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Btw I remember duration not works correct with aggregate triggers. I mean when triggers with duration are on aggregate trigger list. |
After I am done with Mission 3, I plan to post them online so people can play and give me some feedbacks. Just wonder where would be the best place to post them?
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What about the Subsim downloads section, mate? :Kaleun_Thumbs_Up:
Stew |
I was waiting over year for permission to uploading on Subsim because admins 3 times missed my messages. I think request for permission to uploading is good choice but in meantime own google drive is better solution :)
Btw i think uploading small size files should be easier for users. |
Btw, I have a quick side question. I just got a new laptop with better components than my old desktop. However, my laptop doesn't have a CD reader. =( My Dangerous Waters is on 2 CD's. How could I possibly install the name onto my new laptop now? Is there any way to do this?
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You can get a USB CD drive. Or make images of the discs and use a disc image mounter. |
How do I have a trigger that fires as soon as my tomahawks are launched.
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use attached trrigger (to your sub)
PAGE 1 Trigger activation: - approach PAGE 2 Side: - any Country: - Civilian Class: - UGM Missile Name: - TLAM UGM-109 D User PAGE 3 Radius: 0.10 |
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@p7p8. I just noticed the skins for Chinese Type 52C&D DDG and Type 54A FFG look different than before. Type 54A now looks like La Fayatte. I thought we used to have something that looks more like the reality.
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Just another few helps needed:
1. How do I make destination trigger into a rectangle instead of circle? 2. How do I make phase line when my ship passes that line then goal is complete? 3. Put a time limit on a goal. My ship needs reach a destination by a certain time otherwise mission fails |
1. You can't
2. You can draw very large circle (radius 300 nmi or more) where small "section" will be "almost line" second option is to use many smaller triggers (with destination circle) next to each other. 3. Every trigger can start or end in specified time (page 3) https://i.imgur.com/5RMF3Tf.png In this case large number of destination triggers creates "virtual line" Best to add 1 more aggregate trigger for binding all above. |
What a great idea - I would have never of thought of that! :Kaleun_Cheers:
:ping: Stew |
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Make sure you buy the DIRECT DOWNLOAD version of the game. It isn't that expensive and it will install directly to your lappy. :up: Its also already pre-patched to 1.04 and its a very stable version of the base game. :Kaleun_Cheers: |
@p7p8, one of my missions, the own ship is tasked to ping the Akula. When Akula heard the ping, it will accelerate to 30, dive to 1000ft and turn to bearing 260. I created a script for that. When the ping trigger is fired, it will run the script. However, the Akula didn't dive or turn to the correct heading. But its speed increase was good. Is the depth number in meters or feets? I am afraid when I put in 1000, it actually meant 1000 meters, which was too deep and the Akula just ignored that.
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