I was a bit skeptical first but there may be some mileage in this. Plus, it is not as if we have a lot of new releases in the submarine department so that alone is a reason to support this (just did it).
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From Play Way:
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Aircraft are the most feared enemy, they could appear without previous warning out of the clouds or with the sun behind. In Silent Hunter the crew will spot planes as soon as they will come in visual range. You almost always have enough time to dive. Uboot https://youtu.be/6HdO2raBwCE?t=1m42s USN training film on aerial attacks https://youtu.be/gnkwoO7uBEE?t=9m2s Realistic vs Arcade damage (optional?) :D https://youtu.be/M2RyqWIcjB4 |
What a unique perspective; love the music and the graphics (yes, especially well done aircraft, Vince82) :salute:
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....:hmmm:....''commanding the boat means managing the crew.''
i don't know guys...it seems that noone is willing to get the task and create a real good simulator I am looking forward for this (or for every uboat game may come out) and i hope ,as this is a kickstarter project, to find its way to sim direction. Either than that , it will be just a fun game with no future endurance My last hope is V-I-C (who is showing that is doing a very very good work so far to this direction) |
Development updates:
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I have a strict rule against backing digital goods on Kickstarter.
Well, rules are made to be broken. |
Wow, been out of the sub games for a while now as nothing new has come up (still waiting on SH6....) This UBOOT looks quite good fun and it does look like there is some first person to it too, would love to see more of the game play that the trailer shows, but what the hell... I'll back it! - We need to keep this game type alive!
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Some cool dev art, nice water effects
https://giphy.com/gifs/l0K4emMZ04fzUFoJy |
kickstarter comment from playway about targeting ships:
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What a nice surprise - PLEDGED! I was very (very) tempted to pledge $500, but then I'd feel guilty if you fellas had to stare at my ugly mug every time you played ;)
This definitely reminds me of B-17 II. I haven't been this excited for a game in a long time - the feelings I had keeping up with Wayward/Microprose's design (following every last nugget of info on SimHQ, watching and re-watching teaser trailers) is something I can see myself doing again with this game. Best of luck to the devs und fette beute! |
The part I hated most (And actually disabled) from SH3 was the crew management, which the Devs recognized and automated in SH4. So a game mostly centered around this seems risky business, but I'm looking forward to what these guys can do, the presentation so far is no less than impressive. :up:
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I know I am one of the very few but I hope It doesn't require a steam account.It will have to be very very good. but even then it would gall me to get an account.
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That's a very good news!
I look forward to see more of that game :up: Alban |
I've backed it but the time compression / distance compression has me worried. They are moving away from historic engagements in order to make it more "fun." That has me very worried that I wont like the game. I'll back it though for no other reason to show devs that there is still a place for this sort of game but I dont have much hope for this actual version of a subsim.
Though the multiplayer (and maybe same ship coop) stretch goal is VERY inciting! |
Number #1008, that's my kickstarter pledge counter for UBOOT.. its my first pledge to any game company for any kickstarter ever..
I've been watching both successes and failures of kickstarters for some time, and I understand you cant use paypal or get the protection paypal offers.. I'm betting on the fact that this game was worked on well before they started asking for money, and they have in depth videos of it functioning, which should help its success. |
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