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-   -   GWX Issues Post Here (https://www.subsim.com/radioroom/showthread.php?t=102125)

bigboywooly 12-16-06 11:19 PM

Odd
I just clicked it in your post and got mega upload

12-16-06 11:19 PM

I didn't do the MD5, but I did blow everything off the hard drive and reinstall. Without SH3 Commander installed yet, I was able to make a career in SH3 directly with the 30th/33rd Flotilla. So it looks like whatever problem I was having it was mine and mine alone.

Thanks for the help.

Razman23 12-16-06 11:32 PM

Quote:

Originally Posted by Fab
I didn't do the MD5, but I did blow everything off the hard drive and reinstall. Without SH3 Commander installed yet, I was able to make a career in SH3 directly with the 30th/33rd Flotilla. So it looks like whatever problem I was having it was mine and mine alone.

Thanks for the help.

Are these the asian subs?

If so, you need to make the days inbetween patrols -----> 55 days.

I read it in the GWX manual concerning using Commander.

Razman23 12-16-06 11:34 PM

Quote:

Originally Posted by bigboywooly
Well I just chose the 2nd flot in a VIIB through commander and again ingame and I started in Wilhelmshaven in a VIIB
By default the games first selection is the 1st flot
As posted above you need to select 2nd flot


Yes, I loaded the GWX files needed for Commander.

I think what happened is what others have said. I forgot to double check before I hit start.

No big deal, just delete campaign and start a new one. :up:

Corrupt_File 12-16-06 11:48 PM

There doesnt seem to be Torpedo visuals when selecting them in port?

JScones 12-17-06 03:15 AM

Quote:

Originally Posted by Fab
Quote:

Originally Posted by bigboywooly
Yes of course the 30th is included
Do you have the right dates ?
October 1942 in SH3commander

Yes, in October '42 I see the following:

1st
2nd
7th
10th
11th
29th
33rd

No 30th. If I click on the 33rd it says

10/42 to 07/44 - Error!
08/44 to 05/45 - Flensburg

You sure your SH3Cmdr is pointing to your GWX installation? If SH3Cmdr lists anything OTHER THAN:

1st Flotilla
2nd Flotilla
7th/13th Flotilla <note the difference!>
10th Flotilla
11th Flotilla
23rd/29th Flotilla <note the difference!>
12th Flotilla
30th/33rd Flotilla <note the difference!>

for the Flotillas AND you have GWX installed, then SH3Cmdr has not been correctly set up to point to your GWX installation. Make sure you use the /l switch appropriately.

Vermin 12-17-06 07:49 AM

What a fantastic mod - thanks folks! :D

A funny thing happened to me in El- Ferrol. I had fled to the nearest neutral port to patch up my boat after a disastrous passage through the channel....

I stopped a few hundred yards off the wharf in El-Ferrol and ended the mission.

My only option to end patrol was to return to base - which I clicked on....

and then suddenly I ended in Willhelmshaven! LOL :oops:

Probably user error on my part but the Spanish were very helpful! :rotfl:

Vermin

The Noob 12-17-06 08:26 AM

A bit off topic, but does the GWX Auto-Installer check the game exe files?

JScones 12-17-06 08:28 AM

Quote:

Originally Posted by The Noob
A bit off topic, but does the GWX Auto-Installer check the game exe files?

Yes .

hyperion2206 12-17-06 08:40 AM

I installed GWX and everything is fine except that I don't have any sound! At first I could hear a bit of music but I had to turn up the volume to almost 100% and now the sound is gone completly.:nope: Do you have a clue whats wrong?

alexoscar 12-17-06 11:12 AM

Strange issue with Pyro ship skin
 
This is the Pyro Ship I found in North Sea today. As you can see, there are a lot of textures or polygons missing:

http://i13.tinypic.com/2vv6tqr.jpg

http://i13.tinypic.com/48gcv42.jpg

http://i13.tinypic.com/2h6t1ue.jpg

http://i16.tinypic.com/2qu7n92.jpg

Any idea? Is the first issue I find with GWX. Congratulations again for your work guys. You are the reason Im yet playing SHIII.

Regards

Uber Gruber 12-17-06 11:39 AM

Started patrol in Jan 1942....encountered 2 tankers and a med cargo SW of ireland, all flying Irish Flag.

Then encountered single Medium Cargo which I sank with deck gun within 10 rounds aimed below waterline at long range......bit suprised she sank so quickly.

As a manual targeting kinda guy, I really miss the slide out TDC mod that appears in NYGM 2.2.....any chance it could be added or is there a reason why not ? I ask because i'd be happy to add it myself if its compatible.

Thats it so far...except the crew fatigue model, gonna have to turn that off as everyone had red eclamation marks after crossing BoB.....way to quick. Also damage model didn't deactivate at high compressions.

Just to note, clean install + patch, no mods, using SH3 Com 2.7 with GWX CFG files installed.

Cheers, Hans.

AG124 12-17-06 12:09 PM

Ships' Textures
 
On the subject of the Pyro, it seems the correct deck texture got omitted by mistake (it was a busy time for the team after all). The UV Mapping was corrected on all of my ships by ref, and new deck textures were made by Boris to match the new deck areas. Hopefully, we will be able to release the correct versions in an update.

You may also notice that the Chatham has this problem as well, and the Rose Castle is not the correctly UV Mapped version.

bunkerratt 12-17-06 01:20 PM

ok..after uncorrupting the 1st install of gwx it seems to be stable...however..how the hell do i get the subskin to change/..i prefer fubars dark rusty 9b..i tried to load it into textures tnormal tex as before..no dice..any ideas?....:damn:

bigboywooly 12-17-06 01:25 PM

Quote:

Originally Posted by bunkerratt
ok..after uncorrupting the 1st install of gwx it seems to be stable...however..how the hell do i get the subskin to change/..i prefer fubars dark rusty 9b..i tried to load it into textures tnormal tex as before..no dice..any ideas?....:damn:

You may need to import it into the dat
Not my area but I think thats how it goes


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