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-   UBOAT (https://www.subsim.com/radioroom/forumdisplay.php?f=281)
-   -   Uboat Expanded: Injecting Historical Data into Uboat (https://www.subsim.com/radioroom/showthread.php?t=248719)

Able72 09-12-21 09:35 AM

Yep, the issue of 'ships in my port' needs to be fixed. It makes this mod almost unplayable early war.

Able72 09-14-21 10:19 PM

Just got slammed while I was docked by a 'friendly' while I was in port. Had 9 sailors wounded and we had leaks a plenty in the bow of the boat. I had to reload.

At least until we can get this fixed, is there a way we can take out the "Friendly" convoys?

Tomi_099 12-01-21 08:34 PM

to get to the point !
 
Hm that sounds good .. I would want to decorate the interior a bit .. The kinematics are great .. but expandable .. seriously. to get to the point .... how do you get the individual folders.. i mean the hidden .. to see ..:Kaleun_Wink:


https://th.bing.com/th/id/R.53438d13...pid=ImgRaw&r=0






https://th.bing.com/th/id/R.8a2a4f9d...pid=ImgRaw&r=0




http://img687.imageshack.us/img687/4584/viic189c.jpg

iambecomelife 12-12-21 08:51 PM

Tomi - excellent screenshots, well done! Are you still going to release your Silent Hunter 4 work?


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