Added this to the wish list on steam certainly will be a purchase from me
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@Grumpy Pete:
Thank you very much for taking the time to respond. We value community feedback and our intention is to make a game that will appeal to the realistic simulation crowd. We are still very early in development and certain things that you are asking about are undecided, so I guess there is still room for maneuver ;) My answers below. Quote:
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@Artur I understand that implementing idea which we're waiting for (convoy battles) is too hard to implement at this stage. No multiplayer at this stage - clear. But... Don't you think that multiplayer cooperation option as active hunter-killer group is a better solution? It this way we can play single player or play together with our friends to hunt enemy (AI) wolfpack group. For sure escort cooperation is more playable option for me. Quote:
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This looks fantastic! Wish-listed and will be a definite purchase from me.
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I still think you shd release on your website a non-steam version in addition to steam. I for one like a hard copy on disk so I can play if i lose internet connection
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@dsawan ....Most Steam games can be played in Steam’s offline mode
https://support.steampowered.com/kb_...3160-agcb-2555 |
@PL_Andrev:
We know that a co-op multiplayer could definitely work here, but as I have already mentioned, we are reluctant to set goals which we might not be able to fulfil to a reasonable level of quality. That's why we are starting just with ASW, instead of going all-out with surface and surface-to-air combat from the outset. Perhaps this is an overly cautious approach, but being gamers ourselves we know that it is better for a game developer to promise less and deliver more, than the other way round. So, to answer your question: IF we manage to get it right and IF the game is well-received, then we will definitely consider both co-op and PvP multiplayer, as well as full VR support in our future titles (including prospective future instalments of Destroyer). As regards your other question about the philosophy of playing the escort ship game, there will be no 'jumping' to the other escorts - you will have full command and control over your own destroyer and you will be coordinating the actions of the remaining ones without leaving your ship (via the radio, TBS, semaphore, etc.). You will be able to order them to carry out deliberate, urgent, or coordinated attacks, search plans, pick up survivors, adjust formation, etc. |
@Artur
Sounds better & better, thanks for answering my questions earlier, been waiting a long time for a game like this and glad to hear that you envisage a whole series based upon the first game. VR would be an amazing experience in a game like this. |
Look's good as someone mentioned Destroyer Command......can I turn my destroyer into USS Iowa ?
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Look forward to this. Could do without the cinematic aspects. Give us a full ship to roam as well. Make sure convoy composition etc are accurate. Don't skimp.
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You should focus to find enemy (f.e. by binoculars, searchlights) and attack him than walking thru whole ship. |
Tossing out another wish-list item.
Convoy formations--It would be great to see convoys like they actually were historically. Standard convoy doctrine was 1000 yards between columns and ~500 yards between ships in the column. Station keeping then came into play with some ships getting out of position. How about giving merchant in convoys a "Station Keeping" rating? Example 0=Perfect, 1=within 50 yards, 2=within 100 yards. Stragglers and Runners. Merchants that straggle out or run ahead of the formation. Now--as the escort commander--I have to make a choice to gather up the wayward chickens and bring them back to the roost or leave them to their individual fates. Another pita escort commanders often faced. I'd also like to comment on something I read on your website about sonar. It mentioned "Up Doppler" which I admit--really caught my attention. My question is if you plan to incorporate "Red Shift/Blue Shift" in your hydrophone modelling? That would be awesome! Wishing you all the best with your project! btw: I definitely added your project to my Steam wish-list! :) |
Oohhh My GOD!!!
How could I have missed this?? Are you kidding me that this awesome and incredible project has only one thread as part of a sub-forum here?? :o This is the type of sim I have been dreaming from the Destroyer Command. I have just added this to my steam wishlist and I will make sure my friends hear about it. You have made my day, my week my month :Kaleun_Cheers: I will surely purchase the tittle. I do agree with your conservative approach regarding development but I will keep dreaming to have again something like the combo Destroyer Command vs SH3 with multiplayer scenarios. The pictures available in Steam are awesome and mind blowing. I have not seen them here on this thread so I am taking the liberty to post them here. https://steamcdn-a.akamaihd.net/stea...g?t=1595872282 https://steamcdn-a.akamaihd.net/stea...g?t=1595872282 https://steamcdn-a.akamaihd.net/stea...g?t=1595872282 https://steamcdn-a.akamaihd.net/stea...g?t=1595872282 https://steamcdn-a.akamaihd.net/stea...g?t=1595872282 https://steamcdn-a.akamaihd.net/stea...g?t=1595872282 https://steamcdn-a.akamaihd.net/stea...g?t=1595872282 https://steamcdn-a.akamaihd.net/stea...g?t=1595872282 Thank you for bringing new life to the Tin Cans :Kaleun_Salute: |
:Kaleun_Cheers::Kaleun_Cheers:
Looking forward to commanding the Tin Can.. Any further news or updates in the pipelines especially early access? On my Steam wishlist as well :Kaleun_Salute: |
An ol' DC player
:Kaleun_Salivating: yeah BBY!
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