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-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

Rockin Robbins 12-02-16 07:50 PM

Quote:

Originally Posted by ArditoCorsaro (Post 2449865)
Also dive times i guess are too short for s class: crush dive in 20 seconds. For a ww1 fashoned boat. At least early war

One of the advantages for the S-boat was its smaller size meant quicker dive times. The game has them just about right.

Rockin Robbins 12-02-16 07:54 PM

Quote:

Originally Posted by max-peck (Post 2449902)
Specs

Windows 10 :roll:
AMD FX 8350 Eight Core Processor
16 GB DDR3 2200 MHz Ram
NVIDIA GTX 770 4GB

Opened Museum OK
Viewed every single unit (All Nations)

No crashes :D

One small texture problem
Looks like the turrets on the Yubari Cruiser do not have a texture loaded

http://i.imgur.com/7IW2tha.jpg

Other than that - all good :up:

Great catch Max!

Rockin Robbins 12-02-16 07:56 PM

Quote:

Originally Posted by ArditoCorsaro (Post 2449942)
In tmo is finished. I played iy several times. The european from england, is unfinished.
In fotrs is unfinished or bugged instead. Also if i start from brisbane and transfer to dutch harbour do same. Thats mean is a problem of the campaign files. The missions there are. Patrol kiska. Attu. Insertion. Etc but the campaign dont wotk. In tmo 2.5 it work fine.
So i guess its not unfinished. Only some fix need. Btw, thats not leave nothing to this mod that for me is one of the best. Revolutionary.
The grand campaign instead, fr manila, australia, or pacific islands, go ok. Work.

Yes, FOTRS was built on TMO 1.7, which didn't have the full Aleutian campaign. That doesn't mean enterprising modders can't figure out a way to fill out the campaign.:D:D:D

Yes, we need a full Aleutian campaign. Great find there.

We really have a lot of enterprising and observant beta testers out there. Thank you all!
http://i196.photobucket.com/albums/a...pskjpjrwm1.jpg

propbeanie 12-02-16 08:13 PM

OK, is it my eyes, my tablet's screen, the camera taking the picture, or is your boat warping into the future there Rockin Robbins?

ArditoCorsaro 12-02-16 08:46 PM

And the accelleration RR. :) please adjust it in future. Seems a car sometime if you go from all stop tonahed flank. Also underwater. And also with right or left full rudder. Same.thing for the.diving or raising speed. Especially blow ballast. Too fast. Adjust the ship physics in future. Please. :) the planes instead seems more harder than tmo. Also at 200 ft they spot me often. How about the escorts guys? I never met they until npw. Only a japanese corvette but i fired 4 torpedoes without tdc ofc, (pigboat) and killed it. So no depth charges. No screw, no echo ranging.....ahahaha :)

propbeanie 12-02-16 09:01 PM

The airplanes are "killer". In fact, they'll even take out their own! I've got a video a few pages back of how 'ruthless' they are. Now, when you speak of being seen at 200, do you mean you are submerged at that depth, and the airplanes attacked, or the corvette?

cdrsubron7 12-02-16 10:36 PM

Quote:

Originally Posted by propbeanie (Post 2450064)
OK, is it my eyes, my tablet's screen, the camera taking the picture, or is your boat warping into the future there Rockin Robbins?


Ya never heard of "decks awash", pb? :03:

max-peck 12-03-16 04:18 AM

Quote:

Originally Posted by Rockin Robbins (Post 2449752)
Announcement

100_FalloftheRisingSun_Ultimate_v0.40_PublicBeta_E N is now patched and up on the Subsim download area. This is a single file, fully patched for bases.

If you have previously downloaded, you can continue to use the old version plus Propbeanie's patch, or you can unload your present FOTRSU and re-download. Then you will not need the patch.

Whichever way you choose your game will end up identical. Did I say I hate patches?:arrgh!:

I am running this build this morning, and am still getting the 'No Home Port' Issue

Have I missed something?

