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-   -   [REL]Another CombiMod GUI v1.1.0 (https://www.subsim.com/radioroom/showthread.php?t=144855)

Kumando 11-26-08 06:45 AM

Quote:

Originally Posted by Mikhayl
I'm not sure I understand :hmm: On that attack scope the visible marks are 2-4-6-8-10 etc, and they do match the AOB finder as far as my testing goes.

2,4,6,8 how is that? I count one mark, and the spaces between marks count as another mark til 10 right?

swampy 11-26-08 07:16 AM

I realy liked this mod! But I have a problem determine speed with the range and aob finder.

In the training mission I know the tanker moves at 7 knots.
I time it and it takes 25s to move across the 0 line.
I move the ring, holding 25 and moving it to 95 (same way its done in the OLC GUI video)
Now loking at the scratch mark I read the speed to about 5 knots wich is to slow.

I dont use the resolution fix.

Any ideas?

swampy 11-26-08 07:37 AM

NP :) . Thanks for the mod!

makman94 11-26-08 07:39 AM

Quote:

Originally Posted by swampy
I move the ring, holding 25 and moving it to 95 (lengt of the ship)
Now loking at the scratch mark I read the speed to about 5 knots wich is to slow.
Any ideas?

are you sure you did it right? becuase i read 7.3 knots.the only thing that i can guess is that you were moving.start the training,don't start your engines and take alook again

bue

owner20071963 11-26-08 07:45 AM

Thanks Mikhayl,great Mod:arrgh!:

swampy 11-26-08 07:52 AM

Quote:

Originally Posted by makman94
Quote:

Originally Posted by swampy
I move the ring, holding 25 and moving it to 95 (lengt of the ship)
Now loking at the scratch mark I read the speed to about 5 knots wich is to slow.
Any ideas?

are you sure you did it right? becuase i read 7.3 knots.the only thing that i can guess is that you were moving.start the training,don't start your engines and take alook again

bue

Im not moving, It takes 25s for the ship to pass, same as in the tutorial video

makman94 11-26-08 07:59 AM

Quote:

Originally Posted by swampy
Im not moving, It takes 25s for the ship to pass, same as in the tutorial video

just noticed that mikhayl have changed the aobmidring.ok you are right ,a small fix is needed

Kumando 11-26-08 12:32 PM

Quote:

Originally Posted by Mikhayl
Yep that's what I meant, I think I misunderstood your first post, so just so we're sure we're talking about the same thing:

http://i37.tinypic.com/ips6k6.jpg

On the obs scope though all the "in between" marks are drawn and for some reason the numbers are 10 times those of the attack scope, but the scale is the same so you can use the observation scope readings with the AOB finder as well.

Same goes for the horizontal marks (port and starboard) for AOB readings right?

Kumando 11-26-08 12:50 PM

Quote:

Originally Posted by Mikhayl
Natürlich :D

Tks, btw congratulations for the mod great realism and immersion added :rock:

swampy 11-26-08 02:20 PM

Thx for the update, I am going to try it tonight.

I have a wish. Full firing capabilities from the opservation scope. TDC and everyting.
I just love the look of it and the viewing size! I know it probably isnt realistic mabye not even possible, but I get depressed everytime I have to switch back to the attack scope and its tiny view before firing.
Like switching a atomic sub to a type U II;)

badwolf 11-26-08 03:50 PM

The observation scope having better vision was the main scope used for observing and night attack.
The attack scope being stealthier due to smaller head was used for daytime close quarters attack.
I am at the moment using OLC's GUI modified to my taste, using the above modifications and use the observer scope as my primary one.
Because of game limitations (flag recognition) modders have made concessions. Flag recognition id is harder in my mod but well worth the sacrifice for realism.

Nice mod Mikhayl
This gives the community even more choice.

Kumando 11-26-08 03:57 PM

What about the scrach that used to be near the 15 mark to make calculations at 1.5x zoom?

Kumando 11-26-08 04:23 PM

Quote:

Originally Posted by Mikhayl
That sounds interesting Badwolf, I must say I don't know much about the actual use of the scopes except what I gathered in some threads, though I find odd the use of the obs scope for attacking especially in a type VII, with the scope in the command room and the TDC in the tower. If I understand right you kept OLC's big obs scope and added the torpedo settings to it ? :hmm:

@Kumando, I removed it because now the low power zoom is 2x. I think I never used it with OLC, that's why I didn't bother making a new one especially with the new scope, it's pretty difficult to see anything at zoom 2x. Anyway, if you do take readings all you have to do is to divide by 3 for the range, AOB & speed will work the same regardless of the zoom power :up:

How is that can you give an example plz?

Pisces 11-26-08 04:57 PM

Quote:

Originally Posted by Mikhayl
Hi Pisces, thank you. I forgot to mention it but the attack disc is still here, when you press the TDC autoupdate button you get this :

[images snipped]

The button isn't visible when the TDC autoupdate is on, because you need to have the TDC on "manual" to use the attack disc.

Allright!!! You've won me over to try it. All I need is to find some time to play again. That is the difficult part unfortunately.

Pisces 11-26-08 05:26 PM

Any chance you can add something like this too:

(Sh4 mod)
http://www.subsim.com/radioroom/showthread.php?t=144834


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