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-   -   (REL) Pacific enviroment/ROW/Leovampire and Kriller2 (https://www.subsim.com/radioroom/showthread.php?t=130150)

ReallyDedPoet 01-19-08 09:42 PM

Quote:

Originally Posted by donw
OHHH my Goodness!! :rock:
My old rig won't run 4.... but sure wish it would! That ...is simply incredible looking!!

It's amazing isn't it. Dave's work which is being continued, changed the face of SH4, just check out some of the pics like the one above ( although not quite as good as it ) in the Screen shots Thread .


RDP

andycaccia 01-20-08 06:29 AM

:o :o :o :o :o :o :o :o :o Ooohhh!!
:rock: THIS IS GREAT!!

I like it, oh yes...it's wonderful!:up:

I am sure Leo approves and smiles upon us from the sky:cry:

*See you on the other side, Leo.* RIP

Apogee18 01-20-08 08:42 AM

HTML Code:

""The mod installer is ALMOST better than a six pack and pizza. You get that puppy loaded up and installing mods is so very easy. JSGME is certainly one of the best tools I have ever seen.[/quote]""

Sorry folks but still having a few problems here.

I've downloaded the JSGME and installed it in into my SHIV folder. I've tried to follow the instructions very carefully with regards to opening it with 'Run as Administrator' etc as my OS is Vista.

I'm keen to add, mostly texures/special effects and I've made sure that I've added these mods whilst in port. I've also included the new 'load screen' mod as I thought if I saw this up and running then I would know the mods had 'taken'.

Alas, the new load screen never appears and I've yet to see or hear any of the new special/sound effects. The water textures and reflections are great but to be honest I'm not sure if these are just the standard ones I'm looking at.

I have a copy of the new Mod folder its contents (All in their appropriate sub-folders) to the DATA folder as well as having it in the main root folder as I thought that might have been the problem. However, I'm not entirely sure I understand the line in the readme file concerning 'replicating the folder structure.'

Mys system is operating on Vista 64 bit with more than enough processing and graphical power to run the sim at very high settings.

Sorry to be a bit dim but any thoughts very much appreciated.
Thanks once again,
Gary

Apogee18 01-20-08 08:51 AM

[/quote]

The mod installer is ALMOST better than a six pack and pizza. You get that puppy loaded up and installing mods is so very easy. JSGME is certainly one of the best tools I have ever seen.[/quote]

Sorry folks, but I'm still having a few problems here.

I've followed the instructions about the correct way to install the JSGME as best I can. Including the 'run as admistrator' and 'Compatiblilty' lines as I'm running Vista 64 bit.

I've made sure to activate all my mods whilst in port and I've also included the 'new load screen' mod as I thought if I saw this up and running when I loaded a game it would be a good indication the mods had 'taken'.

Alas I've yet to see the new load screen and there doesn't appear to be any of the new sound/special/effects/textures of the five or six other mods I'm keen to apply either.

I've placed an additional copy of the MOD folder which was created in the main SHIV folder (with the mod files in their appropriate sub-folders) in the DATA folder as I'm not quite sure I understand the line in the read me file concerning 'replicating the folder structure.' But this didn't help either.

I have more than enough graphical and processing power to run the sim comfortably at full settings. Sorry to be so dim but any further thoughts would be much appreciated.
Thanks once again for your help.
Gary

Brenjen 01-20-08 12:12 PM

I haven't been around here long & I didn't ever get a chance to get to know Dave but I did sample his work & it was great. He looks rather young in the pictures; was his demise unexpected or a prolonged illness? I have seen many people leave this earth through the pages of a game forum & it leaves you with a sense of helplessness to not know what happened or if you could have helped in some way.

R.I.P. to you sir & to the family & friends left behind - my condolences, have faith that this life is only the beggining of the souls journey & not it's end.

ReallyDedPoet 01-20-08 12:37 PM

Gary,

Besides the adjustments made when running with Vista, are you using JSGME this way: check my sig. for a great Illustrated Guide on what I mean :yep::up:


RDP

Seadogs 01-20-08 12:41 PM

Quote:

Originally Posted by Apogee18

Sorry folks, but I'm still having a few problems here.

I've followed the instructions about the correct way to install the JSGME as best I can. Including the 'run as admistrator' and 'Compatiblilty' lines as I'm running Vista 64 bit.

I've made sure to activate all my mods whilst in port and I've also included the 'new load screen' mod as I thought if I saw this up and running when I loaded a game it would be a good indication the mods had 'taken'.

Alas I've yet to see the new load screen and there doesn't appear to be any of the new sound/special/effects/textures of the five or six other mods I'm keen to apply either.

I've placed an additional copy of the MOD folder which was created in the main SHIV folder (with the mod files in their appropriate sub-folders) in the DATA folder as I'm not quite sure I understand the line in the read me file concerning 'replicating the folder structure.' But this didn't help either.

