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A thousand thank my friend it will be an honor to add your name in the credits:up: Best regards Hans |
Now what I'm really curious to know is the result of using this with a mod that has improved the damage model (like NYGM, GWX, etc.). The reason is because of the way I made it work should cause flooding on the vessel also besides damage (HP loss). In theory a couple large fires in SH3 with improved damage model could cause the ship to sink due to flooding over time. Can anyone confirm this? :hmmm:
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very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed:salute:
Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol? Also how does the game recognize this unique file? |
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It recognizes this unique file by magic...no really, I know the file system and it will recognize it :up: |
...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great :D
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hmm :hmmm:
...say would it be possible to couple the fire not only with main hull hitpoints, but also with room`s hit point`s next to the fire ? if so, the fire would create also flooding :DL |
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Thank you for this mod.
I have installed it. |
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