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-   -   [REL] Fall of the Rising Sun Ultimate, full release (https://www.subsim.com/radioroom/showthread.php?t=243064)

KaleunMarco 03-16-21 08:35 PM

Quote:

Originally Posted by propbeanie (Post 2736581)

Me-thinks we had best turn the shaft to the motorized portion that rotates in the interior, which belches oily smoke, and leave the green energy to the modern era. Of course, I'm not certain I have ever heard of "rudder drive", but there are some crazy ideas out there...

Firstly, i think you should leave the rudder-drive in place.
why should the Japanese wait for the Russians to invent rudder-drive and install it on the Red October.

Secondly prior to firstly, was she any quieter than the other normal propulsion ships?
:har::har::har:

propbeanie 03-16-21 09:01 PM

Quote:

Originally Posted by jldjs (Post 2736744)
After accepting new boat, Porpoise, in Surabaya, Feb '42, I had no deck gun.
Is this a known issue with v1.39?

[pic]

You show Sargo to Porpoise in your "title caption" or whatever that is, for your posting? What were the circumstances of your upgrade to a Porpoise? What was the previous boat? Had you moved the gun on the previoius boat?

Quote:

Originally Posted by Mad Mardigan (Post 2736855)
Yeaaahhh... do recall a couple of boats, ending up with no deck gun or crew slots & do recall there being a workaround for it...

It is actually in the Support / HowTo folder, "NewColetrainsAndOthersDGfix.pdf", in the 3rd section. There are also posts in the thread here, of which the 3rd section is from a posting, as are the other sections...

Quote:

Originally Posted by KaleunMarco (Post 2736876)
Firstly, i think you should leave the rudder-drive in place.
why should the Japanese wait for the Russians to invent rudder-drive and install it on the Red October.

Secondly prior to firstly, was she any quieter than the other normal propulsion ships?
:har::har::har:

A study of the noise level was not started, therefore findings were never concluded... however, we do leave it to the Russians to now be the 2nd in obtaining the rudder-prop (or is it PropDer??) (Rudpeller?)... Anyway, maybe other nations have gotten in on the act also, since it was found that there were spies on the team that built the concept... Bernard (a true master of disguise) was the team's leader, as you can imagine... :roll:

jldjs 03-16-21 09:21 PM

[QUOTE=propbeanie;2736881]You show Sargo to Porpoise in your "title caption" or whatever that is, for your posting? What were the circumstances of your upgrade to a Porpoise? What was the previous boat? Had you moved the gun on the previoius boat?

Started campaign on Sargo from Manila, completed a few patrols when home base switched to Surabaya. Returned to new home base, was offered the new boat, Porpoise, and saw no deck gun. The Sargo had an aft mounted 3” gun and no I did not move the gun. I reloaded from a Save just before docking at Surabaya, refused the upgrade and kept playing the campaign.

propbeanie 03-16-21 11:41 PM

You should not be going from a Sargo to a Porpoise... that's a downgrade... All boats leave Surabaya at the same time with a base closure, not a transfer, so there should not be an issue with one boat leaving, and you get the last available boat in a different class... Did you have the usual "You have been selected for a new command" screen? Or did you get a "reprimand" kind of screen? Or anything at all?

Do JSGME, "Tasks..." "Export activated mods list to --->" and "Clipboard", then "paste" that info into your next post...

Had you emptied your Save folder prior to starting and FotRSU career? Thanks.

Mad Mardigan 03-16-21 11:54 PM

Re: Porpoise is an upgrade.?
 
Thought that was a little strange, getting a Porpoise as an upgrade from a Sargo...

:o

M. M.

:Kaleun_Salute:

Comder 03-17-21 01:18 AM

Good Day Gentlemen,
thank you for your responses Propbeanie and Mad mardigan. I believe I shall just wait till the next release. This way I can put it all together at once. Thanks for the input :Kaleun_Thumbs_Up:



Comder

jldjs 03-17-21 08:33 AM

Quote:

Originally Posted by propbeanie (Post 2736892)
You should not be going from a Sargo to a Porpoise... that's a downgrade... All boats leave Surabaya at the same time with a base closure, not a transfer, so there should not be an issue with one boat leaving, and you get the last available boat in a different class... Did you have the usual "You have been selected for a new command" screen? Or did you get a "reprimand" kind of screen? Or anything at all?

Do JSGME, "Tasks..." "Export activated mods list to --->" and "Clipboard", then "paste" that info into your next post...

Had you emptied your Save folder prior to starting and FotRSU career? Thanks.

