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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

kylania 06-09-10 08:32 AM

Quote:

why are you using such an old version of the mod? That screenshot shows a very old version of the mod.
I don't, that's just the best screenshot I had of the overlay. :)

Der SchattenJager 06-09-10 08:40 AM

The bearing overlay that Kylania posted is an essential mod to me. If it could be incorporated into TDW's mod, that would be pure sex.

The overlay in that mod is kind of fuzzy, though. I could redraw it as vector art if you need it. Anything to help. Another thing I don't like about that overlay mod is the overlay at the two closest zoom levels (the only two it's available at) is too big for the TAI, and as you can see from Kylania's screenshot of it, it cuts it off, making it hard to use.

If it could be available at all zoom levels (toggleable would be awesome!) in addition to being the proper size for the TAI and scaled correctly at all zoom levels, this would make TDW's mod nearly perfect.

Meldric 06-09-10 09:02 AM

Hi TDW!

What I would love to see in 3.0.0 (or a later version) would be that the GUI elements (like officers) remember their position. I need to move the officers around even after each load of a savegame... It is not a major thing... but still annoying.

And I realized that the two buttons to completly raise and lower the scope do not show in my GUI, although a click at the place where they should be visible results in the same effect. So the buttons work, but are not visible...

Meldric

TheDarkWraith 06-09-10 09:25 AM

Quote:

Originally Posted by Meldric (Post 1415256)
Hi TDW!

What I would love to see in 3.0.0 (or a later version) would be that the GUI elements (like officers) remember their position. I need to move the officers around even after each load of a savegame... It is not a major thing... but still annoying.

And I realized that the two buttons to completly raise and lower the scope do not show in my GUI, although a click at the place where they should be visible results in the same effect. So the buttons work, but are not visible...

Meldric

If the buttons aren't visible then you have a mod that has overwritten the PeriscopeBasicPanelGE.dds file located in \data\Menu\Gui\Layout

I'm going to include some code to remember the position of draggable items and save them to a file so they can be repositioned at game start. Just haven't gotten to it yet.

Meldric 06-09-10 09:31 AM

I have Conus' Graphics mod installed. I suspect this mod to override the buttons...

Thank you very much!

TheDarkWraith 06-09-10 11:13 AM

TAI map bearing overlay working correctly now as far as rotation and staying with sub. Still doesn't scale to zoom level though - that's going to be a tricky one......New button for controlling the visibility of the bearing overlay has been added to bottom right corner of TAI. I switched the bearing overlay used to the one suggested some posts ago.
http://www.subsim.com/radioroom/pict...pictureid=2220

Gato76 06-09-10 11:22 AM

Very nice,this mod is the only reason i still play SH5,i hope you release this update soon :salute:

Stormfly 06-09-10 12:29 PM

..."remember the position of draggable items"

thats nice ! :DL

dem 06-09-10 03:40 PM

Quote:

Originally Posted by TheBeast (Post 1415187)
Here is a really good TUTORIAL VIDEO: Advanced Firing Solution using Sonar only by WernerSobe

ENJOY!:yeah:

nice if you have sonar:damn:

kylania 06-09-10 09:19 PM

Toggle Bearing Overlay button is directly over the "Close Mission Briefing" button while in port.

http://img441.imageshack.us/img441/8477/buttonsk.jpg

TheDarkWraith 06-09-10 09:35 PM

Quote:

Originally Posted by kylania (Post 1415695)
Toggle Bearing Overlay button is directly over the "Close Mission Briefing" button while in port.

http://img441.imageshack.us/img441/8477/buttonsk.jpg

while in port? Ok, that's an easy one to fix. I'll just disable it until you are 'in mission'. I'll do the same with center on sub (as they should be done already :88) ). Thanks for the heads up :up:

TheBeast 06-09-10 10:01 PM

The Bearing Plotter overlay is not scale propperly making the 100 meter concentric rings usless. Currently the overlay covers the entire map.
The overlay should stay to scale and as you expand your view the overlay should get smaller. The overlay is really not required on map with zoom level range legend greater then 6000 meters.

kylania 06-09-10 10:05 PM

It's very handy to place accurate bearings without having to do the three step + math method of using the protractor at larger scale map zooms.

TheDarkWraith 06-09-10 10:19 PM

Quote:

Originally Posted by TheBeast (Post 1415711)
The Bearing Plotter overlay is not scale propperly making the 100 meter concentric rings usless. Currently the overlay covers the entire map.
The overlay should stay to scale and as you expand your view the overlay should get smaller. The overlay is really not required on map with zoom level range legend greater then 6000 meters.

Quote:

Originally Posted by kylania (Post 1415712)
It's very handy to place accurate bearings without having to do the three step + math method of using the protractor at larger scale map zooms.

We're going for functionality currently. The big questions are: does it work? does it work properly (stay with sub, rotate with sub, etc.). Scaling is going to take some thought on my part on how to do it correctly. It might take me some time to figure it out also.

@kylania - there was more than just the toggle bearing overlay still visible on that mission briefing map :o I've disabled everything now on the nav map until you are 'in mission' at sea.

TheBeast 06-09-10 10:21 PM

Here is a screen capture of my Navigation Map view.
http://www.subsim.com/radioroom/pict...pictureid=2223
This Bearing Plotter is 350 miles across, not centered on my sub and if it were centered correctly would only be useful to determine bearing to target that I can just ask my Sonarman to tell me.


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