Or have I FUBARED my install?

max-peck 12-03-16 05:33 AM

By the way - anyone who does not like the German feel to the ambient sub interior sound,

Try this

https://we.tl/c10OsrzodA

This is unofficial, and not part of the main mod.
I just personally like it

ArditoCorsaro 12-03-16 06:47 AM

Yes they spot me at 200 ft depth. If my sd radar spot they, and i cruah dive to 150-200 ft, when planes pass over me they bomb me. Without have seen me. I think thats good for simulate magnetic anomaly detector from 44 to 45, but in 42 is a little bit.challenge. of 6 patrols i met, 4 have bombed me underwater. With rough sea, in alaska. Not in the clear tropical waters of guadalcanal. Yes they re killer,.but seems a little bit too :) i did play to tmo too, so i havent problems witg harder escorts. Only seems that these crafts are a little too.

max-peck 12-03-16 08:17 AM

Quote:

Originally Posted by ArditoCorsaro (Post 2450110)
Yes they spot me at 200 ft depth. If my sd radar spot they, and i cruah dive to 150-200 ft, when planes pass over me they bomb me. Without have seen me. I think thats good for simulate magnetic anomaly detector from 44 to 45, but in 42 is a little bit.challenge. of 6 patrols i met, 4 have bombed me underwater. With rough sea, in alaska. Not in the clear tropical waters of guadalcanal. Yes they re killer,.but seems a little bit too :) i did play to tmo too, so i havent problems witg harder escorts. Only seems that these crafts are a little too.

Agreed
The difficulty seems a little bit too much to me too (saying this as a long time TMO 2.5 Player)

I think we have somebody on this:03:

propbeanie 12-03-16 08:35 AM

Quote:

Originally Posted by ArditoCorsaro (Post 2450110)
Yes they spot me at 200 ft depth. If my sd radar spot they, and i cruah dive to 150-200 ft, when planes pass over me they bomb me. Without have seen me. I think thats good for simulate magnetic anomaly detector from 44 to 45, but in 42 is a little bit.challenge. of 6 patrols i met, 4 have bombed me underwater. With rough sea, in alaska. Not in the clear tropical waters of guadalcanal. Yes they re killer,.but seems a little bit too :) i did play to tmo too, so i havent problems witg harder escorts. Only seems that these crafts are a little too.

I'm on the tablet again, so finding and linking to things is tough. I'll find my video here after I get on a real computer, and have you compare your experience with mine. By the time the sequence is over, there's about 8 planes buzzing about. Thankfully, they had the wrong location.

cdrsubron7 12-03-16 08:36 AM

Quote:

Originally Posted by max-peck (Post 2450095)
I am running this build this morning, and am still getting the 'No Home Port' Issue

Have I missed something?

Or have I FUBARED my install?


Hey max

Go to the Area 51, the Some Assembly Required folder and look for a small patch that pb made up. It's called US Bases Take 2 (something like that). D/l it and install via JSGME. It will solve the problem. :up:

propbeanie 12-03-16 08:44 AM

Quote:

Originally Posted by max-peck (Post 2450095)
I am running this build this morning, and am still getting the 'No Home Port' Issue

Have I missed something?

Or have I FUBARED my install?

Have you tried the little patch I made on top of your install? It's already a few pages back. See if that does it for you max. What it does is activate a couple US_HarborTraffic files that are empty (yes, zero-length files), and puts those files back in the Campaign folder. I don't understand the technique used to control the port dates, but I haven't had time to really study it yet.

Iam so~slow~ on this thing... Cdrsubron7 is that good though, too :lol:

max-peck 12-03-16 09:10 AM

Quote:

Originally Posted by propbeanie (Post 2450145)
Have you tried the little patch I made on top of your install? It's already a few pages back. See if that does it for you max. What it does is activate a couple US_HarborTraffic files that are empty (yes, zero-length files), and puts those files back in the Campaign folder. I don't understand the technique used to control the port dates, but I haven't had time to really study it yet.

Iam so~slow~ on this thing... Cdrsubron7 is that good though, too :lol:

I applied your patch and now it works just fine - thanks Props

I was just a little confused because I thought your patch had already been applied to the latest Beta release:hmmm:


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