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Most convoys are 6 and 7 kts so your uboat should keep up
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But potentially make a lot of racket in doing so for the DD's sonar to pick up :nope:
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I guess I was just to busy diving to notice the ilum.:oops:
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I dont mind a little more 'action' from the enemy, it makes the game that much better. Now if I could just get all those five parts of GWX downloaded when it comes out before the whole world knows about its release. :yep: :lol: :up: |
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I wrote "Would be surprising they never do in GW" which I could translate by "I'm sure they do...":D You guys are jumpy...lol |
I´ve just returned from a patrol that may well have been my most exciting and probably most realistic SH3 (GW mod) experience so far...
I accidently ran into a huge convoy at daytime. Seeing that it was directly heading my way I dived and waited till the ships were around me. I went to periscope depth and had a good shot at 2 tankers in front of me and a small merchant at 180 degree. Then I dived to 40m, reloaded my torps and went to scope depth again. Sadly, the convoy was too far away for a good shot now, so I had to be patient. So far, so ordinary. Now here goes what made this so very special: I decided to shadow the convoy from behind until it got dark. When night had fallen, I just sped up and broke into the convoy from behind (never done that before!) With the destroyers at 90 and 270 degree at about 3500m I just headed the convoy´s course and passed huge merchants at less than 500m (!!!) without being spotted (it was really dark and I had deck awash, the waves hid my little VIIc very well, too). I really felt like a real skipper, passing those HUGE merchants and tankers in the moonlight is just what I´ve read about so often. My main problem was to get into a good attacking position, which wasn´t that easy because I was too close to the other ships to turn, get them at 90 degree and shoot. So, everything went really fast then. I turned, slowing down, and hit a tanker at 309m (that was literally CLOSE!), while it gave way I attacked the next tanker behind the first one. Now hell broke loose and all those searchlights blinded my poor crew. I ordered flank speed, headed directly for a big merchant and dived closely behind her, zigzagged into the merchants direction to conceal my own noise and was... gone.:smug: I proudly returned to my home base with no torps left and no damage taken. Thanks to all those modders who made this come true! Cheers, AS:rock: |
Congratulations AS :up: that is probably as nears to 'true life' as it got back in those days (1940s). This surely shows us all how well the GW dev team have been able to give us all an exciting and challenging 'life like' mod. :rock:
I know it's been said before but I'll say it again....GWX IS EVEN BETTER :yep: :D :up: |
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That tactic is very dangerous. When batteries are down to 50% you should move away from the convoy. As you know after the attack you will become the hunted, and I usually end up behind the convoy. The escorts knows that, and that's why they are waiting for me there. It's smart to have some battery power left if you have to engage them ;) In medium fog I attack on the surface, quick in and quick out from the side of the convoy. The escorts can't see me...until they got radar. |
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sorry for being so persistent:oops: no snorkel yet, i'm ending 1940... what i do is leave the convoy from the side or whatever, surface and flank ahead so i can wait for the convoy to reach me again... not very original but it's just about the only convoy tactic i know. as for keeping up with the convoy, if you go flank (submerged) you get detected quite fast (as soon as any destroyers come nearby), and you just manage to keep up, not outflanking them: you make 7 knots and so does the convoy (although admittedly the will be zigzagging so you could get some advantage there). so without snorkel sorry but i don't get it: when in the convoy, either you go flank submerged and get detected while not making much advantage over the convoy or surface and have everyone spot you. the only tactic i can think of is leave the convoy and wait for them again ahead of their course. if i'm confused please let me know, it's always good to learn ;) . thanks! |
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Good Hunting:up: |
If you´re really in trouble after a convoy attack best tactic evading the destroyers in a convoy is dive deep and "hide" beneath the merchants, then start moving into the the somewhat opposite direction of the convoy. It can be dangerous to stay too close for a long time because it´s quite possible that the merchants move on and the destroyers detect you if you are still too close around. Cheers, AS
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Not the biggest hit poster here, but here goes nothing.
My last Convoy attack was against a convoy of 6 x 3 merchants and a whole bunch of defenders. 1xHuntII and 2xFlowerCorvets were spottet from the position 10.000m 90 deg. abeam right of the convoy. The protection looked pretty thin in the right hand side front, with only one lead HuntII and one single Flower corvette on the right side. So i opted for an overtaking on the right side. Going with all she could drag we skated at 20kts in mirror still water out to about 15.000m ahead of the convoy - i had allready measured the course and speed of it and preplaned where i would attack them. At the spot i dived to Periscope depth and waited......but as i raised the scope i could see that i 1) had calculated the convoyspeed wrong by a knot - they were almost on top of me and that they had altered course(to true North) and most of the convoy were going to pass behind me. BUT. Good news were that passing right behind me was a Southhampton Light Cruiser. So i made a new gameplan as the Southhampton were on the front left side of the convoy. A new overtake on the left side and setting up for an attack on the left front of the convoy. setup tubes 1-2 for the Southhampton and 3-4 for a large merchant cargo ship. On each of them i sat one torpedo for impact 2m above the keel and one for magnetic discharge 0.5 meter under the keel. The merchant were roughly 2000m away and the Southhampton 1000m. Fired two eels (slow) on the merchant and then two on the Southhampton. The merchant were hit by the magnetic torpedo and broke in two. The second torpedo continued in through the convoy and ended up hitting a small merchant in the front (brave crew of that ship kept it moving untill i had to leave the convoy). The second two eels (fast) on the Southhampton had the first one hit the boat about 10 meters front of the rear - blowing the left propeller off the boat. The Cruiser ignited in light fire on the rear deck. The second eel missed behind the boat - and was finaly lost. After that i had about 2 hours of bashing from 1 HuntII and 3 Flower corvetts. They kept finding me even when i was at 160 meters in my VIIc (yes that is a bit deep in that boat). in this battle i lost three more eels in my early escape attempt to hit a destroyer that was pretty close to me. Finaly i was "released" and could surface. A thired overtake on the left side again (one eel left in the fore tubes total) This time i sat my attack up only for the Southhampton. The eel hit the Southhampton right in the armory - what a fantastic explotion.... She broke in two and sank before i had ordered Full ahead and dive to get away. I actualy did that pretty fast and managed to sneak away with a fast steep dive to 145m going WNW. This is a pretty good picture of how i (1941) tackle convoys with 5+ escorts. The overtake to a preplaned ambush works very nice. I usualy go with about 10.000m in daytime to the nearest convoy escort durring the overtake in daytime and about 5000m to them at night. Then i setup my ambush about 15.000m in front of the convoy in their route and about 1000m from the predicted cource of the nearest lane in the convoy - that way i can fine tune my distance to the targets as they come closer. Trick is VERY sparse use of periscope and using a lot of paper to draw the attack on :) |
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