SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   U-BOAT_HAHD on SH4 platform. (https://www.subsim.com/radioroom/showthread.php?t=187586)

Hans Witteman 09-07-11 03:07 PM

Quote:

Originally Posted by Hitman (Post 1744789)
But why exactly do you think you need SH4 modders? The thing is, anybody who can mod Sh3 can also mod Sh4, bith games have identical file structure and work almost the same except the menu.ini

The work from older Sh4 modders like lurker, Ducimus or karamazovnew is not needed for your team, what they all did is ready to be used directly and doesn't need much further updating.

The effort it would take for you and your current team to get into Sh4 is really minimal, so believe me when I say that the current lack of Sh4 modders is absolutely no problem. Besides, as soon as your project starts I'm sure that new blood will pour in and become interested.

Don't pass on the posibilities (Not just graphics, there's working resupply, calling friendly forces, correct weather with no bugs, no aircraft bug at high TC, better engine to allow huge TC rates, etc, etc) of Sh4 just because of that, it would be truly unforgiveable :yep:

Hi mate,

I understand what you mean because i am already working in SH4 at the moment and will show later on what i have done so far!

The need for other team member is necessary if we want to release before the sun die off.:k_rofl:
I am learning the Sh4 structure and it seem pretty close to SH3 so far except some advanced features.

Best regards Hans

Sailor Steve 09-07-11 04:11 PM

As I said on the other thread, I'm in, though I'm not sure what I can really contribute. If we can get a programmer who can activate the ship names function, then I can be a real help there. I've had ideas for a long time that I've wanted to try, because SH4 is also much better for the way it organizes the ship models.

Madox58 09-07-11 04:15 PM

What the Heck.

I'll do what I can but I'm not very good at modding.
:D

Hans Witteman 09-07-11 04:36 PM

Quote:

Originally Posted by privateer (Post 1744909)
What the Heck.

I'll do what I can but I'm not very good at modding.
:D

:k_rofl:

You naughty little boy! Arf if you can't mod then i am Jesus donkey!

Seriously i just have my first look at SH4 under the hood and i can't believe i didn't look at it earlier!

The possibility are amazing and i have to admit the water model is way better and with some HAHD tweak it will be the Atlantic the way i want it.

I noticed that the caustic are not showing and i patch it to 1.4 i will have a look at the controller.

I didn't install the u-boat mission yet just stock sh4 1.4.

Edit: My mistake i will look like a noob the cd have install everything and i am already at version 1.5! lol

Let's the fun begin and may you join in if you have the will and the time to do it let's do it for the sake of history.:Kaleun_Thumbs_Up:
Best regards Hans

Madox58 09-07-11 04:54 PM

Well Thanks to Ref?
90% of any SH3 Unit can be converted in less then a second.
So any transfer of existing SH3 Units to SH4 has less work involved.

I can't release it but I can do the conversions.
I can probably write an app to handle what it does not.
Thus cutting another 10% time loss.

I can also have them setup to run a complete folder and all subfolders/files.

10 minutes?
Any and all SH3 Units are converted and would only need detail work.

To use this Tool from Ref requires Credits to Him and The GWX Team.
I don't think that's a problem is it?

Hans Witteman 09-07-11 05:55 PM

Quote:

Originally Posted by privateer (Post 1744947)
Well Thanks to Ref?
90% of any SH3 Unit can be converted in less then a second.
So any transfer of existing SH3 Units to SH4 has less work involved.

I can't release it but I can do the conversions.
I can probably write an app to handle what it does not.
Thus cutting another 10% time loss.

I can also have them setup to run a complete folder and all subfolders/files.

10 minutes?
Any and all SH3 Units are converted and would only need detail work.

To use this Tool from Ref requires Credits to Him and The GWX Team.
I don't think that's a problem is it?

Hi mate,

That would be a good start and for credits i think i am well know to give the credit to who it deserve! :Kaleun_Wink:

This should be embrace by all serious modders here instead of working solo i would love to see a real team effort to bring SH3 to SH4 i am willing with team approval to even change the name to make everybody happy.

Also is there a specific tool for terrain or is it the same SH3 use?

I want to start by re doing the correct configuration for Wihelmshaven haffen with lock and all the bell and whistle.

Best regards Hans

Madox58 09-07-11 06:09 PM

Ref also did a Terrain Mod Tool for SH4 and released it here at SubSim.
:yeah:

All Terrain mods for SH3/4 were done with his Tools as no others exist.

Diablo2 09-07-11 06:11 PM

I think you guys are making a very wise decision modding this engine, Sh4 has so much to offer its to bad everyone seemed to skip it in favor of 5.. :hmmm: Anyway ill follow this religiously if you guys start work on it, maybe you can nudge lurker out of retirement. :D

Madox58 09-07-11 06:18 PM

At one time I was heavily involved in an application that would take standard SH3 Campaign files and convert them to the SH4 style.

I no longer have the source but I do remember most of the outline.

Hans Witteman 09-07-11 06:33 PM

Quote:

Originally Posted by privateer (Post 1745030)
Ref also did a Terrain Mod Tool for SH4 and released it here at SubSim.
:yeah:

All Terrain mods for SH3/4 were done with his Tools as no others exist.

Hi mate,

Ok tank for clarifying the matter and also will it be possible to completely remove SH4 GUI i mean the visible part like the icons and stuff visible?

I want the GUI to look like the HAHD one that Mak made with his approval because mak and reaper didn't read the recent posts i made.

Best regards Hans

Hans Witteman 09-07-11 06:35 PM

Quote:

Originally Posted by Diablo2 (Post 1745032)
I think you guys are making a very wise decision modding this engine, Sh4 has so much to offer its to bad everyone seemed to skip it in favor of 5.. :hmmm: Anyway ill follow this religiously if you guys start work on it, maybe you can nudge lurker out of retirement. :D

Hi mate,

Yep that would be neat if Lurker join in with Drakkhen and others advanced modder familiar with SH4 handling.

Let's hope for the best :Kaleun_Salute:
Best regards hans

Madox58 09-07-11 06:36 PM

There are a number of Tools out there that will allow nearly anything you want for the GUI.

It's not much different from working on SH3 stuff that I know of.

Hans Witteman 09-07-11 06:42 PM

Quote:

Originally Posted by privateer (Post 1745059)
There are a number of Tools out there that will allow nearly anything you want for the GUI.

It's not much different from working on SH3 stuff that I know of.

Hi again mate,

Ok that fine i notice a menu tool in the download section is it worth?

For the menu 1024 ini Mak is our specialist at it let's hope he is in a good mood regarding the porting to SH4 because i think this will mean a little bit of work from him.

Best regards Hans

Madox58 09-07-11 06:52 PM

UJaged or something like that I think?
I know I have it somewhere but I don't do menu stuff so I'm not the one to ask.

Sailor Steve 09-07-11 07:38 PM

Quote:

Originally Posted by Hans Witteman (Post 1745055)
Ok tank for clarifying the matter and also will it be possible to completely remove SH4 GUI i mean the visible part like the icons and stuff visible?

Are you familiar with the '6-Dials' mod that FBL-Sale made for SH3? It removes everything, and turns it all into slideouts. I'm sure the same could be done for SH4. At least I hope so.


All times are GMT -5. The time now is 10:17 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.