Yeah, that's what I thought too, a Porpoise and no gun no less!
Yes I got the "You have been selected for a new command"
Yes cleared I cleared my Save folder, I created a new one because I wanted to try a start from Manilla in 1941 for a change.
Activated MODs
100_FalloftheRisingSun_UltimateEdition_v1.39_EN
901_Strategic_Map_Symbols
399_NoScrollNavMap
FOTRSU Position Keeper Tweak
SH4_original_4k_light_blue
Manual Range TDC
Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU
Webster's Better Air Patrols
JayMyKey
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.39_EN

The last mod was activated while in port at Surabaya at the start of the mission that completed and resulted in getting Porpoise boat.
The JayMyKey mod is the key mapping to my laptop keyboard.

propbeanie 03-17-21 08:41 AM

I found it... in vicker's mod, the UpgradeClass for the Porpoise is 3, which is the old level, but the Sargo is 1, which is the new level... We'll square that away. There really are no upgrades though at Surabaya. If you're in a Sargo, that is the best they had there, and the only other boats were Pearl or San Francisco based.

To satisfy my curiosity, what are the "FOTRSU Position Keeper Tweak" and "Manual Range TDC" mods? :salute:

jldjs 03-17-21 09:26 AM

Quote:

Originally Posted by propbeanie (Post 2736978)
I found it... in vicker's mod, the UpgradeClass for the Porpoise is 3, which is the old level, but the Sargo is 1, which is the new level... We'll square that away. There really are no upgrades though at Surabaya. If you're in a Sargo, that is the best they had there, and the only other boats were Pearl or San Francisco based.

To satisfy my curiosity, what are the "FOTRSU rotate Position Keeper Tweak" and "Manual Range TDC" mods? :salute:

Manually rotating the range dial on TDC and rotating target bearing when change the Angle on the Bow on TDC. They're my old copies of what's in the Extras MODs folder.

Good diagnoses of the problem :Kaleun_Salute:

Mad Mardigan 03-17-21 10:36 AM

Quote:

Originally Posted by Comder (Post 2736901)
Good Day Gentlemen,
thank you for your responses Propbeanie and Mad Mardigan. I believe I shall just wait till the next release. This way I can put it all together at once. Thanks for the input :Kaleun_Thumbs_Up:



Comder

Ahoy, Comder... :Kaleun_Cheers:

No sweat... Glad the info helped. :shucks: :yep: :up:

M. M.

:Kaleun_Salute:

Mad Mardigan 03-17-21 10:49 AM

Re: Question...
 
Seem to remember being able to set up torps on the angle adjuster independently, rather than having to do each bloody torp manually before firing.. & having them stay with those settings on each independently. On that, also setting up salvo shots.. 1 good thing, despite not being able to any more in the fleet boats, is opening up all tubes & NOT having 1 you opened slamming shut as you go to the next tube.. Would be nice if there was a hot key that opened all bow tubes with 1 click & same with the aft tubes.. & a return to being able to set up angle deflection independently on each torp as well as salvo shot set up. Know that this was possible in the U.S. Navy during WW2...

Any plans in the work to have that in FotRS, guys.. :hmmm:

M. M.

:Kaleun_Salute:

torpedobait 03-19-21 04:53 PM

There She Is Again!
 
2 Attachment(s)
Dec. 9, 1942 at 0027hours, at approximate location 121-40E; 18-30N just north of Aparri, obtained a sonar contact at 121 True. Crew identified contact as a friendly warship, so we just watched as she crossed our bow from port to starboard, ignoring us all the way. Haven't seen her for quite a while. Nice to see she is still around!

:salute:

Comder 03-19-21 11:42 PM

Good Day Gentlemen,
torpedobait, what sub were you in? I have only come a crossed it in the Typhoon class. I am glad she is still out there. I have been wondering what may trigger The Ghost ship. Thank you for the info.


Comder

Mad Mardigan 03-20-21 12:14 AM

Quote:

Originally Posted by Comder (Post 2737513)
Good Day Gentlemen,
torpedobait, what sub were you in? I have only come a crossed it in the Typhoon class. I am glad she is still out there. I have been wondering what may trigger The Ghost ship. Thank you for the info.


Comder

As for class of sub, am thinking it is not a trigger for it to HAVE to be a certain class. I think it is LIKELY, as the trigger for seeing 'The Frying Dutchman'... :haha: :har: :D :) erhm.. 'The Flying Dutchman'... that is, to be around Aparri... as other reports of coming across it are around that area. :yep: :arrgh!:

Mayhap, propbeanie, can confirm or deny that supposition on My part... :hmmm:

Which, I do admit, is a guess & about as paper thin as all get out, but.. am fairly confident from what I recall seeing in the past. :yep: :shucks:

That & Torp bait's report on their sighting of that elusive old sailing vessel... roaming the seas of SH4'dom... :arrgh!:

:Kaleun_Salute:

M. M.

propbeanie 03-20-21 08:02 AM

https://www.subsim.com/radioroom/sho...12#post2379712

... just don't tell razark... :roll:



Of course, Enquiring Minds Want To Know!!!
:har:


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