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-   -   Number Of Crewmembers (https://www.subsim.com/radioroom/showthread.php?t=101651)

melnibonian 12-06-06 01:15 PM

I always go to sea with a fully manned boat

Sgt Swanson 12-06-06 05:43 PM

I've learned to only carry as many as the number of working slots + damage control. Having more is not necessary as they don't do anything and you can't tade them up per se. And they don'y help with compartment efficency if they don't have any experience. And yes, I'm a lazy Captian, so I use the No Fatigue Mod. I think the game should have an Auto-Watch Rotate option, then there wouldn't be a need for a mod.

Sailor Steve 12-06-06 06:00 PM

Overheard in the nightclub just the other night:

Kaleun Blackadder: "Now, midshipman, if I have 38 crewmembers and I add 12 crewmembers, what will I have?"

Midshipman Baldrick: "Umm...some crewmembers, Herr Kaleun!"

Kaleun Blackadder: "Once again, midshipman, if I have..."

Sgt Swanson 12-06-06 07:54 PM

:rotfl: :rotfl: :rotfl: Are you trying to say our sailors flunked out of school and that's why we got them and not the SS?

TarJak 12-07-06 03:14 AM

Quote:

Originally Posted by Sgt Swanson
I've learned to only carry as many as the number of working slots + damage control. Having more is not necessary as they don't do anything and you can't tade them up per se. And they don'y help with compartment efficency if they don't have any experience. And yes, I'm a lazy Captian, so I use the No Fatigue Mod. I think the game should have an Auto-Watch Rotate option, then there wouldn't be a need for a mod.

Apparently this looks like it is coming in SHIV.

d@rk51d3 12-07-06 03:21 AM

If I remember correctly, there are 3 shifts to organise, and they then roatate automatically. Sounds like a good idea to me.

TarJak 12-07-06 03:33 AM

Youre right. It looks interesting. I also wonder if you will be able to switch it off in vanilla or if it will take a mod.

irish1958 12-07-06 09:38 AM

Crew members
 
AVGWarHawk has finally found a good use for Bernard


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