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propbeanie 03-06-21 09:45 PM

Quote:

Originally Posted by KaleunMarco (Post 2734530)
... COLOR="sandybrown"]no, this battle took place in the middle of Nowhere. no shallows to spawn in.
location, date, time.....October 19, 1944, 1130-ish, Somewhere in the East China Sea. if you asked me for a SWAG, it would be that this TF is 44b_Jap_TaskForce_002.[/COLOR]

i think this is a ship config issue, but that is only my opinion. i have that opinion because you can see most of their screws and rudder. she should sit lower in the water. IMHO

Depending upon where you are in the ECS, it could be one of several groups, but not limited to Task Forces. Were these definitely part of a Task Force group, running as escorts? I ask because the Matsu, as a 2nd class destroyer (a DE) has very slim odds of being attached to a Taffy, while the Otori, being a torpedo boat, would never be attached. However, there is a sub hunter group that runs in the northern ECS, and is almost definitely assigned these boats regularly. Also, a Troop movement might have them, though again lower odds, or a convoy, with higher odds. There are "light" movements in the mod also, to simulate DD transiting to meet a group to provide escort, though those and the sub hunters are few and far between. There is also the possibility of two or more groups meeting each other, and the escorts of one mingling with the others. The difficult part is that most ships are RGG "GENERIC" calls. Definitely a configuration issue, but from what? Both are fine in their sea folders... can you get an approximate lat / long location? :salute:

KaleunMarco 03-07-21 12:34 PM

Quote:

Originally Posted by propbeanie (Post 2734536)
The difficult part is that most ships are RGG "GENERIC" calls. Definitely a configuration issue, but from what? Both are fine in their sea folders... can you get an approximate lat / long location? :salute:

ok, i was incorrect in my SWAG but, in my defense, it was a SWAG.
Clearly, this is a "convoy" because the three escorted ships are Kasagisan Cargo ships. the Date time is October 16, 1944 at approx 1730 local time.


the contact was a Large Group east of Patrol Zone 11-C.
https://i.ibb.co/XXT0hXK/SH4-Img-202...-21-52-720.png

the escort leader is the Matsu. The Otori is at the opposite end of the convoy, heading due East in the screenshot. the other two escorts in this group are a CH-class and a Corvette Subchaser. One of them might be riding a bit high also.

https://i.ibb.co/mRSyMKF/SH4-Img-202...-22-25-230.png
https://i.ibb.co/F0RzzsD/SH4-Img-202...-22-31-250.png
https://i.ibb.co/QNvz8hd/SH4-Img-202...-22-41-450.png

Macgregor the Hammer 03-07-21 01:02 PM

Looking at the numerous images that have been posted, has funnel smoke density and visibility been improved in 1.39? Sure looks like it!

propbeanie 03-07-21 03:23 PM

Quote:

Originally Posted by KaleunMarco (Post 2734674)
... Clearly, this is a "convoy" because the three escorted ships are Kasagisan Cargo ships. the Date time is October 16, 1944 at approx 1730 local time.

the contact was a Large Group east of Patrol Zone 11-C.
https://i.ibb.co/XXT0hXK/SH4-Img-202...-21-52-720.png

the escort leader is the Matsu. The Otori is at the opposite end of the convoy, heading due East in the screenshot. the other two escorts in this group are a CH-class and a Corvette Subchaser. One of them might be riding a bit high also.

[pic]
[pic]
[pic]

OK, I have found only one "single-file" group, and it only uses DE... I have found a group that is listed as a by-twos grouping, that has the required escort possibilities, so maybe the game takes a 3-ship group and does them single-file, no matter what?? dunno. Anyway, I am going on that assumption for now. The group spacing looks fine, so I am double-triple-plus-checking its routing and ~ALL~ ships that could participate in the grouping. I do know that some of them have been found to be "problem children", so it could well be that. It might also be that the group you see, was crossing paths with another group going the opposite way at the render distance, which is also tough to say... but I do not immediately see anything incorrectly set. One last question though, if you zoom way in on that group, what is the spacing of the Kasagisans? They should 800+ meters apart.


Quote:

Originally Posted by Macgregor the Hammer (Post 2734681)
Looking at the numerous images that have been posted, has funnel smoke density and visibility been improved in 1.39? Sure looks like it!

