.ducimus.net/sh3/gib_tut_1.jpg First thing is to dive, and mark the point that you dived. (red brackets in pic). Then, travel as far as you can stretch it, and then surface and mark the spot you surfaced. (green brackets in pic). Then take your compass and draw a circle that fits in between the two points. This circle represents the area you can travel submerged in one go. In the one pictured, it has an 80KM radius. So then, we take our 80KM radius circle, and draw it over gibralter. See below. NOTE: this distance was done at 1/3rd speed. NOT ahead slow. http://www.ducimus.net/sh3/gib_tut_2.jpg The red mark indicates the point where i could dive AT THE EARLIEST, and at night.. You MUST make it to that point, at the very least. The closer to gibralter the better, but if something shows up on the horizon, if you have to dive any earlier then that red line, your hosed. The green mark indicates the point where ill be almost out of batteris and oxygen and MUST surface soon, assuming you dived at the red mark. Obviously the closer you get to gibralter before submerging, the farther away from gibralter your surfacing point becomes. ( On a side note, plot a course through the middle of the channel. If you stray too close to the african coast line you'll bottom the boat (like in dasboot). My run through i bottomed twice. :roll: ) When you submerge, dive DEEP. We're talking early war sonar here. You could go as shallow as 200 - 230 meters im guessing and be under their sonar cone. Now, you must do 1/3rd speed. (about 150 RPMs). As much as you'd probably like to, you cannot go at ahead slow. You'll run out of oxygen before you get through. So no matter what you have to go at ahead 1/3rd. If your detected, you really have no choice but to keep heading straight through on your course, or turning back. You do not have the batteries and oxygen for evasive manuvering. No matter how many depth charges they drop, you have to keep going straight through. Now all that said, i got through this without any problems at all. It was entirely too easy. Wind has alot to do with it. I went through when the wind was around 10 kts im guessing. Which helped. I imagine if you tried this run at 5 kts or less wind you might have a problem, but i kinda doubt it. |
I think its ironic how i toyed with the idea of replacing the IXB, and here i turn around and start putting work into it. :roll:
Version 4 of this stupid mod collection is already brewing, and im getting that "itch" to start playing a type9 again, only thsi time in early war where i can make night surface attacks with near impunity :roll: ( i mean , come on this is why the IXB was the "most victorious", it was the right boat at the right time. no way they could have made that tonnage later on) Heres some changes to the readme file. Most of these are new, a couple items i just reworded: Quote:
------------------------------------------ Now as an aside this is an old item that needs further explantion: Quote:
http://video.google.com/videoplay?do...man+propaganda The only problem is the periscope in SH3 by default is located aft in the control room when it should be forward. To that end im gong to repacking the VII interior control room found in NYGM 2.2, and import all GWX skins into it and offier it as a seperate D/L. This control room moves the observaton periscope to its proper place. This file is debateable to me only because the Cheif Engineer has been repositioned to be constantly at the ready. (for an example of this, just load a game with a Type II uboat, and he looks just like that, ALL the time.) Still grabs the pole in high tension moments though. |
One last bump for this thread. Cause i think im...
D... O....N....E as in Delta Oscar Novermber Echo...done. done done done done done. Unless of course, someone out there acutally use this mod, and finds something i need to fix. :roll: For changes, your just going to have to go back over the readme. i didnt quite mark down all the new items, only annotated the readme as i changed stuff. |
Great work Ducimus
I, for one, am using it, partly. Ever since GWX came out I have been looking for a mod to introduce the NYGM-style TDC slideout in the attack peri and UZO screens (not the simfeeling sliders, which were easy to implement, but the NYGM ones, which are much more subtle). Your mod solved this problem for me and I adapted it to my GWX install. Also I much appreciate the lighter night, as GWX is way too dark for my monitor. I integrated these two features into my game, along with a few others from your mod. All in all, I very much appreciate this mod. Thanks a lot for it. |
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