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The fact that it may work without the two new layers is a huge clue:D Quote:
The units that are due to start - I have checked there roaster dates and all looks ok Quote:
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Can anyone who was having a ctd during career start test this for me please.
I need you to use your full mod list and add one of these test mods after your full list. So use the OHII full v2.1 + your mods and then one of these tests. There are three test mods in this download - please test one at a time and let me know the result from each one. http://www.4sync.com/archive/ZaGVSFJ...v21_TESTS.html Thanks for your time:sunny: |
Hi Trevally and everyone :salute:
These are two lists - http://rghost.ru/45516862 - old one with OH v2.0 is full, campaign starts and continues normally Code:
000 SH5 RUS campaign starts and continues normally Code:
000 SH5 RUS I don't think it was a RAM issue.. remind me TDW Ship Inertia issue - (impossible to start the campaign, the CTD while loading, does not require a lot of RAM).. Trevally, do you want me to test it all over again, disabling the mods one by one? |
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OK.. I will test all these soon.. immediately.. :D |
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I have noticed that your second list features an "edited" version of OHII v2.1; maybe detailing the changes you have done might give Trevally some clue :hmm2: |
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As you can see, OHII v2.0 (edited) is included in the first list too.. Both mods were edited the same way - removed folder Sound and added mod SOAN filter fix for TDW UI.. PS: SOAN filter fix - http://www.subsim.com/radioroom/show....php?p=1945020 |
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Can anyone test the other two tests? So - test one had the layer with the type II boat removed. What is wrong with the type II that OHII works on its own but not with other mods? Why does my version work? |
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full list + OHIIv2.1 fix test 1 - campaign starts and works OK.. full list + OHIIv2.1 fix test 2 - CTD while loading.. don't see any sense to test OHIIv2.1 fix test 3 because there are both layers (Danzig and Type II) are commented.. so the problem is in the Type II layer.. I think so :oops:.. |
guilty as charged
https://encrypted-tbn3.gstatic.com/i...l6fbs4O7VuLbtQ But why is it only with other mods - what mod changes the files for the typeII? |
Here is my mod list where it works fime with typeII
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards German U-Boat Crew Language Pack No Logo Intro Menu_Animation v. 01.00 by AvM NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 Equipment_Upgrades_Fix_v1_4_byTheBeast Cerberus62 Corrected Depth Charge Projector 1.0 smaller flags for Warships 1_0b Trevally flags Trevally Real Environment FX_Update_0_0_19_ByTheDarkWraith SH5 sounds Stormy OH FX SteelViking's Interior Mod V1.2 IRAI_0_0_37_ByTheDarkWraith SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 SH5_7A_Conning_Fix SH5_Type_7_RR_Tweaks_v0_0_1_byTheBeast Real Environment(for movie) sobers real trees Sub_Bubbles_v0_0_2a_ byTheBeast New_Torpedo_Door_Sound_Mix NewUIs_TDC_7_2_1_ByTheDarkWraith OPEN HORIZONS II_full Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally Scopes 8x5 Trevally Tutorial - All v0.2(for OHIIv1.3) MQK_Test Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally |
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So, Trevally, what do you advise?
To comment out Type II layer in the last Total_Germany.pj? I mean, in my case last one included in HA.. |
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Imo it must be a problem closely related to the submarine added, rather than a generic CPU threads issue :hmm2: |
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If this TEST 1 (TypeII removed) fixes all the ctd during camaign startup that many where having - I will make test 1 a patch. We should still try and track down why? The typeII is just like any other unit - nothing special. So I do not think it is PC related but rather Submarine or Roaster file clash (another mod) |
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