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-   -   NYGM question for modders (https://www.subsim.com/radioroom/showthread.php?t=246125)

Fifi 10-21-20 11:27 AM

Quote:

Originally Posted by John Pancoast (Post 2701988)
"Don't bogart that info. my friend" :).................where are they at ?

Don’t know if i can tell without Stiebler autorisation...

FUBAR295 10-21-20 11:31 AM

I have to agree with Fifi on this. It is a signature feature fixture for NYGM.

I think it is okay if you find it but putting it out there may not be the right thing to do.

Good hunting,
FUBAR295

John Pancoast 10-21-20 12:48 PM

Quote:

Originally Posted by Fifi (Post 2702026)
Don’t know if i can tell without Stiebler autorisation...

Ah, of course. :salute: Apologies for asking, didn't even think about it.

Stiebler 10-22-20 04:30 PM

I'm happy for anyone to publish relevant information about NYGM.


For one thing, I can't remember myself in which file(s) Der Teddy Bar's original slow-sinking model can be found.


The Stiebler hard-code fix provides a much more reliable slow-sinking model, though. It over-rides existing Ubisoft code.


Stiebler.

John Pancoast 10-22-20 05:21 PM

Quote:

Originally Posted by Stiebler (Post 2702298)
I'm happy for anyone to publish relevant information about NYGM.


For one thing, I can't remember myself in which file(s) Der Teddy Bar's original slow-sinking model can be found.


The Stiebler hard-code fix provides a much more reliable slow-sinking model, though. It over-rides existing Ubisoft code.


Stiebler.

Then I stand corrected; I did not realize your patch also had a slow sinking model. Thanks for the info. Stiller !

Fifi 10-23-20 04:01 AM

Quote:

Originally Posted by Stiebler (Post 2702298)
I'm happy for anyone to publish relevant information about NYGM.


For one thing, I can't remember myself in which file(s) Der Teddy Bar's original slow-sinking model can be found.


The Stiebler hard-code fix provides a much more reliable slow-sinking model, though. It over-rides existing Ubisoft code.


Stiebler.

It is nice of you to not be prone of keeping the secret :D

Stiebler hard code fix is not enough to give the slow sinking at periscope depth.
More when much deeper...But anyway...

To conclude this thread i started, an other modder master found the solution.
He is called Onealex (the author of truly amazing Onealex mod), and after some hard research, he kindly shared the solution with me.
Unfortunately for you, my poor old brain made me forgetting what he told me :haha:
So the secret will remain again some time it seems. Not easy to getting old :roll:

Hebe Vollmaus 10-25-20 05:49 AM

The Technic was posted to Subsim in 2006.
There is no Secret.

Fifi 10-25-20 10:36 AM

Quote:

Originally Posted by Hebe Vollmaus (Post 2702705)
The Technic was posted to Subsim in 2006.
There is no Secret.

Any reference link?

Anvar1061 10-25-20 02:36 PM

Quote:

Originally Posted by Fifi (Post 2702751)
Any reference link?

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
https://www.subsim.com/radioroom/sho...46&postcount=1

Fifi 10-25-20 03:09 PM

Thanks Anvar :up:

Hebe Vollmaus 10-26-20 04:13 AM

Date: 14 June 2006
Thread: The Anti Anti Humming Bird Mod
Author: Der Teddy Bar
Post: #1
Quote:

To get a positive bouyancy you need to adjust the MASS value from 0 to a figure just under the Displacement Surfaced value.

When 0 is used for MASS this means surfaced displacement is used instead.
--
Date: 15 June 2006
Thread: The Anti Anti Humming Bird Mod
Author: Der Teddy Bar
Post: #14
Quote:

The NYGM Anti Humming Bird modlet is part of the NYGM Tonnage War Mod.

For the NYGM AHB Mod we made changes to the u-boat with an additional zone and then a zones.cfg change.

For the positive bouyancy we changed the MASS.
--
Date: 4 September 2006
Thread: NYGM Anti Humming Bird Mod is now available for Grey Wolves
Author: Der Teddy Bar
Post: #1
Quote:

The NYGM Anti Humming Bird Mod was designed for the Type II, VII & IX and as a result breaks the XXI.
--
Date: 4 September 2006
Thread: NYGM Anti Humming Bird Mod is now available for Grey Wolves
Author: Der Teddy Bar
Post: #10
Quote:

1. We have used a zone from the XXI, the PUMPSXXI. I added this zone to the U-boats to create the effect.
--
qed


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