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maybe in the finished product there will be more crew ? Maybe on 100% realism we can use mtdc , who knows . |
Camoflague has its own page it looks like. Interesting, must be where the emblams are located too. :hmmm:
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It's a matter of taste, but the whole atmosphere (based on the few screens I've seen so far)
is lacking the WW-II sub's atmosphere. |
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http://www.subsim.com/radioroom/showthread.php?t=161712 |
thanks for that hint...
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Wow, that shot thru the periscope is awesome! Great looking sea. :yeah:
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Clearly there is a lot to like here, and that is great news. Two big issues remain though.
1) Every reviewer refers to "many bugs" in the game. Ubisoft's history tells us that this is likely to be a very buggy game at release. I hope the first patch comes early. 2) The DRM issue hasn't gone anywhere. For many of us, that's a deal breaker. Please don't hijack this thread with more DRM stuff though. |
all the reviewers clearly state that their copies are preview copies which aren't dev complete.
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The rest of the game does look phenomenal, and plenty of interesting new game mechanics, but this whole UI thing is really bumming me out. I hope it can be modded (and damned quickly) but it seems to me to be a terrible design decision in terms of immersion. And frankly quite baffling, given whom the franchises previously solid history of providing an immersive, more-or-less authentic WW2 submarine experience. |
Anyway, I could accept that interface if at the same time they'd keep the ability to activate buttons and dials directly with the mouse in the 3d world (as SH3) which I am afraid we might have losed. Who knows...
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Nice screenshots :)
Maybe the "modern" UI will make more sense while playing the game, it seems they go for a clean and minimalistic look and making sure it's not in the way for the 3D feeling, like walking around in the uboot. Might also make it easier to design for many different resolutions, 5:4, 16:9 or 16:10. Perhaps some WW2/Uboot feeling is lost in the UI but maybe the rest of the game/simulation makes up for that. |
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