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Im not too sure if it is even possible today, with the invention of AEGIS the threat of cruise missiles is very low, plus (I have not heard this from any of you yet) Standard carrier battle group formation ALWAYS includes 2 (sometimes 1) SSN's, Los Angeles Class for the U.S.
The SSNs virtually eliminate the threat of SSK intrusion (except maby for a 212 or a Go(a)tland, but even then once the SSK fires, it will give itself away) I think the possibility of an SSK killing a CVN or LHD is VERY low, and getting lower because of advancing technology. |
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Just because it says there's a 688 in a CSG doesn't mean that he's RIGHT THERE in the formation. He might be quite a substantial distance away from the CSG, he might even have been sent into the area of operations days in advance, covertly paving the way, gathering intelligence, making cruise missile strikes or assuming a blocking position in critical chokepoints. Quote:
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The Oscar, on the other hand, being a nuke, doesn't have to deal with that problem as much. It's ability to maintain high speeds for long periods of time means it doesn't have to wait for the strike group to come to it, but can be more aggressive. It just needs the word on when to shoot it's missiles. Quote:
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Actually it's not that bad. You just have to be slinky and willing to pick your fights. You can't be like, "Oh! there's a DDG I better shoot him." It's more like, "Oh.. there's a DDG, I better keep my distance." The KILO v. fast moving strike group problem requires a much cooler player. |
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TG |
Submarine Command by Ben Bryant was originally published as One Man Band in 1958.Being a real fan of the RN submarine service i have both books!It is largely a book of his wartime memoirs but it does contain a chapter he calls technical interlude in which he describes penetrating a screen and getting into a firing position.This book is based on WW2 submarines and straight running torpedoes.It has some diagrams but no complex formulae.Bryant was sinking ships by eye not by a tactical computer.Some of his methods can be gleaned from the rest of the text.For basic skimmer sinking it is a good read.
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http://www.mors.org/awards/mor/2002.pdf
This is an article called the Diesel submarine flaming datum problem. If you can find it there is another article in the NPS library written by a Hellenic Navy officer about attacking in a diesel.It is quite old though but you can find a copy on the net. |
SeaQueen I really enjoy your scenarios. I wish you would make more or publish the ones you have. Bill would always be happy to host them or you could do your own site with theory. That could be fun.
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The scenario we're talking about is just the NATO EXWAR Exercise scenario I made, or variations on it. The slides that go with it should have sufficient information for you to build your own, so you're not just constrained to doing the same thing in the Norwegian Sea. You could exeriment with lots of other places. Really, it's a pretty generic scenario. I have to say, it's become my favorite scenario. It plays in an afternoon, it's as realistic as I can make a DW scenario, it plays a little bit different every time, and it's extremely challenging without being impossible. |
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i concur with your initial assesment. i quickly decided that 2nd attack was almost always pointless. i prefer to fire the 1 salvo of 6 and run like hell during the precious few moments the enemy is occupied trying to evade my torps. Sinking the cv AND surviving is a rarity. if i attack a second time in this scenario, it leads directly to my demise.:dead: |
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Btw, I finally found a situation where it was advantageous to shoot my way in. I made a mistake on my maneuvering board and ended up choosing a course such that my CPA to a DDG was less than ~2Nmi. At 3Nmi, I realized I was going to be detected shortly by one of the screens so I shot 6 SET-53 torpedoes. 4 of them hit. While the DDG wasn't sunk, it was out of action, which is good enough for me. Having left a flaming datum, I ran for the center of the formation and shot my wakehomers at the CVN. Ta dah! :rock: Quote:
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Attack once and once only coming back for a second attempt is litteraly suicide because the enamy will be waiting for you to come back, however if you have ID'd all surface and sub units and there are no targets that are sugnificant threat and if they are put yourself in in a position where your less likely to be attacked.
The second attack is one heck of a lot harder than the first. |
I'm not saying I'm leaving and then coming back. I generally shoot at such a close range that there really isn't time to go anywhere. I'd phrase it more as a second salvo.
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i recall one occasion where i crippled the carrier with my 1st salvo. this enabled a second salvo to put it on the bottom. Quote:
i dont like the way the game never detects a scope/masts. so i am doing a sonar only attack. Often times I am firing in to the formation simply hoping that i have focused on the cv (im using some random elements so the formation differs every time) im not using fast reload. Quote:
My general concept of " success " in this mission (more or less) after the basic "intercept and get into range" 1) SURVIVAL ! 2) fire my salvo prior to detection (see point 1 :) ) 3) hit anything 4) hit the carrier 5) sink anything 6) major damage to carrier 7) sink the carrier pts 5 and 6 easily flip flop depending on size of sinking ship. |
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