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This is incredible work, thank you so much.
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When the 1.2 patch is release it will be educational to see what they changed to keep the SJ from picking up ships.
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Hi All. Sorry for what may be a dumb question, :88) but not being a mod/tweaker creation type guy, does anybody have the Sensors_sub_US.sim file already modded? Or is this something that has to be done on an individual file basis?
Getting the radar fixed will be a Godsend. :up: |
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a.) so obvious it was right under my nose or b.) Some new variable. Other day i was thinking they could fix it by adding a Speed factor to it, so it only picks up objects moving past say, 30 kts. |
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c) their fix misses most aircraft too ;) (no offense intended at all). |
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Berry, I apologize. I totally missed your question and jumped into a lecture :cry: . Yeah, what was the developer thinking and why would there be a need for such a wide blind spot. Rob |
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Thanks for the link for the tweakfile!! Very nice :D . I like your's better since it explains why there was a stray BearingMin/Max. I never would have thought to search for 2 of them for sensor's # 13,14 and 15 (the sonar). I noticed you didn't include the ElevationMin/Max and since I don't know it's exact location I just pasted in the search again for each and works the same. Thank you. Rob |
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Redwine, Quite Welcome!! I'm glad to be of some use. Thank you for explaining how to change it for everyone. Only the SD entries had ElevationMax = 90. The other SJ's had 30, and perhaps 60 if I remember. No big deal, since the point was changing it to 181. Thank you again. I'm wondering if these values would work, since 0 and 360 seem to be the "normal" values for the rest of the sensors we see in the file. Probably would work but at least we know 181 does!! ElevationMin = 0 ElevationMax = 360 Rob |
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It is a little bit confuse, because in the sonar sensors, zero is up, 90 is ahead, 180 is down , 270 is back and 360 is as zero up. I think so the 181 and the 357, which is a little bit under the horizontal.... is due to the sensor position height, may be the game simulates the sensor position height, then if a rada is over the ship mast, it can be at 30 meters or in a battleship at 60 meters height. May be 15 meters into a DD, then if we put 180, all under 15 meters height will be into a radar shadow zone, under the detection beam. This gives us a little protection when so near the ship, even with periscope up, if we are so near the ship, the radar will not detect us, i think so it is real. Just imagine a beam proyection down of 1 degree, from 15 meters height, the beam will reach the water some meters far... inside this cone, the radar is null. |
I'm with the guys who have posted requesting a link to a modified file so we don't all have to experiment with the tweaker program.
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Download one modified file here.... http://files.filefront.com//;7232165;/ |
Thanks Redwine. Going to try it out now. :up:
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I had returned to port ending my 1st patrol and put this file in place. I then left port Feb '42 starting my 2nd patrol in a Porpoise. Nothing has changed for me. I still get the radar operator announcing ship contacts while facing N and the grey ship contacts fading out when I turn S. As has happened when I 1st loaded the 1.1 patch, none of the radar displays work. I cannot turn them on or off with switches or control panel. Port upgrade list shows I have SJ installed and cannot install SD. Damage control panel indicates I have SD installed.
-Pv- |
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