No, we haven't changed any, and don't plan on it. It should not be easy (usually) to see smoke on the horizon. It should be something you have to look for. I do wish the game's watch crew's were able to report smoke better, but alas, the game AI is what it is... They usually don't even report the masts. Someone did tweak the watch crew for a mod that could get really close to that, but then they could see through islands and fog also...

Each ship can be slightly different, due to ship speed, but as well as by what they burn, of course. I have seen smoke on the horizon many times in the mod, but it is usually either a single coal-burner, or a grouping of oil burners. I seldom see warships that way, but usually have to wait on the masts, which generally come after the sonar contact...

KaleunMarco 03-07-21 04:46 PM

Quote:

Originally Posted by propbeanie (Post 2734730)
OK, I have found only one "single-file" group, and it only uses DE... I have found a group that is listed as a by-twos grouping, that has the required escort possibilities, so maybe the game takes a 3-ship group and does them single-file, no matter what?? dunno. Anyway, I am going on that assumption for now. The group spacing looks fine, so I am double-triple-plus-checking its routing and ~ALL~ ships that could participate in the grouping. I do know that some of them have been found to be "problem children", so it could well be that. It might also be that the group you see, was crossing paths with another group going the opposite way at the render distance, which is also tough to say... but I do not immediately see anything incorrectly set. One last question though, if you zoom way in on that group, what is the spacing of the Kasagisans? They should 800+ meters apart.

using the Ruler on the NavMap:
  • Between the first AKA and the second is approx 600m.
  • Between the second and third is closer to 550m.

I believe it is this convoy (and i think you and i agree).
i also suspect (as you do) that if a convoy is defined as a two-column convoy but has only three ships, it spawns to a single-file.

https://i.ibb.co/PcZZfs5/Picture0069.jpg

propbeanie 03-07-21 04:54 PM

... and that would be another potential cause of the bad spawn... the group cannot "breathe", and they're trying to avoid each other... though my suspect group is spaced at over 800m :hmmm: - we have seen this quite a bit throughout all of SH4, where a group, no matter how it is arranged, each vessel attempts to get to the waypoint location, and they gradually close together... like ignoring dates, the game does ignore spacings...

Mios 4Me 03-07-21 06:26 PM

Quote:

Originally Posted by s7rikeback (Post 2734426)
Guys, as propbeanie has stated previous in this thread, all the CTD issues with aircraft have now been fixed, I have personally tested and watched every axis aircraft doing an attack run on several trawlers i usd as targets, very interesting to watch.

Must have missed that earlier, sorry. Just logged in to report a CTD with an identified plane at last, a Jill; happy to see it's already addressed.

Mad Mardigan 03-07-21 07:56 PM

Quote:

Originally Posted by propbeanie (Post 2734751)
... and that would be another potential cause of the bad spawn... the group cannot "breathe", and they're trying to avoid each other... though my suspect group is spaced at over 800m :hmmm: - we have seen this quite a bit throughout all of SH4, where a group, no matter how it is arranged, each vessel attempts to get to the waypoint location, and they gradually close together... like ignoring dates, the game does ignore spacings...

Ahoy, propbeanie, ol' chap...:Kaleun_Cheers:

Have some info to add to this discussion between you & KaleunMarco.. though, I 'WILL' point out, it does involve another group.

A task force, by the tagging associated with the contact I ran across... :yep:

Made it from Brisbane, to My original objective I got, prior to leaving base. Go to assigned point & await further orders. Which I did, got orders via radio to patrol area & sink any targets found. Which after 4 days, I think it was, maybe up to a week.. will have to reverify on that. Ran across 2 targets, sank both.. & completed objective.

After that, & having sank a few targets en route... decided to hot foot it back to base & end patrol. (Am wondering, if it is possible to put in for a trans from Brisbane back to Freemantle... hmm.. :hmmm: as with being based there, it don't take near as long to reach areas around the Philippines, as it does out of Brisbane...)

Any way, am roughly East of Taiwan as it is now known by... roughly 500 maybe 600 nm's in deep water... when I ran into that task force...

