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...it seams that the UI scripts arent working while the UI is invisible (NUM del key, no automatic recharge or std propullsion switching).
Could someone confirm or is it just me ? :hmmm: |
Log file for the ship's journal and editor.
Problem solved. :woot: It's to do with the regional settings. The way the date is displayed (i'm guessing). :hmmm: NZ = 8/06/2010 and Tuesday, 8 June 2010 notice its (day/month/year) US = 6/8/2010 and Tuesday, June 08, 2010 notice its (month/day/year) I had the setting set to English (New Zealand). Changed it to English (United States) and now my files load into the editor. I'll have to test ingame. dont have time right now. but would think it would load fine. I'll confirm tomorrow. :woot: ************************************************** ************************************************** **** Now i just gotta get used to seeing the date displayed wrong. :O::D |
Conflicts with customized commands.cfg
I don't if this has been adressed before in this huge thread... Anyway:
I have customized and remapped some keyboard commands in commands.cfg, heck, I even reworked the graphic help files to display my customized keyboard commands accordingly when pressing F1. It worked like a charme! This was before I started using TDW's UIs mod. As I'm now running TDW's UIs mod v2.91, some of my customized key commands work strange or not at all. Conflict examples: I had mapped F5 to toggle man deck gun and F6 to toggle man AA gun. They still toggle manning the guns, But each time I press F5 or F6 the voice alert of surfacing the boat is heard, followed by the relevant surfacing sounds. My F8 for silent running seems defunct. Then again F7 for Battle Station seems intact.:hmmm: It seems that some settings in some .py files overwrite settings in commands.cfg. How can such conflicts be fixed? |
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Beta??
Any chance you can point me to the beta of your mod? (Ver. 3 I believe)
I'd like to play with it since you have the mast height working. (Using the mill markings, isn't working for me. I've found 5 different formulas on this thread, and don't know which one is correct.) |
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Then it's operator error on my side, I can't seem to get the distances right using the stadimeter. :hmmm: (Wish there was an actual manual for the game, not just a pdf with guidelines, and a tutorial mission that teaches nothing!! :down:) |
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been testing all day...
Sub center on TAI map working fine. Did a convoy attack and used the new speed finder, targets from 1000m to 4000m all speeds almost spot on(checked with map contacts)...ran the checker for 20 secs 3 times...each time the finder was getting closer....3rd time almost spot on. :yeah: only thing not working 100% was the open/close tubes...but couldnt pin down what was causing it. the error seemed a bit random...90% working then 5th tube would not open(i think it was after loading the torp from outside reserve... will check that again). heres a pic... http://img411.imageshack.us/img411/3784/torp.png By furbs9999 at 2010-06-08 apart from that looking great! |
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What was the message in the messagebox you receive when the tube is ready from loading from outside reserve? If you can send me your ship's journal of that convoy attack that will help me figure out what's wrong with the torp tube doors (tube #5 in your case) :yep: You know you can press the 'L' key to hide the messagebox and move the XO TDC box over to a more favorable spot right? |
ok...can you tell me where to find the file cos i cant seem to locate it...and i will send it over.
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ahhh....i think i have saved over that attack...bugger...sorry. :wah:
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Bearing plotter on other than last two zoom levels anyone?? :rock: Yes, with some clever thinking and even more clever scripting I've made a bearing plotter available at ALL zoom levels (but it's not needed at the last two currently - but editing the of the ship file can take away the stock bearing plotter so that this one can be used at all times). Currently it doesn't rotate to keep in sync with sub's heading but that's an easy fix. I just wanted to see if it could even be done.
http://www.subsim.com/radioroom/pict...pictureid=2214 |
That's awesome, but I'd suggest this one instead:
http://www.ordre-des-neos-templier.f...S/gisement.rar Far more useful and detailed. :DL |
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