![]() |
|
Quote:
so i guess im missing a font or something? Maybe a lanuage font? but would that effect the ability for TDW's UI to load the ships's log file into game and the editor????? Edit: i've installed all the optional lanuage packs from my xp disk and now i see the the font correctly in TheBeasts rank. Still the editor for ship's journal says "unable to read" when i try to load a ships journal file. ????? Guess i was barking up the wrong tree. :damn: Any ideas what else i could try???? |
Quote:
Windows auto updates windows nice.. but does NOT update video drivers, audio drivers... any drivers other than just windows programing stuff. I had to go to each manufacturer (video card, audio card, etc) and check.... found out there were dozens of updates that never were installed... My entire system improved 300% after manually going in and installing all the updates myself. |
Quote:
Fingers point to DateTime. Don't know if there are regional settings (locale) that effect DateTime or not. Does your computer have the following file installed Mscorlib.dll? What version of the .NET framework do you have installed on your computer? |
...another request :D
what you have done regarding optional not auto rising the attack scope... would it be possible to have the same option for the OBS scope ? ...that would enable to add the 3d periscope sound much more comfortable :DL the diesel startup sequence using the "R" key manualy or also automatic work fine, so the only other request is to add this tube door opening sound. if you like, deliver the sound sample of my DBSM 1.2 beta package i send you allready, this is much more easy. it would be nice if you could confirm, so i can release my new DBSM collection. |
Quote:
Microsoft .NET framework 3.5 SP1 Update for Microsoft .NET framework 3.5 SP1 (KB963707) Hotfix for Microsoft .NET framework 3.5 SP1 (KB958484) Hotfix for Microsoft .NET framework 3.5 SP1 (KB953595) I'll try different regional settings, see if that makes any difference. and if it doesn't, I can work around it. I can make a new journal file for each game session. |
Quote:
|
Since I have follow target and got the mast height working, the next thing I wanted to implement was another way to determine target speed. Currently you have the SH4 way of determining speed (take a range reading, wait some period of time, take another range reading and then the XO will tell you the speed). Specifically I was wanting the SH3 style speed determination. SH3 style speed determination had you lock onto the target (follow target in this case), take an initial range reading, set the target's AOB, then click on the start timing icon. After you let it time for whatever period you wanted you click the timing icon again and speed was shown. Well I've made that for SH5 now :rock: Antar gave me the formula to use so big thanks to him :yeah:
A new order category icon has been added to WEPS. It's just to the right of follow target and it's tooltip says 'Determine target speed'. If you have follow target enabled (you are following a target) then the new determine speed icon is available (otherwise it's disabled). Clicking it will highlight it gold and a message will display in the messagebox saying 'Determining target speed'. Once you've let it time for the period you're wanting you click the new icon again to cease timing and get the target's speed. When you do a new message will appear in the messagebox saying 'Target speed is x knots' (in my screenshot below I have to add knots to the message yet - just caught that error). The speed accuracy is only as accurate as your range estimate and AOB input. It's best to let it time for at least 30 seconds and it's best to have the target broadside for best speed measurements. NOTE: this does not automatically set the speed in the TDC or in the XO TDC dialog box! I have not been able to set the TDC speed dial with code yet. Thus you will have to take the speed given and input it into the TDC speed dial or input it into the XO TDC dialog box. http://www.subsim.com/radioroom/pict...pictureid=2206 |
Darkwraith.
The work you have done is amazing, it is making this game so much better, and you are giving us so many options. Thank you for the work. |
Keep Sub Centered in MAP Buttons
Splitting the NAV and TAI Map "Keep Sub Centered in MAP" button in to two sepporate buttons is working great!:salute:
Tested the Following: TAI-Map Free : Nav-MAP free = PASS TAI-Map Centered : Nav-MAP free = PASS TAI-Map Centered : Nav-MAP Centered = PASS TAI-Map Free : Nav-MAP Centered = PASS I am also really enjoying the fact that my Attack Periscope does not automatically raise every time I enter that camera view anymore. I have been busted so many times from my scope being spotted after exiting and returning to that camera view because I alway forget to lower the Scope when I leave. |
remove message clipboard popups
Is there a way to currently toggle lock the updated messages ui popups
on/off? I noticed that when I time warp the messages popup anoyance in the bottom right corner expands and when I go back to normal time x1 it auto toggles back to a minimized setting.. so if there is a way to keep it locked or toggle locked depending on the message height I choose to drag it to that would be great.. I am getting carple tunnel from clicking it. :x I think 3 lines of messages is all I care to see. thanks |
Line 247 onwards of the TheDarkWraithUserOptions.py:
Quote:
|
Quote:
|
The Beast.
Those squares with numbers are windows way of dealing with characters it does not have the fonts for. On my screen they appear as Japanese Kanji due to the fact I enabled that setting on my windows. You can google how to enable them and do it yourself. Then, you can say Bye Bye to those squares. |
Quote:
|
All times are GMT -5. The time now is 05:51 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.