As best as I can determine, this sucker is big. 3 BB's (Ise, Kongo & can't recall the 3rd), 2 cruisers no idea on exact type other than heavy i am guessing. I sank 1 in 1 of My attacks on the Kongo BB.. 1 or 2 torps may have sunk that 1. 2, maybe 3 CV's... 1 looks like it may be a front line carrier, 1 light carrier (Ry something.. ) & 3rd, no clear ID on. Interesting thing was, that last 1 I believe, tangled with a DD or DE... no idea as it got left way back behind the rest of the group. 4 (rough guess, may have been 6 or 8..) of some merchie's.. @ least 2 were the same kind.. but can't recall their names right off... & @ least 8 escorts of DD/DE classing... no ID's on them.. was fun trying to recall all of that off the top of My head... :yep: :D

1 thing I noted... the escorts were milling about looking for Me.. merchie's were trying to flee.. yet, the cruisers & 1 BB went to a dead stop.. 1 BB kept moving but at a reduced speed... it went past Me slowly, after I sent off My spread of torps at the Kongo.

I may.. MAY be lucky enough to run into them again.. not sure. I did do a save, just prior to getting the radar contact report on that task force... & if it is scripted to pass through there at that point in time & all.. then the odds are good.

If I do, will see of taking exact locality markers, so as to pin point it down further... as well as the date as well.

What got Me to thinking on this encounter.. was what you said of spacing & such in your last post. That I quoted here... :shucks:

End Report...

M. M.

:Kaleun_Salute:

Comder 03-08-21 02:08 AM

Good Day Gentlemen,
I have a question for you all. I am testing the Normandy in campaign mode.
as I was hunting around the Luzon Straits, I thought about it. The question is,
does FOTRSU have the Ghost ship still spawn at times? I have only seem to run across it in the stock mode. That was using the Typhoon class. I am just wondering.


Also to note. I have done 9 parts of the fist campaign out of Pearl Harbor.
I have been using the Normandy-Titan. So far with V1.39 not CTD. Even the menus are selected and swap with no shutters. 1.26p did not like any mod subs. Would shutter and delay between menus. also CTD a lot. I am not sure
how much were the subs, but If I switched over to a normal sub. The game did less of the problems.


So again great Mod Gentlemen. :Kaleun_Thumbs_Up:Sorry for the long winded post




Thank You


Comder

Mios 4Me 03-10-21 12:06 AM

Remnants of sunken Whale Factory burning at Takanabe on 7/5/45 @ 0030.

Spotted four merchants heading SSE 100m off the beach 137 km @ 202 degrees from Kagoshima on 7/6/45 @ 0017. Detected no escort until passing the small NW head of the island where we were taken under fire by a trapped Momi. Submerged and continued after the convoy. DD then went into emergency reverse, running his stern high aground and exploding.

Not sure that last is not more interesting being left as is.

USS Balao, ex-Saipan, assigned to patrol just WSW of the island above.

Mad Mardigan 03-10-21 04:42 AM

Quote:

Originally Posted by propbeanie (Post 2734751)
... and that would be another potential cause of the bad spawn... the group cannot "breathe", and they're trying to avoid each other... though my suspect group is spaced at over 800m :hmmm: - we have seen this quite a bit throughout all of SH4, where a group, no matter how it is arranged, each vessel attempts to get to the waypoint location, and they gradually close together... like ignoring dates, the game does ignore spacings...

Ahoy, propbeanie...:Kaleun_Cheers:

Ok, following up on My post #2858

The reported group, consisting of a Task Force, as roughly outlined in said referenced post, was run into on or around in game date: 20/03/43 @ Long 126 52 E by Lat 22 58 N.

As outlined in My initial report on them... Was able to rerun into them.. can only assume, that somehow I either ran into a scripted battlegroup... or somehow in saving, just prior to getting a radar report of them... managed to 'lock' them in to that save... dunno which, but...

As reported previously... upon attack, 1/2 of the group, came to a dead stop, 25% of group, made to continue on to make a run for it... mostly merchies, from what I could tell of.. the remaining 25% comprised of the escorts (DD/DE's... milled about making an effort to locate Me. I managed to avoid most of them, did have 1 string of depth charges being dropped nearby.. an took some relatively minor slap & tickle damage... nothing that lit up red in the damage assessment section.

Last run in, before I had a brown out, ruin the 1st attempt to attack per radio orders after sending in a contact report...I managed to put the Kongo in the group, in the hurt locker... sunk a Takao cruiser.... an damaged a escort.. bad enough its props were gone.

This go around, managed to damage the bow of the Kongo... (1 out of 4 torps, hit...) Sank the Takao cruiser (yet again... yay Me.. :D) & sunk an escort instead of leaving it DitW... as it is now... managed to evade being located & have given them the slip. As it is, saved after surfacing, upon clearing the baffles & ensuring no enemy was nearby.. air or surface wise.

