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-   -   NYGM file errors (https://www.subsim.com/radioroom/showthread.php?t=256865)

John Pancoast 04-02-24 10:37 AM

Quote:

Originally Posted by fitzcarraldo (Post 2907839)
A lot...Mainly traffic with erroneous routes. The next update will be more precise and a lot better.

Fitzcarraldo :Kaleun_Salute:

:hmmm: Any examples of these routes? That sounds more like a design choice vs a bug? Stiebler did some things that sometimes were thought as wrong, mistake, etc. but turned out to be done a certain way to fit in with the overall nygm structure, functionality and purpose.

fitzcarraldo 04-02-24 11:49 AM

Quote:

Originally Posted by John Pancoast (Post 2907841)
:hmmm: Any examples of these routes? That sounds more like a design choice vs a bug? Stiebler did some things that sometimes were thought as wrong, mistake, etc. but turned out to be done a certain way to fit in with the overall nygm structure, functionality and purpose.

In NYGM you have a lot of ships crashing with the coasts, for example. Also the ships in convoys works better in the FiFi version. Please read the FiFi NYGM thread and you will know about the huge improvements made by FiFi.

Regards.

Fitzcarraldo :salute:

John Pancoast 04-02-24 11:59 AM

Quote:

Originally Posted by fitzcarraldo (Post 2907850)
In NYGM you have a lot of ships crashing with the coasts, for example. Also the ships in convoys works better in the FiFi version. Please read the FiFi NYGM thread and you will know about the huge improvements made by FiFi.

Regards.

Fitzcarraldo :salute:

:up: I'm very familiar with FiFi's excellent mod, but thanks anyway.

Von Vorbork 04-02-24 06:43 PM

Hi, I would like to thanks everyone for their input.



And yes, the error I get is the same as the one in your screen shot... I just never tried to run the game figuring that it would never open up.


I just downloaded Fifi's v5 and I am going to install in a matter of monents and retry the other install. Again, thanks you all for all your time in this matter.

Von Vorbork 04-04-24 06:08 PM

Hi guys, I have another question. I enabled Hitmans nygm 3.1 gui into Fifi's v5 and it is not working properly. Is this gui compatable with Fifi's v5 nygm?

FUBAR295 04-04-24 07:58 PM

Hitman's excellent mod will not work in Fifi's NYGM. I liked that mod too. :03:


ARB's wide screen mod is all ready installed, Hardcore TDC, or there is ARB's wide screen mod for not using the Hardcore TDC which is included with the additional mods.:salute:

Von Vorbork 04-04-24 09:17 PM

Hi Fubar, ok thank you. Is that the same for magui final and wide screen?

FUBAR295 04-04-24 09:38 PM

Not sure. Have not use Magui in NYGM. You can try it and see if it works. :hmmm:

Von Vorbork 04-20-24 10:02 PM

Hi, I have few more questions with some game functions I can not get working.



When I try and create a new mission file, in the Mission Editor, the map opens up with the top section of the map blacked out. Can this be fixed?


And my second question is, how can I replace the missing radio player? its just a blank section where it should be. Thank you.


Von Vorbork

John Pancoast 04-22-24 06:31 PM

Quote:

Originally Posted by Von Vorbork (Post 2909950)
Hi, I have few more questions with some game functions I can not get working.



When I try and create a new mission file, in the Mission Editor, the map opens up with the top section of the map blacked out. Can this be fixed?


And my second question is, how can I replace the missing radio player? its just a blank section where it should be. Thank you.


Von Vorbork

1. The map problem is a common result of a change in the game's resolution vs it's orignal.

2. That would require editing various files including the menu.ini which shouldn't be attempted without knowing what you're doing.
Along with having the necessary .tga file(s) in the game install.

propbeanie 04-23-24 07:46 AM

If you are using a widescreen utility in the SH3 game, one way to get around the issue Von Vorbork is to remove the D3D files from the game's root folder. It would be best to make yourself a "mini-mod" folder in the MODS folder, like "D3Dfiles" or whatever, then cut the two files "d3d9.dll" and "d3d9.ini" from the game folder, and paste them into the "D3Dfiles" folder in the MODS folder for later re-activation. After those two files are out of the game folder, the Sh3MissionEditor will usually run OK, full screen. Dependent upon your computer, you might have to fiddle with the Compatibility settings on the Properties for Sh3MissionEditor.exe, but usually not. Note that some apps might prevent JSGME from removing the d3d9 files when de-activating the D3Dfiles mod, so if that happens to you, close Discord and/or your browser, possibly the File Manager, and they might then remove... The 'modern' Windows does not care to know how to deal with older DirectXv9 games, especially 4:3 games "stretched" to 16.9... :salute:

Von Vorbork 04-27-24 08:46 PM

Hi Guys, thank you for tour response to my questions.


propbeanie, for the d3d9.ini file is it listed as "d3d9" in the main game folder? The strange thing is that the Mission Editor worked in my GWX install but not the one Alex edition v1.53...


John Pancoast, LOL. Yes, when it comes to editing the menu.ini and the .INI files yes I am somewhat illiterate... but I am willing to give it a try. How else can I get it to function? Again thank you both for your input.


On a side note I was able to briefly see the USS Cobia moored in Manitowoc, Wi. And the cool thing is that groups can spend the night on it.





Von Vorbork

propbeanie 05-06-24 01:00 PM

If you have "Hide known file extensions" turned on, then you will not see the ".dll" and ".ini" parts of the file names. There should be two files though, possibly 3 if the modder included a ReadMe type file with the same name.


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