Here are a few more Hex codes for different weapon loadout caps. :salute:
e0 = 224 e1 = 225 e2 = 226 e3 = 227 e4 = 228 e5 = 229 e6 = 230 e7 = 231 e8 = 232 e9 = 233 |
Here are a few more Hex codes for different weapon loadout caps. :salute:
f0 = 240 f1 = 241 f2 = 242 f3 = 243 f4 = 244 f5 = 245 f6 = 246 f7 = 247 f8 = 248 f9 = 249 |
Here are a few more Hex codes for different weapon loadout caps. :salute:
aa = 170 bb = 187 cc = 204 dd = 221 ee = 228 ff = 255 |
Sweet! Ohio class SSGN here we come! Thanks!
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I'm glad you found the info useful, if you find anything useful please post it on the forum for all to see. :cool: Is the Ohio class SSGN going to be addon mod? :salute: |
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Changing the reload times would mean editing the .dll files I haven't found anything yet, but when I do I will post a thread on it. Have you found anything by changeing the .dll files? :salute: |
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Mainly because I wanted too, and also the 50+ missiles or torpedo's are on a real SSN-21 Seawolf. http://www.fas.org/programs/ssp/man/...wolf.html#spec Quote:
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Well, actually it says
50 Tomahawk cruise missiles or 50 Harpoon antiship missiles or 50 Mark 48 ADCAP torpedoes or up to 100 mines |
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Can we also change the Harpoon cap of 4 in FFG this way, and if so how?
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Yep it can be changed you just aft to find the right part to edit. :salute: |
So I assume we have to find the right 0004 in wpnload.dll in FFG folder and change it am I right?
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can you send me your file of ssn21?
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