Am making for base.. & sinking anything else.. is going to be dependent on 1 'Cutie' torp.. an what I got in the stores of deck gun ammo only. All I can say is...

Wish Me luck.. I got a long way to go & a short time to get there... I'm east bound, loaded up (on air) & truckin'.. just watch ol' bandit run... :haha:

end report...

M. M.

:Kaleun_Salute:

propbeanie 03-12-21 12:03 PM

Quote:

Originally Posted by Mios 4Me (Post 2735245)
Remnants of sunken Whale Factory burning at Takanabe on 7/5/45 @ 0030.

Spotted four merchants heading SSE 100m off the beach 137 km @ 202 degrees from Kagoshima on 7/6/45 @ 0017. Detected no escort until passing the small NW head of the island where we were taken under fire by a trapped Momi. Submerged and continued after the convoy. DD then went into emergency reverse, running his stern high aground and exploding.

Not sure that last is not more interesting being left as is.

USS Balao, ex-Saipan, assigned to patrol just WSW of the island above.

Found the culprit... some of the "angular" docks are problematic at best for placing the ships, so rather than waste time noodling and fiddling about with the difference between 91.337862 versus 90,998123 degrees for placement, the ship has been moved to a "straight" portion of the dock, set to 270.000000 degrees... lol - if it drifts into the dock still, we'll tack it up to an accident, or if the spring of 1942, Jimmie Doolittle, and in 1945, US carrier strikes or maybe Fluckey was at work... In between? why, weather, of course... :roll:


Quote:

Originally Posted by Mad Mardigan (Post 2735260)
... The reported group, consisting of a Task Force, as roughly outlined in said referenced post, was run into on or around in game date: 20/03/43 @ Long 126 52 E by Lat 22 58 N.

As outlined in My initial report on them... Was able to rerun into them.. can only assume, that somehow I either ran into a scripted battlegroup... or somehow in saving, just prior to getting a radar report of them... managed to 'lock' them in to that save... dunno which, but...

As reported previously... upon attack, 1/2 of the group, came to a dead stop, 25% of group, made to continue on to make a run for it... mostly merchies, from what I could tell of.. the remaining 25% comprised of the escorts (DD/DE's... milled about making an effort to locate Me. I managed to avoid most of them, did have 1 string of depth charges being dropped nearby.. an took some relatively minor slap & tickle damage... nothing that lit up red in the damage assessment section.

Last run in, before I had a brown out, ruin the 1st attempt to attack per radio orders after sending in a contact report...I managed to put the Kongo in the group, in the hurt locker... sunk a Takao cruiser.... an damaged a escort.. bad enough its props were gone.

This go around, managed to damage the bow of the Kongo... (1 out of 4 torps, hit...) Sank the Takao cruiser (yet again... yay Me.. :D) & sunk an escort instead of leaving it DitW... as it is now... managed to evade being located & have given them the slip. As it is, saved after surfacing, upon clearing the baffles & ensuring no enemy was nearby.. air or surface wise...

Copy that!

Little side note: We have made it through the Flotillas and PatrolObjectives files, found more issues (surprise surprise surprise)
https://www.youtube.com/watch?v=2TnkJ8_BmSI

... and still have a few more corrections to make there. If life does not get in the way, we should be able to finalize the files this weekend, given we don't find anymore surprises. Some of the finds are "historic", and after FotRSU, we might build a collection for Webster... :salute:

william"hawkeye" 03-12-21 12:18 PM

Does someone have an external download link?
 
I can't seem to download anything off of Subsim directly for whatever reason. is there another website that I can download this mod from?:Kaleun_Salute:

propbeanie 03-12-21 12:23 PM

No, no other site. Read at the top of the download page though:

"If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.

Try whitelisting www.subsim.com in your ad-blocker extension, or switching to Microsoft Edge browser or Firefox to complete the download. Thanks."

That is the most likely reason. Change browsers, or "whitelist" this site in your current browser. :salute:

Moonlight 03-12-21 12:27 PM

There's nothing wrong with the download section, try the tips below, if still no joy PM Onkel Neal.

Quote:

If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.

Try whitelisting www.subsim.com in your ad-blocker extension, or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.
Edit
Bah!, that old man beat me to it. :haha:


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