![]() |
Quote:
RDP |
:o :o :o :o :o :o :o :o :o Ooohhh!!
:rock: THIS IS GREAT!! I like it, oh yes...it's wonderful!:up: I am sure Leo approves and smiles upon us from the sky:cry: *See you on the other side, Leo.* RIP |
HTML Code:
""The mod installer is ALMOST better than a six pack and pizza. You get that puppy loaded up and installing mods is so very easy. JSGME is certainly one of the best tools I have ever seen.[/quote]"" I've downloaded the JSGME and installed it in into my SHIV folder. I've tried to follow the instructions very carefully with regards to opening it with 'Run as Administrator' etc as my OS is Vista. I'm keen to add, mostly texures/special effects and I've made sure that I've added these mods whilst in port. I've also included the new 'load screen' mod as I thought if I saw this up and running then I would know the mods had 'taken'. Alas, the new load screen never appears and I've yet to see or hear any of the new special/sound effects. The water textures and reflections are great but to be honest I'm not sure if these are just the standard ones I'm looking at. I have a copy of the new Mod folder its contents (All in their appropriate sub-folders) to the DATA folder as well as having it in the main root folder as I thought that might have been the problem. However, I'm not entirely sure I understand the line in the readme file concerning 'replicating the folder structure.' Mys system is operating on Vista 64 bit with more than enough processing and graphical power to run the sim at very high settings. Sorry to be a bit dim but any thoughts very much appreciated. Thanks once again, Gary |
[/quote]
The mod installer is ALMOST better than a six pack and pizza. You get that puppy loaded up and installing mods is so very easy. JSGME is certainly one of the best tools I have ever seen.[/quote] Sorry folks, but I'm still having a few problems here. I've followed the instructions about the correct way to install the JSGME as best I can. Including the 'run as admistrator' and 'Compatiblilty' lines as I'm running Vista 64 bit. I've made sure to activate all my mods whilst in port and I've also included the 'new load screen' mod as I thought if I saw this up and running when I loaded a game it would be a good indication the mods had 'taken'. Alas I've yet to see the new load screen and there doesn't appear to be any of the new sound/special/effects/textures of the five or six other mods I'm keen to apply either. I've placed an additional copy of the MOD folder which was created in the main SHIV folder (with the mod files in their appropriate sub-folders) in the DATA folder as I'm not quite sure I understand the line in the read me file concerning 'replicating the folder structure.' But this didn't help either. I have more than enough graphical and processing power to run the sim comfortably at full settings. Sorry to be so dim but any further thoughts would be much appreciated. Thanks once again for your help. Gary |
I haven't been around here long & I didn't ever get a chance to get to know Dave but I did sample his work & it was great. He looks rather young in the pictures; was his demise unexpected or a prolonged illness? I have seen many people leave this earth through the pages of a game forum & it leaves you with a sense of helplessness to not know what happened or if you could have helped in some way.
R.I.P. to you sir & to the family & friends left behind - my condolences, have faith that this life is only the beggining of the souls journey & not it's end. |
Gary,
Besides the adjustments made when running with Vista, are you using JSGME this way: check my sig. for a great Illustrated Guide on what I mean :yep::up: RDP |
Quote:
|
Quote:
Here is an explaination of how SH3 is setup...and is done the same way for SHIV When you originally unzipped the JSGME Zip file, you should have directed it all to go into the "SilentHunterIII" folder shown below. (Stock install) http://www.geocities.com/donw_43/folders1.jpg Then, go into the "SilentHunterIII" folder, and run the file called "JSGME.exe That process will add the "MODS" folder, which is where you'll need to copy any mods that you wish to run. The following picture shows what you will see within there. http://www.geocities.com/donw_43/folders2.jpg This should help explain the proper folder/file order that is required. Take notice that inside the MODS folder, is each mods title, and directly under each one, (I have several others there but just used 2 here to illistrate)...you'll see "data" which may or may not have several subfolders under that. Hope this helps? |
[quote=donwThis should help explain the proper folder/file order that is required. Take notice that inside the MODS folder, is each mods title, and directly under each one, (I have several others there but just used 2 here to illistrate)...you'll see "data" which may or may not have several subfolders under that.
Hope this helps?[/quote] Thanks for all the replies. I understand about keeping the file structure, but the mods I've downloaded only appear as a single file...a 7Z file or an RAR file for eg. I make sure that they go into their own sub-folder within the MOD folder, but do they then also have to go inside a new folder marked 'Data' as you have in your illustration? The mods I've downloaded don't have any additional files and I've succeeded in 'activating' them within the JSGME menu they just don't seem to work.:-? |
.7z and .rar files are compressed files Mate...just like a .zip file, (just another method of compression) You probably need to go get 7ZIP off the web...install it, then you can (UN)compress those file types...(into your MODS folder)
|
Quote:
Once you have properly uncompressed the mod you wish, you should then see that each one has its own 'data' folder within..and as you put the title of the mod into your 'MODS" folder...the very next one under it will always be 'data' |
Quote:
|
Brenjen said:
Quote:
|
Success!!
Success at last!!
DonW honed in on my problem. My download tool usually offers an extraction option for compressed files but not for the files the mods came in so I stupidly assumed the job was done :oops: . As Don suggested, I downloaded the 7-Zip file and this did the business. The JSGME then worked its magic and my sub is now running with all mod cons! I've not checked out everything that's available yet but already I'm loving the sea textures and the improved camera movement around the sub, it really adds a fantastic new dimension to the sim. Many, many thanks to all who kindly and patiently helped me out with this. I salute you and your fine community. I'll be reporting back with my thoughts on Dave's (and all the other modders) excellent work later. All the best, :up: Gary |
That is great Apogee! You will soon find out that you can not play without ROW and other mods offered. Great stuff these guys create. :yep:
|
All times are GMT -5. The time now is 12:53 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.