Obviously you'd go for the Dynamic mod, as that has much, much more, as opposed to the Real mod, which only has much more.
Thanks Trevally - I've no excuses now not to start playing a modded 5. :yeah: |
Erm whers IRAI_0_0_32_ByTheDarkWraith I can find 30 with 31 patch:hmmm:
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Sorry - I did not want to people to pre judge:D Quote:
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Fixed error with post one re: depth bug
(this is not in the FX mod so needs adding to your list) |
Excellent thread, thank you! :salute:
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Hey, I could use a little help. I really want t give SH5 a second chance. I tried some mods for SH5, but it seems like they didn't work for some reason. Is there a mod I could test to make sure the mod is actually working.
Everything seems to install as normal with JSME, so I'm reallyconfused why it's not working.:dead: The JSME works just fine for SH3 and 4. |
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If you have checked that you are up to v1.2 before any mods, then the next step would be to run this app:- see here http://www.subsim.com/radioroom/showthread.php?t=187245 It will check you mods and give you a report. If you paste that here - someone may know what is wrong:up: |
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Thanks for this thread. Saves me a lot of time. Thanks again. :yeah:
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Great work Trevally!
As we don't have a ultimate megamod yet, this is the next best thing! (By the way, haven't been in the forums for a while, L.A. Noire took my heart!) |
I am re-reading the info for using the 4gig patch.
It is for use in 64bit systems when running a 32bit exe Can anyone confirm that the exe for SH5 is 64bit - therefore not requiring the 4 gig patch. Also how do you tell? I can't check myself as I am at work:oops: |
Hi Trevally!
Very good Thread! :yeah: Best regards, Magic:salute: |
Hi Trevally!
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Yes - I have just checked in the task manager and the exe is flagged *32 |
Added links to some of the mods in my list where they were not already linked within the post.
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