Works here. Looking forward to it!
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Sounds cool.
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New proposed schedule, please review and sign off. GMT 4pm to 4am: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 4am. 4am to 5am lynch vote counted, execution carried out. 5am to 4pm Night begins, seers, guardians, wolves PM their actions to me. CST 11am to 11pm: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 11pm. 11pm to midnight: Lynch vote counted, execution carried out. Midnight to 11am: Night begins, seers, guardians, wolves PM their actions to me. Werewolf Hunt clock: http://www.timeanddate.com/worldclock/personalapplet.html?cities=152,37,136,1440,198,104 ,224 |
Just about any time is good for me. Have smart phone, will travel. :03:
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So what would that be for us easterners? EST?
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Btw, I like that werewolves won't be able to kill eachother anymore. If that happens only once, the odds shift way too much to the humans imo. Quote:
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EST 12Noon to Midnight: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 11pm. Midnight to 1am: Lynch vote counted, execution carried out. 1am to Noon: Night begins, seers, guardians, wolves PM their actions to me. And the proposed schedule has to fit within the Narrator's work schedule as well ;) Quote:
Agreed, if wolves can kill each other, one fluke could end the game. Yes, you are allowed to put in your lynch vote any time withing the 11 hour window. |
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One more thing (and I'm simply asking because some of the older hands may yet)...the second game like this we played was beset by people witholding their votes for fear of reprisals I suspect and Letum had a bit of a job sorting out some of the daily outcomes if you recall. Any more information/guidelinws regarding the matter? |
Yeah, we had that problem with the original WW hunt. There's only so much we can do with players who cannot stay with the game. I don't want to impose a militant "vote or else" policy, that takes away from the fun atmosphere.
Maybe this time people will adhere to the game structure and play. If they withold their vote for fear of reprisals, then the dominant players can weed them out. Also, I remember it was a problem for some, when some players changed their votes. We allowed it last time--this time, when you vote, it is written in stone! Too much work for the Narrator, refiguring things, and too chaotic for the other players, refiguring strategies. When you vote, it is done. |
New times still fine.
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But I think it's great to try new rules so I say let's see what happens with no super werewolf. EDIT: A quick question: If a werewolf attacks a guardian (or protectee), will the guardian recognise the werewolf? |
Ok..so when does the first mauling of a victim commence?
http://3.bp.blogspot.com/-5N1ihiiiCU...olf+attack.JPG |
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