I have more than enough graphical and processing power to run the sim comfortably at full settings. Sorry to be so dim but any further thoughts would be much appreciated.
Thanks once again for your help.
Gary

Did you get any errors moving/activating the files in the SHIV Directory? If so, since you are using vista, the best thing to do is to make sure you have SHIV installed to any directory except Program Files. There is an extra layer of security on that directory that makes moding and manipulating files hell.

donw 01-20-08 01:04 PM

Quote:

Originally Posted by Apogee18
I have a copy of the new Mod folder its contents (All in their appropriate sub-folders) to the DATA folder as well as having it in the main root folder as I thought that might have been the problem.

I don't have Vista Mate, nor do I have SHIV, so I can't help you on that issue, but what you posted here, is not going to work. You do not put the MOD folder within the data folder.
Here is an explaination of how SH3 is setup...and is done the same way for SHIV

When you originally unzipped the JSGME Zip file, you should have directed it all to go into the "SilentHunterIII" folder shown below. (Stock install)

http://www.geocities.com/donw_43/folders1.jpg

Then, go into the "SilentHunterIII" folder, and run the file called "JSGME.exe

That process will add the "MODS" folder, which is where you'll need to copy any mods that you wish to run. The following picture shows what you will see within there.

http://www.geocities.com/donw_43/folders2.jpg

This should help explain the proper folder/file order that is required. Take notice that inside the MODS folder, is each mods title, and directly under each one, (I have several others there but just used 2 here to illistrate)...you'll see "data" which may or may not have several subfolders under that.

Hope this helps?

Apogee18 01-20-08 02:13 PM

[quote=donwThis should help explain the proper folder/file order that is required. Take notice that inside the MODS folder, is each mods title, and directly under each one, (I have several others there but just used 2 here to illistrate)...you'll see "data" which may or may not have several subfolders under that.

Hope this helps?[/quote]

Thanks for all the replies. I understand about keeping the file structure, but the mods I've downloaded only appear as a single file...a 7Z file or an RAR file for eg. I make sure that they go into their own sub-folder within the MOD folder, but do they then also have to go inside a new folder marked 'Data' as you have in your illustration? The mods I've downloaded don't have any additional files and I've succeeded in 'activating' them within the JSGME menu they just don't seem to work.:-?

donw 01-20-08 02:16 PM

.7z and .rar files are compressed files Mate...just like a .zip file, (just another method of compression) You probably need to go get 7ZIP off the web...install it, then you can (UN)compress those file types...(into your MODS folder)

donw 01-20-08 02:23 PM

Quote:

Originally Posted by Apogee18
[ but do they then also have to go inside a new folder marked 'Data' as you have in your illustration?

I say again...do NOT put them in your 'data' folder...and do NOT make another 'data' folder.

Once you have properly uncompressed the mod you wish, you should then see that each one has its own 'data' folder within..and as you put the title of the mod into your 'MODS" folder...the very next one under it will always be 'data'

andycaccia 01-20-08 03:56 PM

Quote:

Once you have properly uncompressed the mod you wish, you should then see that each one has its own 'data' folder within..and as you put the title of the mod into your 'MODS" folder...the very next one under it will always be 'data'
:up: Well said donw, and I suggest also to extract the compressed files (.ZIP .RAR .7Z) to a temporary folder and check carefully if they are JSGME COMPATIBLE before proceedimg. Not always they are, and this might cause troubles. And when you place them i the MODS folder delete or rename their read me file or almost every mod will over-write the game's read me txt. (oohhh well, it's useless...)

baxter 01-20-08 05:01 PM

Brenjen said:
Quote:

I haven't been around here long & I didn't ever get a chance to get to know Dave but I did sample his work & it was great. He looks rather young in the pictures; was his demise unexpected or a prolonged illness? I have seen many people leave this earth through the pages of a game forum & it leaves you with a sense of helplessness to not know what happened or if you could have helped in some way.
Dave had been having problems for some time. He had suffered 11 heart attacks and a couple of strokes and knew his days were numbered. This was one of the reasons he spent so much time on this mod...he wanted it to be complete for us before he died. He was a modding genious and an exceptionally warm and generous person. He was only 43 when we lost him.

Apogee18 01-21-08 07:57 AM

Success!!
 
Success at last!!

DonW honed in on my problem. My download tool usually offers an extraction option for compressed files but not for the files the mods came in so I stupidly assumed the job was done :oops: . As Don suggested, I downloaded the 7-Zip file and this did the business. The JSGME then worked its magic and my sub is now running with all mod cons!

I've not checked out everything that's available yet but already I'm loving the sea textures and the improved camera movement around the sub, it really adds a fantastic new dimension to the sim.

Many, many thanks to all who kindly and patiently helped me out with this. I salute you and your fine community.

I'll be reporting back with my thoughts on Dave's (and all the other modders) excellent work later.

All the best, :up:
Gary

AVGWarhawk 01-21-08 08:23 AM

That is great Apogee! You will soon find out that you can not play without ROW and other mods offered. Great stuff these guys create. :yep:


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